Sound pointers worden gedelete
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@@ -8,8 +8,7 @@
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#include <algorithm>
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#include "WorldHandler.h"
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World::World(const std::string &fileName):
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music_id(-1)
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World::World(const std::string &fileName)
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{
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nextworld = false;
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@@ -183,8 +182,8 @@ World::World(const std::string &fileName):
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if (!v["world"]["music"].isNull())
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{
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music_id = CrystalPoint::GetSoundSystem().LoadSound(v["world"]["music"].asString().c_str(), true);
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music = CrystalPoint::GetSoundSystem().GetSound(music_id);
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sound_id = CrystalPoint::GetSoundSystem().LoadSound(v["world"]["music"].asString().c_str(), true);
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music = CrystalPoint::GetSoundSystem().GetSound(sound_id);
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}
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if (!v["portal"].isNull())
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@@ -218,7 +217,7 @@ World::~World()
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{
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delete heightmap;
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music->Stop();
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delete music;
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CrystalPoint::GetSoundSystem().UnloadSound(sound_id);
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delete skybox;
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delete portal;
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}
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