Sound pointers worden gedelete
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@@ -30,7 +30,7 @@ Enemy::~Enemy()
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if (model)
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Model::unload(model);
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delete music;
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CrystalPoint::GetSoundSystem().UnloadSound(hit_sound_id);
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}
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void Enemy::draw()
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+1
-2
@@ -30,7 +30,7 @@ Portal::Portal(const std::string &fileName,
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Portal::~Portal()
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{
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// Model::unload(model);
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// delete music;
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CrystalPoint::GetSoundSystem().UnloadSound(sound_id);
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}
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void Portal::collide()
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@@ -46,7 +46,6 @@ bool Portal::enter(float deltaTime)
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{
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if (delay > 3 && started)
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{
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delete music;
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delay = 0;
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return true;
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}
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@@ -48,3 +48,11 @@ Sound* SoundSystem::GetSound(unsigned int inID)
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return nullptr;
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return sounds[inID];
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}
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void SoundSystem::UnloadSound(unsigned int inID)
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{
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if (inID > sounds.size())
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return;
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delete sounds[inID];
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// sounds.erase[inID];
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}
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@@ -24,6 +24,7 @@ public:
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unsigned int LoadSound(const char* inWavPath, bool inLooping);
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Sound* GetSound(unsigned int inID);
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void UnloadSound(unsigned int inID);
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private:
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ALCdevice* device;
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@@ -8,8 +8,7 @@
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#include <algorithm>
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#include "WorldHandler.h"
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World::World(const std::string &fileName):
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music_id(-1)
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World::World(const std::string &fileName)
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{
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nextworld = false;
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@@ -183,8 +182,8 @@ World::World(const std::string &fileName):
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if (!v["world"]["music"].isNull())
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{
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music_id = CrystalPoint::GetSoundSystem().LoadSound(v["world"]["music"].asString().c_str(), true);
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music = CrystalPoint::GetSoundSystem().GetSound(music_id);
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sound_id = CrystalPoint::GetSoundSystem().LoadSound(v["world"]["music"].asString().c_str(), true);
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music = CrystalPoint::GetSoundSystem().GetSound(sound_id);
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}
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if (!v["portal"].isNull())
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@@ -218,7 +217,7 @@ World::~World()
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{
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delete heightmap;
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music->Stop();
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delete music;
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CrystalPoint::GetSoundSystem().UnloadSound(sound_id);
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delete skybox;
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delete portal;
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}
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