@@ -1,6 +1,6 @@
#define _USE_MATH_DEFINES
#include <cmath>
#include "OpenAL.h"
#include "Enemy.h"
#include "Model.h"
#include <iostream>
@@ -53,6 +53,7 @@ void Enemy::update(float delta)
{
if (hasTarget)
OpenAL();
//just 2d walking
float dx, dz, length;
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