Files
2016-06-21 18:25:16 +02:00

41 lines
883 B
C++

//
// Created by janco on 25-5-16.
//
#ifndef CRYSTALPOINT_WEAPON_H
#define CRYSTALPOINT_WEAPON_H
#include "Vector.h"
#include "Model.h"
#include <string>
class Weapon {
public:
enum Element {FIRE, WATER, EARTH, AIR};
Weapon(std::string name, int damage, Element element, std::string modelFilename, float scale, Vec3f location, Vec2f rotation,
Vec3f offsetPlayer, Vec3f ankerPoint,
Vec2f maxRotation, Vec2f minXRotation,
Vec3f collision);
~Weapon();
void draw();
void rotateWeapon(Vec3f rotation);
void rotate(Vec2f rotation);
void move(Vec3f location);
std::string name;
unsigned int damage;
Element element;
Model* weaponmodel;
float scale;
Vec3f position, rotation, rotationWeapon;
Vec3f offsetPlayer, ankerPoint, collision;
Vec2f maxRotation, minRotation;
};
#endif //CRYSTALPOINT_WEAPON_H