Files
CrystalPoint/Enemy.h

21 lines
310 B
C++

#pragma once
#include "Entity.h"
#include <string>
#include "Vector.h"
class Enemy : public Entity
{
public:
Enemy(const std::string &fileName,const Vec3f &position,Vec3f &rotation,const float &scale);
~Enemy();
bool hasTarget;
Vec3f target;
float speed,radius;
void update(float);
void draw();
};