Files
CrystalPoint/Entity.h
2016-05-20 13:00:04 +02:00

24 lines
287 B
C++

#pragma once
#include "Vector.h"
class Model;
class Entity
{
public:
Entity();
~Entity();
Model* model;
virtual void draw();
virtual void update(float elapsedTime) {};
Vec3f position;
Vec3f rotation;
float scale;
bool canCollide;
bool inObject(const Vec3f &position);
};