Files
CrystalPoint/Crystal.h
T

21 lines
323 B
C++

#pragma once
#include "Entity.h"
#include <string>
class Crystal :
public Entity
{
public:
Crystal(const std::string &filled, const std::string &empty,
const Vec3f &position, Vec3f &rotation, const float &scale);
~Crystal();
bool isFilled;
void draw();
void collide();
private:
Model* filled;
Model* empty;
};