Files
CrystalPoint/Sound.h
T
2016-06-05 23:49:06 +02:00

22 lines
295 B
C++

#pragma once
#include "vector.h"
class Sound
{
public:
Sound(const char* inWavPath, bool inLooping);
~Sound();
void SetPos(const Vec3f& inPos, const Vec3f& inVel);
void Play();
void Pause();
void Stop();
private:
unsigned int buffer_id;
unsigned int source_id;
bool is_looping;
};