Files
CrystalPoint/Player.cpp
T

16 lines
219 B
C++

#include "Player.h"
#include <GL/freeglut.h>
Player::Player()
{
}
void Player::setCamera()
{
glRotatef(rotation.x, 1, 0, 0);
glRotatef(rotation.y, 0, 1, 0);
glTranslatef(-position.x, -position.y, -position.z);
}