236 lines
5.6 KiB
C++
236 lines
5.6 KiB
C++
#include "Model.h"
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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Model::Model(string fileName)
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{
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std::string dirName = fileName;
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if (dirName.rfind("/") != std::string::npos)
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dirName = dirName.substr(0, dirName.rfind("/"));
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if (dirName.rfind("\\") != std::string::npos)
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dirName = dirName.substr(0, dirName.rfind("\\"));
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if (fileName == dirName)
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dirName = "";
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std::ifstream pFile(fileName.c_str());
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if (!pFile.is_open())
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{
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std::cout << "Could not open file " << fileName << std::endl;
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return;
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}
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ObjGroup* currentGroup = new ObjGroup();
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currentGroup->materialIndex = -1;
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while (!pFile.eof())
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{
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std::string line;
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std::getline(pFile, line);
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line = replace(line, "\t", " ");
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while (line.find(" ") != std::string::npos)
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line = replace(line, " ", " ");
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if (line == "")
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continue;
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if (line[0] == ' ')
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line = line.substr(1);
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if (line == "")
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continue;
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if (line[line.length() - 1] == ' ')
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line = line.substr(0, line.length() - 1);
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if (line == "")
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continue;
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if (line[0] == '#')
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continue;
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std::vector<std::string> params = split(line, " ");
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params[0] = toLower(params[0]);
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if (params[0] == "v")
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vertices.push_back(Vec3f((float)atof(params[1].c_str()), (float)atof(params[2].c_str()), (float)atof(params[3].c_str())));
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else if (params[0] == "vn")
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normals.push_back(Vec3f((float)atof(params[1].c_str()), (float)atof(params[2].c_str()), (float)atof(params[3].c_str())));
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else if (params[0] == "vt")
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texcoords.push_back(Vec2f((float)atof(params[1].c_str()), (float)atof(params[2].c_str())));
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else if (params[0] == "f")
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{
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for (size_t ii = 4; ii <= params.size(); ii++)
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{
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Face face;
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for (size_t i = ii - 3; i < ii; i++) //magische forlus om van quads triangles te maken ;)
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{
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Vertex vertex;
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std::vector<std::string> indices = split(params[i == (ii - 3) ? 1 : i], "/");
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if (indices.size() >= 1) //er is een positie
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vertex.position = atoi(indices[0].c_str()) - 1;
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if (indices.size() == 2) //alleen texture
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vertex.texcoord = atoi(indices[1].c_str()) - 1;
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if (indices.size() == 3) //v/t/n of v//n
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{
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if (indices[1] != "")
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vertex.texcoord = atoi(indices[1].c_str()) - 1;
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vertex.normal = atoi(indices[2].c_str()) - 1;
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}
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face.vertices.push_back(vertex);
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}
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currentGroup->faces.push_back(face);
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}
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}
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else if (params[0] == "s")
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{//smoothing
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}
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else if (params[0] == "mtllib")
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{
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loadMaterialFile(dirName + "/" + params[1], dirName);
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}
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else if (params[0] == "usemtl")
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{
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if (currentGroup->faces.size() != 0)
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groups.push_back(currentGroup);
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currentGroup = new ObjGroup();
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currentGroup->materialIndex = -1;
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for (size_t i = 0; i < materials.size(); i++)
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{
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MaterialInfo* info = materials[i];
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if (info->name == params[1])
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{
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currentGroup->materialIndex = i;
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break;
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}
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}
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if (currentGroup->materialIndex == -1)
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std::cout << "Could not find material name " << params[1] << std::endl;
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}
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}
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groups.push_back(currentGroup);
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}
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Model::~Model(void)
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{
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}
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void Model::draw()
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{
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for (auto &g : groups)
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{
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if (materials[g->materialIndex]->hasTexture)
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{
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glEnable(GL_TEXTURE_2D);
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materials[g->materialIndex]->texture->bind();
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}
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glBegin(GL_TRIANGLES);
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for (auto &f : g->faces)
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{
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for (auto &v : f.vertices)
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{
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glNormal3f(normals[v.normal].x, normals[v.normal].y, normals[v.normal].z);
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glTexCoord2f(texcoords[v.texcoord].x, texcoords[v.texcoord].y);
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glVertex3f(vertices[v.position].x, vertices[v.position].y, vertices[v.position].z);
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}
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}
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glEnd();
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}
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}
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void Model::loadMaterialFile(std::string fileName, std::string dirName)
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{
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std::ifstream pFile(fileName.c_str());
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if (!pFile.is_open())
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{
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std::cout << "Could not open file " << fileName << std::endl;
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return;
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}
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MaterialInfo* currentMaterial = NULL;
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while (!pFile.eof())
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{
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std::string line;
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std::getline(pFile, line);
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line = replace(line, "\t", " ");
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while (line.find(" ") != std::string::npos)
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line = replace(line, " ", " ");
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if (line == "")
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continue;
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if (line[0] == ' ')
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line = line.substr(1);
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if (line == "")
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continue;
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if (line[line.length() - 1] == ' ')
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line = line.substr(0, line.length() - 1);
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if (line == "")
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continue;
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if (line[0] == '#')
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continue;
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std::vector<std::string> params = split(line, " ");
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params[0] = toLower(params[0]);
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if (params[0] == "newmtl")
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{
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if (currentMaterial != NULL)
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{
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materials.push_back(currentMaterial);
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}
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currentMaterial = new MaterialInfo();
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currentMaterial->name = params[1];
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}
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else if (params[0] == "map_kd")
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{
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currentMaterial->hasTexture = true;
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currentMaterial->texture = new Texture(dirName + "/" + params[1]);
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}
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else
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std::cout << "Didn't parse " << params[0] << " in material file" << std::endl;
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}
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if (currentMaterial != NULL)
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materials.push_back(currentMaterial);
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}
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Model::MaterialInfo::MaterialInfo()
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{
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Texture *texture;
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hasTexture = false;
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}
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Model::Texture::Texture(const std::string & fileName)
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{
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int width, height, bpp;
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stbi_set_flip_vertically_on_load(true);
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unsigned char* imgData = stbi_load(fileName.c_str(), &width, &height, &bpp, 4);
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glGenTextures(1, &index);
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glBindTexture(GL_TEXTURE_2D, index);
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glTexImage2D(GL_TEXTURE_2D,
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0, //level
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GL_RGBA, //internal format
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width, //width
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height, //height
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0, //border
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GL_RGBA, //data format
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GL_UNSIGNED_BYTE, //data type
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imgData); //data
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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stbi_image_free(imgData);
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}
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void Model::Texture::bind()
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{
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glBindTexture(GL_TEXTURE_2D, index);
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} |