51 lines
1018 B
C++
51 lines
1018 B
C++
#include "Button.h"
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#include <string>
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#include "Util.h"
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#include "Vector.h"
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Button::Button(const std::string & text, Vec2f position, float width, float height) : MenuElement(position)
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{
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this->width = width;
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this->height = height;
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this->text = text;
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background = Vec3f(10, 10, 10);
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foreground = Vec3f(255, 255, 255);
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}
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Button::~Button()
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{
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}
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void Button::draw(void)
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{
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glColor4f(background.x/255.0f, background.y / 255.0f, background.z / 255.0f, 1.0f);
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glBegin(GL_QUADS);
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glVertex2f(position.x, position.y);
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glVertex2f(position.x, position.y + height);
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glVertex2f(position.x + width, position.y + height);
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glVertex2f(position.x + width, position.y);
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glEnd();
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glColor4f(foreground.x / 255.0f, foreground.y / 255.0f, foreground.z / 255.0f, 1.0f);
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Util::glutBitmapString(text, position.x, position.y+height/2+18/2);
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}
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void Button::update(int x, int y)
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{
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//Nothing
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}
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void Button::setForeground(Vec3f color)
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{
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foreground = color;
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}
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void Button::setBackground(Vec3f color)
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{
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background = color;
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}
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