52 lines
949 B
C++
52 lines
949 B
C++
#include "LoadingScreen.h"
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#include <GL\freeglut.h>
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#include "CrystalPoint.h"
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#include "Util.h"
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#include <sstream>
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LoadingScreen::LoadingScreen()
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{
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loading = "Loading...";
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}
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LoadingScreen::~LoadingScreen()
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{
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}
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void LoadingScreen::draw()
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{
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, CrystalPoint::width, CrystalPoint::height, 0, -10, 10);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glDisable(GL_LIGHTING);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_TEXTURE_2D);
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glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
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glBegin(GL_QUADS);
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glVertex2f(0, 0);
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glVertex2f(0, CrystalPoint::height);
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glVertex2f(CrystalPoint::width, CrystalPoint::height);
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glVertex2f(CrystalPoint::width, 0);
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glEnd();
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glColor4f(1.0f, 1.0f, 0.0f, 1.0f);
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Util::glutBitmapString(loading,
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CrystalPoint::width / 2 - Util::glutTextWidth(loading),
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CrystalPoint::height / 2 - 7);
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glEnable(GL_LIGHTING);
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glEnable(GL_DEPTH_TEST);
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glutSwapBuffers();
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}
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