Files
CrystalPoint/Enemy.cpp
T

80 lines
1.4 KiB
C++

#define _USE_MATH_DEFINES
#include <cmath>
#include "Enemy.h"
#include "Model.h"
#include <iostream>
Enemy::Enemy(const std::string &fileName,
const Vec3f &position,
Vec3f &rotation,
const float &scale,
const bool &hasCollision)
{
model = Model::load(fileName);
this->position = position;
this->rotation = rotation;
this->scale = scale;
this->canCollide = hasCollision;
target = position;
speed = 1;
radius = 10;
hasTarget = false;
}
Enemy::~Enemy()
{
if (model)
Model::unload(model);
}
void Enemy::draw()
{
Entity::draw();
glPushMatrix();
glTranslatef(position.x, position.y, position.z);
glBegin(GL_LINE_LOOP);
for (int i = 0; i < 360; i++)
{
//convert degrees into radians
float degInRad = i*(M_PI / 180.0);
glVertex3f(cos(degInRad)*radius, 1*scale,sin(degInRad)*radius);
}
glEnd();
glPopMatrix();
}
void Enemy::update(float delta)
{
if (hasTarget)
{
//just 2d walking
float dx, dz, length;
dx = target.x - position.x;
dz = target.z - position.z;
length = sqrt(dx*dx + dz*dz);
dx /= length;
dz /= length;
dx *= speed*delta;
dz *= speed*delta;
position.x += dx;
position.z += dz;
}
/*rotation.y += 10.0f;
if (rotation.y >= 360.0f)
rotation.y = 0.0f;*/
//std::cout << atan2f(target.z - position.z, target.x - position.x) * 180 / M_PI << std::endl;
//rotation.y = atan2f(target.z - position.z, target.x - position.x) * 180 / M_PI ;
}