84 lines
2.0 KiB
C++
84 lines
2.0 KiB
C++
//
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// Created by janco on 25-5-16.
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//
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#include "Weapon.h"
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#include "Model.h"
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#include <iostream>
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#include <string>
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#include <cmath>
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Weapon::Weapon(std::string name, int damage, Element e, std::string modelFilename, float scale, Vec3f location, Vec2f rotation,
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Vec3f offsetPlayer, Vec3f ankerPoint,
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Vec2f maxRotation, Vec2f minRotation,
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Vec3f collision){
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weaponmodel = Model::load(modelFilename);
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rotate(rotation);
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move(location);
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this->scale = scale;
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this->name = name;
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this->damage = damage;
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this->element = e;
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this->offsetPlayer = offsetPlayer;
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this->ankerPoint = ankerPoint;
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this->maxRotation = maxRotation;
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this->minRotation = minRotation;
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this->collision = collision;
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};
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Weapon::~Weapon(){
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}
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void Weapon::rotateWeapon(Vec3f rotation){
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if(rotation.x < maxRotation.x && rotation.x > minRotation.x){
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rotationWeapon.x = rotation.x;
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}
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if(rotation.z < maxRotation.y && rotation.z > minRotation.y){
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rotationWeapon.z = rotation.z;
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}
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rotationWeapon.y = rotation.y;
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}
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void Weapon::rotate(Vec2f rotation){
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this->rotation.y = -rotation.y;
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}
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void Weapon::move(Vec3f location){
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position = location;
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}
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void Weapon::draw(){
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if (weaponmodel != nullptr)
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{
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glPushMatrix();
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//Player position and rotation
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glTranslatef(position.x, position.y, position.z);
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glRotatef(rotation.x, 1, 0, 0);
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glRotatef(rotation.y, 0, 1, 0);
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glRotatef(rotation.z, 0, 0, 1);
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//offset from player
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glTranslatef(offsetPlayer.x, offsetPlayer.y, offsetPlayer.z);
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//Rotate weapon itself, from specific anker point
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glTranslatef(ankerPoint.x, ankerPoint.y, ankerPoint.z);
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glRotatef(rotationWeapon.z, 0, 0, 1);
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glRotatef(rotationWeapon.y, 0, 1, 0);
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glRotatef(rotationWeapon.x, 1, 0, 0);
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glTranslatef(-ankerPoint.x, -ankerPoint.y, -ankerPoint.z);
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glScalef(scale, scale, scale);
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weaponmodel->draw();
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glPopMatrix();
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}
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}
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