Files
CrystalPoint/World.h
T

24 lines
293 B
C++

#pragma once
#include <vector>
#include "Player.h"
#include "Enemy.h"
class Entity;
class World
{
public:
World();
~World();
Player& player;
std::vector<Entity*> entities;
std::vector<Enemy*> enemies;
void draw();
void update(float elapsedTime);
bool isPlayerPositionValid();
};