Files
CrystalPoint/World.h
T

48 lines
887 B
C++

#pragma once
#include <vector>
#include "HeightMap.h"
#include "Player.h"
#include "Enemy.h"
#include "LevelObject.h"
#include "Interface.h"
#include "Crystal.h"
#include "Skybox.h"
#include "CrystalPoint.h"
#include "Portal.h"
class Entity;
class World
{
private:
std::vector<std::pair<int, std::pair<std::string, bool>>> objecttemplates;
Sound* music;
Player* player;
HeightMap* heightmap;
Interface* interface;
Skybox* skybox;
Portal* portal;
bool nextworld;
int music_id,maxCrystals,maxEnemies;
std::vector<Entity*> entities;
std::vector<Enemy*> enemies;
//std::vector<Crystal*> crystals;
public:
World(const std::string &fileName);
~World();
void draw();
void update(float elapsedTime);
bool isPlayerPositionValid();
float getHeight(float x, float y);
void addLevelObject(LevelObject* obj);
std::pair<std::string, bool> getObjectFromValue(int i);
};