Files
CrystalPoint/LevelObject.cpp
T
2016-05-20 13:00:04 +02:00

21 lines
411 B
C++

#include "LevelObject.h"
#include "Model.h"
LevelObject::LevelObject(const std::string &fileName, const Vec3f &position, const Vec3f &rotation, const float &scale, const bool &hasCollision)
{
model = Model::load(fileName);
this->position = position;
this->rotation = rotation;
this->scale = scale;
this->canCollide = hasCollision;
}
LevelObject::~LevelObject()
{
if (model)
Model::unload(model);
}