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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
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</startup>
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</configuration>
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@@ -0,0 +1,63 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{9D404DA7-E094-4031-B3B9-3041C2E69CE4}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>HueLights</RootNamespace>
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<AssemblyName>HueLights</AssemblyName>
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<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Light.cs" />
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<Compile Include="LightHandler.cs" />
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<Compile Include="LightHue.cs" />
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<Compile Include="LigthLux.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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@@ -0,0 +1,74 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace HueLights
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{
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public abstract class Light
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{
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protected int id { get; }
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protected bool on { get; set; }
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protected int bri { get; set; }
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protected int hue { get; set; }
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protected int sat { get; set; }
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public Light(int id)
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{
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this.id = id;
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this.on = false;
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this.bri = 255;
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this.hue = 0;
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this.sat = 0;
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}
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public virtual int getID()
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{
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return id;
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}
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public virtual bool getState()
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{
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return on;
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}
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public virtual void setState(bool on)
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{
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this.on = on;
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}
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public virtual int getBrightness()
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{
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return bri;
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}
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public virtual void setBrightness(int bri)
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{
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this.bri = bri;
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}
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public virtual int getHue()
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{
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return hue;
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}
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public virtual void setHue(int hue)
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{
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this.hue = hue;
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}
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public virtual int getSaturation()
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{
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return sat;
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}
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public virtual void setSaturation(int sat)
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{
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this.sat = sat;
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}
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public abstract void Update();
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public override string ToString()
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{
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return "Light " + id + " is " + (getState() ? "on" : "off");
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}
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}
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}
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@@ -0,0 +1,54 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace HueLights
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{
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class LightHandler
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{
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static void Main(string[] args)
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{
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new LightHandler();
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}
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private List<Light> lights;
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public LightHandler()
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{
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lights = new List<Light>();
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Populate();
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RunTest();
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}
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private void RunTest()
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{
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Random r = new Random();
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TurnOn(lights[r.Next(0, lights.Count)].getID());
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Update();
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Console.ReadLine();
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}
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private void Populate()
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{
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lights.Add(new LightHue(1, 100));
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lights.Add(new LightHue(2, 200));
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lights.Add(new LigthLux(3, 300));
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}
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public void TurnOn(int id)
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{
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lights.ForEach(a => { if (a.getID() == id) { a.setState(true); } });
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}
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public void Update()
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{
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lights.ForEach(a => a.Update() );
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}
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}
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}
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@@ -0,0 +1,27 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace HueLights
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{
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public class LightHue : Light
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{
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public LightHue(int id, int hue) : base(id)
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{
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this.hue = hue;
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this.sat = 255;
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}
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public override void Update()
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{
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Console.WriteLine(this.ToString());
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}
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public override string ToString()
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{
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return base.ToString() + ". bri=" + bri + ", hue=" + hue + ", sat=" + sat;
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}
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}
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}
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@@ -0,0 +1,26 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace HueLights
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{
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public class LigthLux : Light
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{
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public LigthLux(int id, int bri) : base(id)
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{
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this.bri = bri;
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}
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public override void Update()
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{
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Console.WriteLine(this.ToString());
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}
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public override string ToString()
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{
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return base.ToString() + ". bri=" + bri;
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}
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}
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}
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@@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("HueLights")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("HueLights")]
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[assembly: AssemblyCopyright("Copyright © 2015")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("9d404da7-e094-4031-b3b9-3041c2e69ce4")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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||||
// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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