Better handling of radiostation
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@@ -17,7 +17,13 @@ namespace MusicPlayer
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public AudioState AState { get; set; }
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public AudioState AState { get; set; }
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public BufferState BState { get; set; }
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public BufferState BState { get; set; }
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public int Buffered { get { return Math.Min((int)((bufpos / (double)LengthBuffer) * 1000), 1000); } }
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public int Buffered { get
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{
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if(CurrentSong is RadioStation)
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return Math.Min((int)((bufpos - ms.Position) / 1000), 1000);
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else
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return Math.Min((int)((bufpos / (double)LengthBuffer) * 1000), 1000);
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} }
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private long LengthBuffer { get; set; }
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private long LengthBuffer { get; set; }
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private long bufpos = 0;
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private long bufpos = 0;
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@@ -33,7 +39,7 @@ namespace MusicPlayer
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private long seek = 0;
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private long seek = 0;
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private Stream ms;
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private MemoryStream ms;
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private Thread network;
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private Thread network;
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private Thread audio;
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private Thread audio;
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@@ -167,12 +173,19 @@ namespace MusicPlayer
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waveOut.Stop();
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waveOut.Stop();
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}
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}
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if (BState == BufferState.DONE && firstrun )
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if (BState == BufferState.DONE && firstrun )
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{
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if( ! (CurrentSong is RadioStation))
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{
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{
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position = mp3fr.Position;
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position = mp3fr.Position;
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mp3fr.Close();
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mp3fr.Close();
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StreamFromMP3(ms,position, false);
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StreamFromMP3(ms, position, false);
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break;
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break;
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}
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}
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else
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{
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AState = AudioState.STOPPED;
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}
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}
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playpos = blockAlignedStream.Position;
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playpos = blockAlignedStream.Position;
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CurrentTime = (int)(playpos / waveOut.OutputWaveFormat.AverageBytesPerSecond);
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CurrentTime = (int)(playpos / waveOut.OutputWaveFormat.AverageBytesPerSecond);
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@@ -242,7 +255,6 @@ namespace MusicPlayer
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ms.Write(buffer, 0, read);
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ms.Write(buffer, 0, read);
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ms.Position = pos;
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ms.Position = pos;
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this.bufpos = ms.Length;
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this.bufpos = ms.Length;
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}
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}
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}
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}
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