#pragma once #include "Entity.h" #include "Vector.h" #include "Model.h" class Star { private: float rotVal; Model * specialstar; Model* model; public: Star(Vec3f position); ~Star(); void draw(void); void update(float elapsedTime); Vec3f position; Vec3f rotation; float scale; bool canCollide; bool inObject(const Vec3f &position); bool special; };