148 lines
3.8 KiB
C#
148 lines
3.8 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Threading.Tasks;
|
|
using Windows.Foundation;
|
|
using Windows.UI.Xaml.Media.Imaging;
|
|
using YJMPD_UWP.Helpers;
|
|
using YJMPD_UWP.Helpers.EventArgs;
|
|
using YJMPD_UWP.Model.Object;
|
|
using YJMPD_UWP.Views;
|
|
|
|
namespace YJMPD_UWP.Model
|
|
{
|
|
public class GameHandler
|
|
{
|
|
public delegate void OnStatusUpdateHandler(object sender, GameStatusUpdatedEventArgs e);
|
|
public event OnStatusUpdateHandler OnStatusUpdate;
|
|
|
|
public delegate void OnPlayersUpdateHandler(object sender, GamePlayersUpdatedEventArgs e);
|
|
public event OnPlayersUpdateHandler OnPlayersUpdate;
|
|
|
|
public enum GameStatus { STARTED, SEARCHING, WAITING, ENDED, STOPPED }
|
|
public GameStatus Status { get; private set; }
|
|
|
|
public List<Player> Players { get; private set; }
|
|
|
|
public bool Selected { get; private set; }
|
|
|
|
private void UpdateGameStatus(GameStatus status)
|
|
{
|
|
Status = status;
|
|
|
|
if (OnStatusUpdate == null) return;
|
|
|
|
OnStatusUpdate(this, new GameStatusUpdatedEventArgs(status));
|
|
}
|
|
private void UpdateGamePlayers(Player player)
|
|
{
|
|
if (OnPlayersUpdate == null) return;
|
|
|
|
OnPlayersUpdate(this, new GamePlayersUpdatedEventArgs(player));
|
|
}
|
|
|
|
public GameHandler()
|
|
{
|
|
Players = new List<Player>();
|
|
Status = GameStatus.STOPPED;
|
|
}
|
|
|
|
public void AddPlayer(string username)
|
|
{
|
|
Player p = new Player(username);
|
|
Players.Add(p);
|
|
UpdateGamePlayers(p);
|
|
}
|
|
|
|
public void Reset()
|
|
{
|
|
Players.Clear();
|
|
UpdateGamePlayers(null);
|
|
}
|
|
|
|
public void UpdatePlayer(string username, double pointstotal, double points)
|
|
{
|
|
foreach(Player p in Players)
|
|
{
|
|
if(p.Username == username)
|
|
{
|
|
p.Update(pointstotal, points);
|
|
UpdateGamePlayers(p);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//Searching
|
|
|
|
public async Task<bool> Search()
|
|
{
|
|
UpdateGameStatus(GameStatus.SEARCHING);
|
|
return await App.Api.SearchGame();
|
|
}
|
|
|
|
//Starting and Stopping
|
|
|
|
public async Task<bool> Start()
|
|
{
|
|
return await StartGame();
|
|
}
|
|
|
|
public async Task<bool> Stop()
|
|
{
|
|
return await StopGame();
|
|
}
|
|
|
|
private async Task<bool> StartGame()
|
|
{
|
|
UpdateGameStatus(GameStatus.SEARCHING);
|
|
Search();
|
|
|
|
|
|
UpdateGameStatus(GameStatus.WAITING);
|
|
|
|
await Task.Delay(TimeSpan.FromSeconds(5));
|
|
|
|
UpdateGameStatus(GameStatus.STARTED);
|
|
|
|
return true;
|
|
}
|
|
|
|
private async Task<bool> StopGame()
|
|
{
|
|
Reset();
|
|
//Do stuff
|
|
|
|
UpdateGameStatus(GameStatus.STOPPED);
|
|
return true;
|
|
}
|
|
|
|
|
|
public void BackToGame()
|
|
{
|
|
switch(Status)
|
|
{
|
|
default:
|
|
case GameStatus.STOPPED:
|
|
break;
|
|
case GameStatus.SEARCHING:
|
|
App.Navigate(typeof(MatchView));
|
|
break;
|
|
case GameStatus.WAITING:
|
|
App.Navigate(typeof(WaitingView));
|
|
break;
|
|
case GameStatus.STARTED:
|
|
if (Selected && App.Photo.Photo == null)
|
|
App.Navigate(typeof(PhotoView));
|
|
else
|
|
App.Navigate(typeof(GameView));
|
|
break;
|
|
case GameStatus.ENDED:
|
|
App.Navigate(typeof(ScoreView));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|