81 lines
2.1 KiB
C#
81 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Input;
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using Windows.UI.Xaml.Media;
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namespace HueUWP
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{
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public class Light : INotifyPropertyChanged
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{
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public int ID { get; set; }
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public string Name { get; set; }
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public string Type { get; set; }
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public bool IsOn { get; set; }
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public double Brightness{ get; set; }
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public double Hue { get; set; }
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public double Saturation { get; set; }
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public APIHandler api { get; set; }
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public SolidColorBrush Color
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{
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get { return new SolidColorBrush(HueUWP.ColorUtil.HsvToRgb(Hue, Saturation, Brightness)); }
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}
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public Light()
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{
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}
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public void UpdateState(bool on)
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{
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NotifyPropertyChanged(nameof(UpdateState));
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this.IsOn = on;
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api.SetLightState(this);
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}
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public void UpdateColor(int r, int g, int b)
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{
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NotifyPropertyChanged(nameof(UpdateColor));
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double h; double s; double v;
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ColorUtil.RGBtoHSV(r,g,b, out h,out s,out v);
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this.Hue = h; this.Saturation = s; this.Brightness = v;
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api.SetLightValues(this);
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Debug.WriteLine(r + "-" + g + "-" + b);
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Debug.WriteLine(h + "-" + s + "-" + v);
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NotifyPropertyChanged(nameof(UpdateColor));
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}
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public event PropertyChangedEventHandler PropertyChanged;
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private void NotifyPropertyChanged(string propertyName)
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{
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
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}
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}
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public class LightDataSource
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{
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private static ObservableCollection<Light> _lights
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= new ObservableCollection<Light>();
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public static ObservableCollection<Light> GetLights()
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{
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return _lights;
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}
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}
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}
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