Files
huehuehue/HueUWP/APIHandler.cs
T

87 lines
2.9 KiB
C#
Executable File

using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Windows.Storage;
namespace HueUWP
{
public class APIHandler
{
NetworkHandler nwh;
public APIHandler(NetworkHandler nwh)
{
this.nwh = nwh;
}
public async void Register()
{
try {
var json = await nwh.RegisterName("Hue", "Kenneth&Yorick");
json = json.Replace("[", "").Replace("]", "");
JObject o = JObject.Parse(json);
string id = o["success"]["username"].ToString();
MainPage.LOCAL_SETTINGS.Values["id"] = id; }
catch(Exception e)
{
Debug.WriteLine("Could not register.");
}
}
public async void SetLightState(Light l)
{
var json = await nwh.SetLightInfo(l.ID, $"{{\"on\": {((l.IsOn) ? "true" : "false")}}}");
Debug.WriteLine(json);
}
public async void SetLightValues(Light l)
{
if(l.IsOn)
{
Debug.WriteLine(l.Hue);
var json = await nwh.SetLightInfo(l.ID, $"{{\"bri\": {l.Brightness},\"hue\": {(l.Hue)},\"sat\": {l.Saturation}}}");
Debug.WriteLine(json);
}
}
public async void GetAllLights(ObservableCollection<Light> alllights)
{
// List<Light> lightlist = new List<Light>();
try {
var json = await nwh.AllLights();
JObject o = JObject.Parse(json);
foreach(var i in o)
{
var light = o["" + i.Key];
var state = light["state"];
alllights.Add(new Light() { api = this,ID = Int32.Parse( i.Key), Brightness = (int)state["bri"], IsOn = ((string)state["on"]).ToLower() == "true" ? true : false, Hue = (int)state["hue"], Saturation = (int)state["sat"], Name = (string)light["name"], Type = (string)light["type"] });
//Debug.WriteLine("Added light number " + i + " " + state["on"]);
}
//lightlist = lightlist.OrderBy(q => q.Name).ToList();
//lightlist.Sort(
// delegate (Light p1, Light p2)
// {
// return p1.Name.CompareTo(p2.Name);
// }
// );
//lightlist.ForEach(q => alllights.Add(q));
}
catch(Exception e)
{
Debug.WriteLine(e.StackTrace);
Debug.WriteLine("Could not get all lights.");
}
}
}
}