component update wich does not exists.. strange compiler should not mis this

This commit is contained in:
Martijn
2024-11-25 20:08:12 +01:00
parent 4bae23978a
commit 7d7c653c67
3 changed files with 90 additions and 90 deletions
+2 -2
View File
@@ -60,8 +60,8 @@ script:
- id: update_all - id: update_all
then: then:
- component.update: main_display - component.update: main_display
- component.update: bar1_display_left - script.execute: update_bar1_left
- component.update: bar1_display_right - script.execute: update_bar1_right
- id: next_page_main - id: next_page_main
then: then:
- display.page.show_next: main_display - display.page.show_next: main_display
+4 -4
View File
@@ -98,10 +98,10 @@ script:
- id: update_all - id: update_all
then: then:
- component.update: main_display - component.update: main_display
- component.update: bar1_display_left - script.execute: update_bar1_left
- component.update: bar1_display_right - script.execute: update_bar1_right
- component.update: bar2_display_left - script.execute: update_bar2_left
- component.update: bar2_display_right - script.execute: update_bar2_right
- id: next_page_main - id: next_page_main
then: then:
- display.page.show_next: main_display - display.page.show_next: main_display
+84 -84
View File
@@ -12,94 +12,94 @@ script:
###################### ######################
- id: update_bar1_left - id: update_bar1_left
then: then:
- lambda: |- # - lambda: |-
id(cs_pin_bar1_left).turn_on(); // << # id(cs_pin_bar1_left).turn_on(); // <<
id(cs_pin_bar1_right).turn_off(); # id(cs_pin_bar1_right).turn_off();
id(cs_pin_bar2_left).turn_off(); # id(cs_pin_bar2_left).turn_off();
id(cs_pin_bar2_right).turn_off(); # id(cs_pin_bar2_right).turn_off();
id(cs_pin_bar3_left).turn_off(); # id(cs_pin_bar3_left).turn_off();
id(cs_pin_bar3_right).turn_off(); # id(cs_pin_bar3_right).turn_off();
id(bar_display).clear(); # id(bar_display).clear();
id(bar_display).set_rotation(display::DisplayRotation::DISPLAY_ROTATION_270_DEGREES); # id(bar_display).set_rotation(display::DisplayRotation::DISPLAY_ROTATION_270_DEGREES);
//id(bar1_left_draw).execute(); # //id(bar1_left_draw).execute();
id(bar_display).update(); # id(bar_display).update();
delay(1); # delay(1);
id(cs_pin_bar1_left).turn_off(); # id(cs_pin_bar1_left).turn_off();
- id: update_bar1_right - id: update_bar1_right
then: then:
- lambda: |- # - lambda: |-
id(cs_pin_bar1_left).turn_off(); # id(cs_pin_bar1_left).turn_off();
id(cs_pin_bar1_right).turn_on(); // << # id(cs_pin_bar1_right).turn_on(); // <<
id(cs_pin_bar2_left).turn_off(); # id(cs_pin_bar2_left).turn_off();
id(cs_pin_bar2_right).turn_off(); # id(cs_pin_bar2_right).turn_off();
id(cs_pin_bar3_left).turn_off(); # id(cs_pin_bar3_left).turn_off();
id(cs_pin_bar3_right).turn_off(); # id(cs_pin_bar3_right).turn_off();
id(bar_display).clear(); # id(bar_display).clear();
id(bar_display).set_rotation(display::DisplayRotation::DISPLAY_ROTATION_90_DEGREES); # id(bar_display).set_rotation(display::DisplayRotation::DISPLAY_ROTATION_90_DEGREES);
//id(bar1_left_draw).execute(); # //id(bar1_left_draw).execute();
id(bar_display).update(); # id(bar_display).update();
delay(1); # delay(1);
id(cs_pin_bar1_right).turn_off(); # id(cs_pin_bar1_right).turn_off();
- id: update_bar2_left - id: update_bar2_left
then: then:
- lambda: |- # - lambda: |-
id(cs_pin_bar1_left).turn_off(); # id(cs_pin_bar1_left).turn_off();
id(cs_pin_bar1_right).turn_off(); # id(cs_pin_bar1_right).turn_off();
id(cs_pin_bar2_left).turn_on(); // << # id(cs_pin_bar2_left).turn_on(); // <<
id(cs_pin_bar2_right).turn_off(); # id(cs_pin_bar2_right).turn_off();
id(cs_pin_bar3_left).turn_off(); # id(cs_pin_bar3_left).turn_off();
id(cs_pin_bar3_right).turn_off(); # id(cs_pin_bar3_right).turn_off();
id(bar_display).clear(); # id(bar_display).clear();
id(bar_display).set_rotation(display::DisplayRotation::DISPLAY_ROTATION_270_DEGREES); # id(bar_display).set_rotation(display::DisplayRotation::DISPLAY_ROTATION_270_DEGREES);
//id(bar2_left_draw).execute(); # //id(bar2_left_draw).execute();
id(bar_display).update(); # id(bar_display).update();
delay(1); # delay(1);
id(cs_pin_bar2_left).turn_off(); # id(cs_pin_bar2_left).turn_off();
- id: update_bar2_right - id: update_bar2_right
then: then:
- lambda: |- # - lambda: |-
id(cs_pin_bar1_left).turn_off(); # id(cs_pin_bar1_left).turn_off();
id(cs_pin_bar1_right).turn_off(); # id(cs_pin_bar1_right).turn_off();
id(cs_pin_bar2_left).turn_off(); # id(cs_pin_bar2_left).turn_off();
id(cs_pin_bar2_right).turn_on(); // << # id(cs_pin_bar2_right).turn_on(); // <<
id(cs_pin_bar3_left).turn_off(); # id(cs_pin_bar3_left).turn_off();
id(cs_pin_bar3_right).turn_off(); # id(cs_pin_bar3_right).turn_off();
id(bar_display).clear(); # id(bar_display).clear();
id(bar_display).set_rotation(display::DisplayRotation::DISPLAY_ROTATION_90_DEGREES); # id(bar_display).set_rotation(display::DisplayRotation::DISPLAY_ROTATION_90_DEGREES);
//id(bar2_right_draw).execute(); # //id(bar2_right_draw).execute();
id(bar_display).update(); # id(bar_display).update();
delay(1); # delay(1);
id(cs_pin_bar2_right).turn_off(); # id(cs_pin_bar2_right).turn_off();
- id: update_bar3_left - id: update_bar3_left
then: then:
- lambda: |- # - lambda: |-
id(cs_pin_bar1_left).turn_off(); # id(cs_pin_bar1_left).turn_off();
id(cs_pin_bar1_right).turn_off(); # id(cs_pin_bar1_right).turn_off();
id(cs_pin_bar2_left).turn_off(); # id(cs_pin_bar2_left).turn_off();
id(cs_pin_bar2_right).turn_off(); # id(cs_pin_bar2_right).turn_off();
id(cs_pin_bar3_left).turn_on(); // << # id(cs_pin_bar3_left).turn_on(); // <<
id(cs_pin_bar3_right).turn_off(); # id(cs_pin_bar3_right).turn_off();
id(bar_display).clear(); # id(bar_display).clear();
id(bar_display).set_rotation(display::DisplayRotation::DISPLAY_ROTATION_270_DEGREES); # id(bar_display).set_rotation(display::DisplayRotation::DISPLAY_ROTATION_270_DEGREES);
//id(bar3_left_draw).execute(); # //id(bar3_left_draw).execute();
id(bar_display).update(); # id(bar_display).update();
delay(1); # delay(1);
id(cs_pin_bar3_left).turn_off(); # id(cs_pin_bar3_left).turn_off();
- id: update_bar3_right - id: update_bar3_right
then: then:
- lambda: |- # - lambda: |-
id(cs_pin_bar1_left).turn_off(); # id(cs_pin_bar1_left).turn_off();
id(cs_pin_bar1_right).turn_off(); # id(cs_pin_bar1_right).turn_off();
id(cs_pin_bar2_left).turn_off(); # id(cs_pin_bar2_left).turn_off();
id(cs_pin_bar2_right).turn_off(); # id(cs_pin_bar2_right).turn_off();
id(cs_pin_bar3_left).turn_off(); # id(cs_pin_bar3_left).turn_off();
id(cs_pin_bar3_right).turn_on(); // << # id(cs_pin_bar3_right).turn_on(); // <<
id(bar_display).clear(); # id(bar_display).clear();
id(bar_display).set_rotation(display::DisplayRotation::DISPLAY_ROTATION_90_DEGREES); # id(bar_display).set_rotation(display::DisplayRotation::DISPLAY_ROTATION_90_DEGREES);
//id(bar3_right_draw).execute(); # //id(bar3_right_draw).execute();
id(bar_display).update(); # id(bar_display).update();
delay(1); # delay(1);
id(cs_pin_bar3_right).turn_off(); # id(cs_pin_bar3_right).turn_off();
#################### ####################
### draw scripts ### ### draw scripts ###
#################### ####################
@@ -136,12 +136,12 @@ script:
- id: update_all - id: update_all
then: then:
- component.update: main_display - component.update: main_display
- component.update: bar1_display_left - script.execute: update_bar1_left
- component.update: bar1_display_right - script.execute: update_bar1_right
- component.update: bar2_display_left - script.execute: update_bar2_left
- component.update: bar2_display_right - script.execute: update_bar2_right
- component.update: bar3_display_left - script.execute: update_bar3_left
- component.update: bar3_display_right - script.execute: update_bar3_right
- id: next_page_main - id: next_page_main
then: then:
- display.page.show_next: main_display - display.page.show_next: main_display