Merge remote-tracking branch 'origin/feature/menu' into feature/menu

# Conflicts:
#	model/gameState/MenuState.java
This commit is contained in:
jancoow
2015-06-02 12:00:27 +02:00
2 changed files with 50 additions and 25 deletions
+16 -10
View File
@@ -5,6 +5,8 @@ import image.Images.ImageType;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Polygon;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import model.SongHandler;
@@ -16,14 +18,14 @@ import control.joystick.Joystick;
import control.joystick.JoystickEvent;
public class MenuState extends GameState {
private ArrayList<MenuButton> buttons;
private int selected;
private Polygon triangle;
int frame = 0;
int maxFrames = 2560;
int animationcounter;
ArrayList<MenuButton> buttons;
int selected;
public MenuState(GameStateManager gsm, SongHandler sh) {
super(gsm, sh);
buttons = new ArrayList<MenuButton>();
@@ -34,8 +36,6 @@ public class MenuState extends GameState {
}
@Override
public void init() {
// TODO Auto-generated method stub
}
@Override
@@ -49,11 +49,17 @@ public class MenuState extends GameState {
@Override
public void draw(Graphics2D g2) {
g2.drawImage(Images.getImage(ImageType.background), -640 -((frame * 4) % maxFrames), 0, 5120, 1024, null);
for(MenuButton b:buttons){
// g2.drawImage(Images.getImage(ImageType.background), -640 -((frame * 4) % maxFrames), 0, 5120, 1024, null);
for(MenuButton b:buttons){
b.draw(g2);
}
}
g2.setColor(Color.ORANGE);
triangle = new Polygon();
triangle.addPoint(0, 0);
triangle.addPoint(0, 1024/4);
triangle.addPoint(1280/2, 0);
g2.fillPolygon(triangle);
}
@Override
+34 -15
View File
@@ -5,6 +5,7 @@ import image.Images.ImageType;
import java.awt.Color;
import java.awt.Font;
import java.awt.GradientPaint;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
@@ -21,8 +22,7 @@ public class TitleState extends GameState {
int index = 0;
int varx = 0;
int frame = 0;
int maxFrames = 2560;
int frame;
public TitleState(GameStateManager gsm, SongHandler sh){
super(gsm, sh);
@@ -42,30 +42,49 @@ public class TitleState extends GameState {
@Override
public void draw(Graphics2D g2) {
g2.setColor(Color.WHITE);
g2.setColor(new Color(1,1,1, 0.3f));
g2.fillRect(0,0,1280,1024);
g2.setColor(new Color(0,1,0, 0.7f));
g2.fillRect(0,0,100,1024);
g2.setColor(new Color(1,1,0, 0.7f));
g2.fillRect(100,0,100,1024);
g2.setColor(new Color(1,0,0, 0.7f));
g2.fillRect(200,0,100,1024);
g2.setColor(new Color(0,1,0, 0.7f));
g2.fillRect(1180,0,100,1024);
g2.setColor(new Color(1,1,0, 0.7f));
g2.fillRect(1080,0,100,1024);
g2.setColor(new Color(1,0,0, 0.7f));
g2.fillRect(980,0,100,1024);
GradientPaint gp = new GradientPaint(300, 0, new Color(0,0,1, 0.6f),980,1024 ,new Color(0,0,1, 0.2f));
g2.setPaint(gp);
g2.fillRect(300, 0, 680, 1024);
g2.translate(640, 512);
BufferedImage subImg2 = background.getSubimage(0, 0, 5120, 1024);
g2.drawImage(subImg2, -640 -((frame * 4) % maxFrames), -512, 5120, 1024, null);
//
// g2.setColor(Color.ORANGE);
// g2.fillRect( -25*5 -1, - 18*5 -1, 49*5 + 1, 26*5 + 1);
// g2.drawRect( -25*5 -3, - 18*5 -3, 49*5 + 4, 26*5 + 4);
int image_x = ((frame / 6) % 6) * 49;
BufferedImage subImg = pressStart.getSubimage(image_x, 0, 49, 26);
g2.drawImage(subImg, - 25*5, - 18*5, 49*5, 26*5, null);
g2.drawImage(colorStrike, -27*8 , -300, 54*8, 18*8, null);
g2.drawImage(subImg, - 25*5, 200, 49*5, 26*5, null);
Font textFont = new Font("OCR A Extended", Font.BOLD, 15);
g2.setFont(textFont);
g2.setColor(Color.WHITE);
g2.drawString("2015 Team Hamtaro", - 18*5, 500);
g2.setColor(Color.RED);
Font textFont2 = new Font("OCR A Extended", Font.BOLD, 130);
g2.setFont(textFont2);
g2.drawString("Color", -215, -300);
g2.drawString("Strike", -250, -170);
}
@Override