Last fix
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@@ -1,106 +0,0 @@
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package model.drawObjects;
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import java.awt.Color;
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import java.awt.Graphics2D;
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import java.awt.geom.Line2D;
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public class Bullet extends DrawObject {
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private double speed,lengthOfBullet;
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private Line2D bullet;
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private Color c;
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public Bullet(double speed,Color c,double lengthOfBullet,int index,Line2D path) {
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super();
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this.speed = speed;
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this.lengthOfBullet = lengthOfBullet;
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this.c = c;
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double beginX = path.getX2();
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double beginY = path.getY2();
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double endX = beginX;
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double endY = beginY;
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//the 8 richtingen van de octagon
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switch(index){
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case 0:
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endY = beginY - lengthOfBullet;
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break;
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case 1:
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endX = beginX + lengthOfBullet;
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endY = beginY - lengthOfBullet;
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break;
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case 2:
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endX = beginX + lengthOfBullet;
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break;
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case 3:
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endX = beginX + lengthOfBullet;
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endY = beginY + lengthOfBullet;
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break;
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case 4:
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endY = beginY + lengthOfBullet;
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break;
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case 5:
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endX = beginX - lengthOfBullet;
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endY = beginY + lengthOfBullet;
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break;
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case 6:
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endX = beginX - lengthOfBullet;
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break;
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case 7:
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endX = beginX - lengthOfBullet;
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endY = beginY - lengthOfBullet;
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break;
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}
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bullet = new Line2D.Double(beginX, beginY, endX, endY);
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}
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@Override
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public void draw(Graphics2D g2) {
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g2.setPaint(c);
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g2.draw(bullet);
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}
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@Override
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public void update() {
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double x1 = bullet.getX1();
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double x2 = bullet.getX2();
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double y1 = bullet.getY1();
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double y2 = bullet.getY2();
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double yDifference = y2 - y1;
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double xDifference = x2 - x1;
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if(yDifference < 0.0){
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y1 -= speed;
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y2 = y1-lengthOfBullet;
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}else if(yDifference > 0.0){
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y1 += speed;
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y2 = y1+lengthOfBullet;
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}
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if(xDifference < 0.0){
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x1 -= speed;
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x2 = x1-lengthOfBullet;
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}else if(xDifference > 0.0){
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x1 += speed;
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x2 = x1+lengthOfBullet;
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}
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bullet.setLine(x1, y1, x2, y2);
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}
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public Color getColor() {
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return c;
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}
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public void setColor(Color c) {
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this.c = c;
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}
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public Line2D getBullet() {
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return bullet;
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}
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public void setBullet(Line2D bullet) {
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this.bullet = bullet;
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}
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}
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@@ -1,99 +0,0 @@
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package model.drawObjects;
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import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.Graphics2D;
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import java.awt.geom.Ellipse2D;
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import java.awt.geom.Line2D;
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import java.awt.geom.Point2D;
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public class Enemy extends Person{
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private Color color;
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private Ellipse2D.Double circle;
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private Point2D beginPoint;
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private Dimension size;
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private double xSpeed,ySpeed;
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/**
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*
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* @param path, the path the player is walking on.
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* @param c, the color of the enemy
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* @param size, the size of the enemy
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* @param stepsToFinishTheMiddle, the speed to finish the middle octagon
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*/
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public Enemy(Line2D path,Color c,int size,double stepsToFinishTheMiddle) {
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super(path.getX1()-size/2,path.getY1()-size/2);
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beginPoint = new Point2D.Double(middlePoint.getX(),middlePoint.getY());
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this.size = new Dimension(size,size);
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color = c;
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circle = new Ellipse2D.Double(middlePoint.getX(),middlePoint.getY(),this.size.width,this.size.height);
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index = 0;
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xSpeed = (path.getX2() - circle.getCenterX())/stepsToFinishTheMiddle;
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ySpeed = (path.getY2() - circle.getCenterY())/stepsToFinishTheMiddle;
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}
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@Override
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public void draw(Graphics2D g2) {
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g2.setPaint(color);
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g2.fill(circle);
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}
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private void moveTowardsPlayer()
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{
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double newX, newY;
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newX = index*xSpeed+beginPoint.getX();
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newY = index*ySpeed+beginPoint.getY();
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index++;
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middlePoint.setLocation(newX, newY);
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circle.setFrame(middlePoint, size);
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}
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@Override
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public void update() {
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moveTowardsPlayer();
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}
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public Color getColor() {
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return color;
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}
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public void setColor(Color color) {
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this.color = color;
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}
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public Ellipse2D.Double getCircle() {
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return circle;
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}
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public void setCircle(Ellipse2D.Double circle) {
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this.circle = circle;
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}
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/**
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* Deze methode kijkt of de enemy is geraakt door een bullet
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* @param bullet, een kogel om te kijken of hij deze enemy heeft geraakt
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* @return, true = raakt, false = mis
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*/
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public boolean bulletHitMe(Bullet bullet){
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if(circle.getBounds2D().intersectsLine(bullet.getBullet())){
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return true;
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}
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return false;
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}
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/**
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* Hier kijk je of de bullet de juiste kleur heeft, om de enemy te vermoorden
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* @param bullet, de kogel om te kije of hij de zelfde kleur heeft als deze enemy
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* @return,true = zelfde kleur, false = andere kleur
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*/
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public boolean ColorHitMe(Bullet bullet){
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if(this.color.equals(bullet.getColor())){
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return true;
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}
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return false;
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}
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}
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@@ -1,13 +0,0 @@
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package model.drawObjects;
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import java.awt.geom.Point2D;
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public abstract class Person extends DrawObject {
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protected Point2D middlePoint;
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public Person(double x, double y) {
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super();
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middlePoint = new Point2D.Double(x, y);
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}
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}
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@@ -4,20 +4,22 @@ import image.Images;
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import java.awt.Graphics2D;
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import java.awt.geom.AffineTransform;
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import java.awt.geom.Point2D;
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import java.awt.image.BufferedImage;
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public class Player extends Person {
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public class Player extends DrawObject {
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private BufferedImage img;
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private AffineTransform transform;
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private int lastindex;
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private Point2D middlePoint;
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public Player(int x, int y){
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super(x,y);
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img = Images.getImage(Images.ImageType.player2);
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width = img.getWidth();
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height = img.getHeight();
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lastindex = -10;
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middlePoint = new Point2D.Double(x,y);
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}
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public void draw(Graphics2D g2){//
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@@ -1,5 +1,9 @@
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package model.gameState;
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import image.Images;
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import image.Images.ImageType;
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import java.awt.Color;
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import java.awt.Graphics2D;
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import java.util.ArrayList;
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@@ -8,6 +12,7 @@ import model.objects.MenuButton;
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import control.GameStateManager;
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import control.GameStateManager.State;
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import control.button.ButtonEvent;
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import control.joystick.Joystick;
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import control.joystick.JoystickEvent;
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public class MenuState extends GameState {
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@@ -15,7 +20,10 @@ public class MenuState extends GameState {
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int frame = 0;
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int maxFrames = 2560;
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int animationcounter;
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ArrayList<MenuButton> buttons;
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int selected;
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public MenuState(GameStateManager gsm, SongHandler sh) {
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super(gsm, sh);
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buttons = new ArrayList<MenuButton>();
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@@ -6,6 +6,7 @@ import java.awt.BasicStroke;
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import java.awt.Color;
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import java.awt.Graphics2D;
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import java.awt.Stroke;
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import java.awt.geom.Area;
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import java.awt.geom.Line2D;
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import java.awt.geom.Point2D;
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import java.awt.geom.Rectangle2D;
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@@ -14,6 +15,7 @@ import java.util.Iterator;
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import java.util.List;
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import model.GameModel;
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import model.SongHandler;
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import model.drawObjects.Player;
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import model.drawObjects.enemy.Enemy;
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import model.objects.InfoPanel;
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@@ -36,12 +38,11 @@ public class PlayState extends GameState{
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public static int currentScore = 0;
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public static int lifePoints = 100;
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public PlayState(GameStateManager gsm) {
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super(gsm);
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area = new PlayArea(borderRect.getX(),1024,1024,150);
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public PlayState(GameStateManager gsm, SongHandler sh) {
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super(gsm,sh);
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infoPanel = new InfoPanel(0, 0);
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enemys = new ArrayList<Enemy>();
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area = new PlayArea(256, 1024, 1024, 100);
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for(int index = 0; index < 2; index++){
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Line2D path = area.paths.get(index);
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addEnemy(index, GameModel.colors[index % 6], path.getP1(),path.getP2());
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