fixed playarea

This commit is contained in:
Remco
2015-06-02 11:24:26 +02:00
parent 663abb7043
commit 0e62a2e2b0
+66 -18
View File
@@ -2,48 +2,96 @@ package model.objects;
import java.awt.Graphics2D;
import java.awt.Polygon;
import java.awt.Shape;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.util.ArrayList;
import java.util.List;
import model.gameState.PlayState;
public class PlayArea {
public List<Line2D> paths;
public Polygon octagon;
private Polygon octagon,hitArea;
public Rectangle2D[] hitAreas; //de area voor elk path die de enemy moet raken
public PlayArea(int xToRight,int heightOfGameScreen,int widthOfGameScreen, int sizeOctagon) {
public PlayArea(double xToRight,double heightOfGameScreen,double widthOfGameScreen, int sizeOctagon) {
super();
paths = new ArrayList<Line2D>();
int middlePointX = widthOfGameScreen/2+xToRight;
int middlePointY = heightOfGameScreen/2;
paths = new ArrayList<Line2D>();
int amountOfAngles = 8;
double middlePointX = widthOfGameScreen/2+xToRight;
double middlePointY = heightOfGameScreen/2;
octagon = new Polygon();
for(int i = 0; i < amountOfAngles; i++){
octagon.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
(int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2))));
}
hitArea = new Polygon();
sizeOctagon += PlayState.sizeOfEnemy;
for(int i = 0; i < amountOfAngles; i++){
hitArea.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
(int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2))));
}
widthOfGameScreen += xToRight;
hitAreas = new Rectangle2D[amountOfAngles];
int newIndex;
Point2D beginPoint,endPoint;
for(int index = 0; index < hitAreas.length; index++){
//in het polygon staat de cooridinaten van de top niet als eerste in de array, maar op index 6.n
newIndex = (index+6+8)%8;
hitAreas[index] = new Rectangle2D.Double();
beginPoint = new Point2D.Double(octagon.xpoints[newIndex], octagon.ypoints[newIndex]);
endPoint = new Point2D.Double(hitArea.xpoints[newIndex], hitArea.ypoints[newIndex]);
hitAreas[index].setFrameFromDiagonal(beginPoint,endPoint);
}
Rectangle2D cr = null;//cr --> current rectangle
double size = hitAreas[1].getWidth();//dit is de grootte van een zijde als die van de oorspronklijke 0 was.
cr = hitAreas[0];
hitAreas[0].setFrame(cr.getX()-size/2, cr.getY()+1, size, cr.getHeight());
cr = hitAreas[2];
hitAreas[2].setFrame(cr.getX()-1, cr.getY()-size/2, cr.getWidth(), size);
cr = hitAreas[4];
hitAreas[4].setFrame(cr.getX()-size/2, cr.getY()-1, size, cr.getHeight());
cr = hitAreas[6];
hitAreas[6].setFrame(cr.getX()+1, cr.getY()-size/2, cr.getWidth(), size);
widthOfGameScreen += xToRight;
paths.add(new Line2D.Double(middlePointX,0 ,hitArea.xpoints[6],hitArea.ypoints[6]));//top
paths.add(new Line2D.Double(widthOfGameScreen,0 ,hitArea.xpoints[7],hitArea.ypoints[7]));//right -top
paths.add(new Line2D.Double(widthOfGameScreen,middlePointY ,hitArea.xpoints[0],hitArea.ypoints[0]));//right
paths.add(new Line2D.Double(widthOfGameScreen,heightOfGameScreen,hitArea.xpoints[1],hitArea.ypoints[1]));//right -down
paths.add(new Line2D.Double(middlePointX,heightOfGameScreen ,hitArea.xpoints[2],hitArea.ypoints[2]));//down
paths.add(new Line2D.Double(xToRight,heightOfGameScreen ,hitArea.xpoints[3],hitArea.ypoints[3]));//left -down
paths.add(new Line2D.Double(xToRight,middlePointY ,hitArea.xpoints[4],hitArea.ypoints[4]));//left
paths.add(new Line2D.Double(xToRight,0 ,hitArea.xpoints[5],hitArea.ypoints[5]));//left -top
paths.add(new Line2D.Double(middlePointX,0 ,octagon.xpoints[6],octagon.ypoints[6]));//top
paths.add(new Line2D.Double(widthOfGameScreen,0 ,octagon.xpoints[7],octagon.ypoints[7]));//right -top
paths.add(new Line2D.Double(widthOfGameScreen,middlePointY ,octagon.xpoints[0],octagon.ypoints[0]));//right
paths.add(new Line2D.Double(widthOfGameScreen,heightOfGameScreen,octagon.xpoints[1],octagon.ypoints[1]));//right -down
paths.add(new Line2D.Double(middlePointX,heightOfGameScreen ,octagon.xpoints[2],octagon.ypoints[2]));//down
paths.add(new Line2D.Double(xToRight,heightOfGameScreen ,octagon.xpoints[3],octagon.ypoints[3]));//left -down
paths.add(new Line2D.Double(xToRight,middlePointY ,octagon.xpoints[4],octagon.ypoints[4]));//left
paths.add(new Line2D.Double(xToRight,0 ,octagon.xpoints[5],octagon.ypoints[5]));//left -top
}
public void draw(Graphics2D g2){
for(Shape s : paths){
g2.draw(s);
Line2D current;
int index;
for(int i = 0; i < paths.size(); i++){
current = paths.get(i);
index = (i+14)%8;
g2.drawLine((int)current.getX1(), (int)current.getY1(), octagon.xpoints[index],octagon.ypoints[index]);
}
g2.draw(octagon);
g2.draw(hitArea);
// for(Rectangle2D hit : hitAreas){
// g2.fill(hit);
// }
}
public Line2D getLine(int index){