- Duidelijkere score (punten beloning * multiplier)

- Score animatie bij het balletje waar je punten mee scoort
This commit is contained in:
Bilel Bghiel
2015-06-20 13:24:23 +02:00
parent 412ed60dfe
commit 11811ef6af
4 changed files with 34 additions and 30 deletions
+1 -1
View File
@@ -52,7 +52,7 @@ public class CoinAnimation extends DrawObject {
// Coin omlaag verschuiven doordat Y * loops omlaag gaat.
// Per frame verschuift het balletje delta 10 op Y-as.
try {
coinShape.setFrame(coinSetPoint.getX(), coinSetPoint.getY() + (1000 - 7 * PlayState.comboScore) / 20 * timerLoops,
coinShape.setFrame(coinSetPoint.getX(), coinSetPoint.getY() + (1000 - 35 * PlayState.comboMulitplier) / 20 * timerLoops,
coinShape.getWidth(), coinShape.getHeight());
} catch (ArithmeticException a) { a.printStackTrace(); }
+14 -14
View File
@@ -5,6 +5,7 @@ import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Stroke;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.util.Iterator;
@@ -36,7 +37,7 @@ public class PlayState extends GameState {
public static int sizeOfEnemy = 40;
public static int currentScore = 0;
public static int comboScore = 0;
public static int comboMulitplier = 1;
public static int lastScoreChange = 0;
public static int sinceScoreChanged = 75;
public static double lifePoints = 100;
@@ -62,9 +63,7 @@ public class PlayState extends GameState {
@Override
public void init() {
init = true;
lifePoints = 100;
currentScore = 0;
comboScore = 0;
oldProgress = 0;
enemies_hit = 0;
@@ -121,7 +120,7 @@ public class PlayState extends GameState {
lifePoints -= 5;
lastScoreChange = -5;
sinceScoreChanged = 1;
comboScore /= 2;
comboMulitplier = 1;
enemies_missed++;
}
if(closedEnemy == null)
@@ -137,13 +136,15 @@ public class PlayState extends GameState {
infoPanel.updateIPanel();
if(lifePoints <= 0)
if(lifePoints <= 0) { // STERF!
currentScore = 0;
endGame();
}
if(comboScore >= 100) {
comboScore = 0;
currentScore += 500;
if(comboMulitplier >= 20) { // '20' hit streak voor bonuspunten
comboMulitplier = 1;
sinceScoreChanged = 1;
currentScore += 500;
lastScoreChange = 500;
}
@@ -212,9 +213,10 @@ public class PlayState extends GameState {
Enemy enemy = enemysInPath.next();
if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon + sizeOfEnemy) {
if (e.getButton().getColor().equals(enemy.getColor())) {
currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
comboScore += 5;
lastScoreChange = 5;
currentScore += 5 * comboMulitplier;
lastScoreChange = 5 * comboMulitplier;
comboMulitplier ++;
area.enemyDied((Point2D.Double) enemy.getEnemy().getP1());
sinceScoreChanged = 1;
lifePoints = Math.min(lifePoints+10, 100);
area.setHitAreaColor(enemy.getColor());
@@ -227,12 +229,10 @@ public class PlayState extends GameState {
}
}
}
player.setBeat();
if(notHit)
{
if(notHit) {
if(area.paths.get(player.getIndex()).getEnemysInPath().size() > 0)
lifePoints -= 1.5;
}
+10 -15
View File
@@ -3,10 +3,12 @@ package model.objects;
import image.Images;
import java.awt.*;
import java.awt.geom.Point2D;
import java.awt.image.VolatileImage;
import model.SongHandler;
import model.drawObjects.CoinAnimation;
import model.drawObjects.PointAnimation;
import model.gameState.PlayState;
public class InfoPanel {
@@ -21,7 +23,7 @@ public class InfoPanel {
private CoinAnimation coinAnimation = new CoinAnimation(125, 300);
public InfoPanel(int x, int y, SongHandler sh){
this.x = x;
this.y = y;
@@ -32,13 +34,6 @@ public class InfoPanel {
public void updateIPanel() {
totalHighscore = "" + PlayState.currentScore;
// time = "";
// long progress = (sh.getProgress() / 1000);
// time = progress%1000 + time;
// progress /= 1000;
// time = progress%1000 + ":" + time;
// progress /= 1000;
// time = progress + ":" + time;
long progress = (sh.getProgress() / 1000);
String millis = ((progress) % 1000) + "".length() > 3 ? ("" +((progress) % 1000)).substring(0, 2) : "" + ((progress) % 1000);
@@ -70,10 +65,10 @@ public class InfoPanel {
g2.fillRect(25, 100, (int)(2 * PlayState.lifePoints), 30);
// Laatste punten in-/decrease tonen.
if (PlayState.sinceScoreChanged < 75 && PlayState.sinceScoreChanged != 0) {
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, (float)(1 - (PlayState.sinceScoreChanged * 0.01))));
if (PlayState.sinceScoreChanged < 60 && PlayState.sinceScoreChanged != 0) {
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, (float)(1 - (PlayState.sinceScoreChanged * 0.015))));
g2.setColor(Color.RED);
g2.drawString("+" + PlayState.lastScoreChange, 205, 40);
g2.drawString("+" + PlayState.lastScoreChange, 185, 40);
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 1f));
}
@@ -94,16 +89,16 @@ public class InfoPanel {
coinAnimation.draw(g2);
// Score pas updaten wanneer coin in zijn laatste draw loop zit
if (coinAnimation.isLastLoop())
tempComboScore = PlayState.comboScore;
tempComboScore = PlayState.currentScore;
} else
tempComboScore = PlayState.comboScore;
tempComboScore = PlayState.currentScore;
g2.drawString(sh.getCurrentSongInstance().getDifficulty(), 25, 230);
g2.drawString(sh.getCurrentSong().getAuthor(), 25, 260);
g2.drawString(time, 25, 290);
g2.setColor(Color.YELLOW);
g2.fillRect(25, 1000 - 7 * tempComboScore, 200, 7 * tempComboScore);
g2.fillRect(25, (int)(1000 - PlayState.comboMulitplier * 35), 200, 35 * ((int)PlayState.comboMulitplier));
g2.dispose();
infoPanel.createGraphics();
}
@@ -111,7 +106,7 @@ public class InfoPanel {
public void throwACoin() {
coinAnimation.start(); // Teller weer op 1 zetten
}
public void draw(Graphics2D g2){
g2.drawImage(infoPanel, 0, 0, 256,1024,null);
}
+9
View File
@@ -12,12 +12,14 @@ import java.awt.Stroke;
import java.awt.Transparency;
import java.awt.geom.GeneralPath;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.awt.image.VolatileImage;
import java.util.ArrayList;
import java.util.List;
import model.drawObjects.Enemy;
import model.drawObjects.PointAnimation;
import model.gameState.PlayState;
public class PlayArea {
@@ -32,6 +34,8 @@ public class PlayArea {
maxCount = 100,
pathID = -1,
oldPathId = pathID;
private PointAnimation pointAnimation = new PointAnimation();
private Stroke stroke = new BasicStroke(5);
private Rectangle2D backgroundPlay = new Rectangle2D.Double(256, 0, 1024, 1024);
@@ -109,6 +113,9 @@ public class PlayArea {
generateBackground();
oldPathId = pathID;
}
pointAnimation.draw(g2);
}
public Line2D getLine(int index){
@@ -172,4 +179,6 @@ public class PlayArea {
g2.dispose();
background.createGraphics();
}
public void enemyDied(Point2D.Double p) { pointAnimation.enemyDied(p); }
}