- infopanel laat nu een tijdje je 'score change' zien, die na een bepaalde tijd vervaagd
- verbeteringen
This commit is contained in:
@@ -117,14 +117,12 @@ public class MenuState extends GameState {
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//previousScreen();
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}*/
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if(selected != oldselected){
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for(int i = 0; i < buttons.size(); i++){
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for(int i = 0; i < buttons.size(); i++)
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buttons.get(i).setSong(selectedToSong(selected+(i-2)));
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}
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oldselected = selected;
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}
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if(difSelect != oldDifSelect)
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{
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if(difSelect != oldDifSelect) {
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oldDifSelect = difSelect;
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generateSubScreenForeground();
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}
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@@ -37,6 +37,8 @@ public class PlayState extends GameState {
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public static int sizeOfEnemy = 40;
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public static int currentScore = 0;
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public static int comboScore = 0;
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public static int lastScoreChange = 0;
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public static int sinceScoreChanged = 75;
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public static double lifePoints = 100;
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private int enemies_hit = 0;
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@@ -71,9 +73,7 @@ public class PlayState extends GameState {
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joystick_moved = 0;
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for(Path p : area.paths)
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{
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p.getEnemysInPath().clear();
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}
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for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
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Button b = ButtonHandler.getButton(i);
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@@ -108,28 +108,27 @@ public class PlayState extends GameState {
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endGame();
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oldProgress = progress;
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Enemy closedEnemy = null;
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player.update(factor);
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for (Path path : area.paths) {
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for (Path path : area.paths) {
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Iterator<Enemy> enemyIterator = path.getEnemysInPath().iterator();
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while (enemyIterator.hasNext()) {
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Enemy e = enemyIterator.next();
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if (e.getDistanceFromStart() > Enemy.distanceToOctagon + (sizeOfEnemy * 1.5)) {
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enemyIterator.remove();
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lifePoints -= 5;
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lastScoreChange = -5;
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sinceScoreChanged = 1;
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comboScore /= 2;
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enemies_missed++;
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}
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if(closedEnemy == null){
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if(closedEnemy == null)
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closedEnemy = e;
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}
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if((Enemy.distanceToOctagon-closedEnemy.getDistanceFromStart()) > (Enemy.distanceToOctagon-e.getDistanceFromStart())){
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if((Enemy.distanceToOctagon-closedEnemy.getDistanceFromStart()) > (Enemy.distanceToOctagon-e.getDistanceFromStart()))
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closedEnemy = e;
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}
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e.update(factor);
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}
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}
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@@ -139,27 +138,25 @@ public class PlayState extends GameState {
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infoPanel.updateIPanel();
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if(lifePoints <= 0)
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{
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endGame();
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}
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if(comboScore >= 100)
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{
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comboScore = 0;
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currentScore += 500;
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if(comboScore >= 100) {
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comboScore = 0;
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currentScore += 500;
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sinceScoreChanged = 1;
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lastScoreChange = 500;
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}
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area.count();
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if(closedEnemy == null){
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if(closedEnemy == null)
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area.pathPainted(-1, null);
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}else{
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else
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area.pathPainted(closedEnemy.getIndex(), closedEnemy.getColor());
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}
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}
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private void endGame() {
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if(sh.getProgress()/1000 > 5000)
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{
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if(sh.getProgress()/1000 > 5000) {
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sql.addPlaydata(sh.getCurrentSong(), sh.getCurrentSongInstance(), sh.getProgress()/1000, enemies_missed, enemies_hit, buttons_pressed, joystick_moved);
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sh.getCurrentSongInstance().played();
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}
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@@ -176,6 +173,7 @@ public class PlayState extends GameState {
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infoPanel.draw(g2);
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g2.setClip(borderRect);
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area.draw(g2);
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sinceScoreChanged++;
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for (Path p : area.paths) {
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if (p.getEnemysInPath() != null) {
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@@ -187,14 +185,13 @@ public class PlayState extends GameState {
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}
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}
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}
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if (player != null)
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player.draw(g2);
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} catch (Exception e) {
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}
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if(!Window.ON_RASP){
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int width,height;
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width = g2.getFontMetrics().stringWidth("");
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height = g2.getFontMetrics().getHeight();
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for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
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Ellipse2D oval = new Ellipse2D.Double(880+(50*i), 0, 50, 50);
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@@ -217,6 +214,8 @@ public class PlayState extends GameState {
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if (e.getButton().getColor().equals(enemy.getColor())) {
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currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
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comboScore += 5;
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lastScoreChange = 5;
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sinceScoreChanged = 1;
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lifePoints = Math.min(lifePoints+10, 100);
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area.setHitAreaColor(enemy.getColor());
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area.hit();
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@@ -235,15 +234,11 @@ public class PlayState extends GameState {
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if(notHit)
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{
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if(area.paths.get(player.getIndex()).getEnemysInPath().size() > 0)
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{
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lifePoints -= 1.5;
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}
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}
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if(e.getButton().getButtonID() == 0)
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{
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endGame();
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}
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else
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buttons_pressed++;
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}
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@@ -2,12 +2,7 @@ package model.objects;
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import image.Images;
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import java.awt.Color;
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import java.awt.Font;
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import java.awt.GradientPaint;
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import java.awt.Graphics2D;
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import java.awt.RenderingHints;
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import java.awt.Transparency;
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import java.awt.*;
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import java.awt.image.VolatileImage;
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import model.SongHandler;
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@@ -22,8 +17,10 @@ public class InfoPanel {
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private SongHandler sh;
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private String time;
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private CoinAnimation coinAnimation = new CoinAnimation(125, 300);
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private int tempComboScore;
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private CoinAnimation coinAnimation = new CoinAnimation(125, 300);
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public InfoPanel(int x, int y, SongHandler sh){
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this.x = x;
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@@ -58,33 +55,44 @@ public class InfoPanel {
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g2.setRenderingHints(rh);
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g2.setColor(Color.BLACK);
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// g2.setColor(Color.GRAY);
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GradientPaint gp = new GradientPaint(0, 0, new Color(245,245,245), 256, 1024, Color.WHITE);
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g2.setPaint(gp);
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g2.fillRect(x, y, 256, 1024);
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// Score balk
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g2.setColor(Color.BLACK);
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g2.drawRect(x, y, 255, 1023);
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Font scoreFont = new Font("OCR A Extended", Font.BOLD, 30);
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g2.setFont(scoreFont);
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g2.setColor(Color.GREEN);
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g2.fillRect(25, 100, (int)(2 * PlayState.lifePoints), 30);
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// Laatste punten in-/decrease tonen.
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if (PlayState.sinceScoreChanged < 75 && PlayState.sinceScoreChanged != 0) {
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g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, (float)(1 - (PlayState.sinceScoreChanged * 0.01))));
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g2.setColor(Color.RED);
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g2.drawString("+" + PlayState.lastScoreChange, 205, 40);
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g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 1f));
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}
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g2.setColor(Color.ORANGE);
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g2.drawString("Score: " + totalHighscore, 25, 75);
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// BALK
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g2.drawRect(25, 100, 200, 30);
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g2.drawRect(25, 300, 200, 700);
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g2.drawString(sh.getCurrentSong().getTitle(), 25, 200);
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g2.drawString(sh.getCurrentSongInstance().getDifficulty(), 25, 230);
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g2.drawString(sh.getCurrentSong().getAuthor(), 25, 260);
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g2.drawString(time, 25, 290);
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// Controlen of coin animatie nodig is
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if (!coinAnimation.areWeDoneYet()) {
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coinAnimation.draw(g2);
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// Score pas updaten wanneer coin klaar is met afspelen
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// Score pas updaten wanneer coin in zijn laatste draw loop zit
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if (coinAnimation.isLastLoop())
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tempComboScore = PlayState.comboScore;
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} else
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@@ -101,7 +109,7 @@ public class InfoPanel {
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}
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public void throwACoin() {
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coinAnimation.start(); // Teller weer op 0 zetten
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coinAnimation.start(); // Teller weer op 1 zetten
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}
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public void draw(Graphics2D g2){
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+37
-32
@@ -22,21 +22,23 @@ import model.gameState.PlayState;
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public class PlayArea {
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public List<Path> paths;
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public List<Path> paths;
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private Polygon innerHitAreaBorder,outsideHitAreaBorder;
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private GeneralPath hitArea;
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private Color hitAreaColor,pathColor = null;
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private VolatileImage background;
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private boolean hit = false;
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private int count = 0,maxCount = 100,pathID = -1, oldPathId = pathID;
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private int count = 0,
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maxCount = 100,
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pathID = -1,
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oldPathId = pathID;
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private Stroke stroke = new BasicStroke(5);
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private Rectangle2D backgroundPlay = new Rectangle2D.Double(256, 0, 1024, 1024);
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public PlayArea(double xToRight,double heightOfGameScreen,double widthOfGameScreen, int sizeOctagon) {
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super();
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paths = new ArrayList<Path>();
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paths = new ArrayList<>();
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setHitAreaColor(Color.WHITE);
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//make the polygons
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int amountOfAngles = 8;
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@@ -62,30 +64,35 @@ public class PlayArea {
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hitArea = new GeneralPath(GeneralPath.WIND_EVEN_ODD);
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hitArea.moveTo(innerHitAreaBorder.xpoints[0], innerHitAreaBorder.ypoints[0]);
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for(int i = 1; i < innerHitAreaBorder.npoints;i++){
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for(int i = 1; i < innerHitAreaBorder.npoints;i++)
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hitArea.lineTo(innerHitAreaBorder.xpoints[i], innerHitAreaBorder.ypoints[i]);
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}
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hitArea.moveTo(outsideHitAreaBorder.xpoints[0], outsideHitAreaBorder.ypoints[0]);
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for(int i = 1; i < innerHitAreaBorder.npoints;i++){
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for(int i = 1; i < innerHitAreaBorder.npoints;i++)
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hitArea.lineTo(outsideHitAreaBorder.xpoints[i], outsideHitAreaBorder.ypoints[i]);
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}
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//make the paths
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double angleX,angleY;
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angleX = (Math.cos(Math.toRadians(45)))*Enemy.distanceToOctagon;
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angleY = (Math.sin(Math.toRadians(45)))*Enemy.distanceToOctagon;
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paths.add(new Path(outsideHitAreaBorder.xpoints[6],outsideHitAreaBorder.ypoints[6]-Enemy.distanceToOctagon ,outsideHitAreaBorder.xpoints[6],outsideHitAreaBorder.ypoints[6]));//top
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paths.add(new Path(outsideHitAreaBorder.xpoints[7] + angleX,outsideHitAreaBorder.ypoints[7] - angleY ,outsideHitAreaBorder.xpoints[7],outsideHitAreaBorder.ypoints[7]));//right -top
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paths.add(new Path(outsideHitAreaBorder.xpoints[0]+Enemy.distanceToOctagon,outsideHitAreaBorder.ypoints[0] ,outsideHitAreaBorder.xpoints[0],outsideHitAreaBorder.ypoints[0]));//right
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paths.add(new Path(outsideHitAreaBorder.xpoints[1]+angleX,outsideHitAreaBorder.ypoints[1]+angleY ,outsideHitAreaBorder.xpoints[1],outsideHitAreaBorder.ypoints[1]));//right -down
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paths.add(new Path(outsideHitAreaBorder.xpoints[2],outsideHitAreaBorder.ypoints[2]+Enemy.distanceToOctagon ,outsideHitAreaBorder.xpoints[2],outsideHitAreaBorder.ypoints[2]));//down
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paths.add(new Path(outsideHitAreaBorder.xpoints[3] - angleX,outsideHitAreaBorder.ypoints[3] + angleY ,outsideHitAreaBorder.xpoints[3],outsideHitAreaBorder.ypoints[3]));//left -down
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paths.add(new Path(outsideHitAreaBorder.xpoints[4] - Enemy.distanceToOctagon,outsideHitAreaBorder.ypoints[4] ,outsideHitAreaBorder.xpoints[4],outsideHitAreaBorder.ypoints[4]));//left
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paths.add(new Path(outsideHitAreaBorder.xpoints[5] - angleX,outsideHitAreaBorder.ypoints[5] - angleY ,outsideHitAreaBorder.xpoints[5],outsideHitAreaBorder.ypoints[5]));//left -top
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paths.add(new Path(outsideHitAreaBorder.xpoints[6],outsideHitAreaBorder.ypoints[6]-Enemy.distanceToOctagon,
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outsideHitAreaBorder.xpoints[6],outsideHitAreaBorder.ypoints[6]));//top
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paths.add(new Path(outsideHitAreaBorder.xpoints[7] + angleX,outsideHitAreaBorder.ypoints[7] - angleY,
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outsideHitAreaBorder.xpoints[7],outsideHitAreaBorder.ypoints[7]));//right -top
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paths.add(new Path(outsideHitAreaBorder.xpoints[0]+Enemy.distanceToOctagon,outsideHitAreaBorder.ypoints[0],
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outsideHitAreaBorder.xpoints[0],outsideHitAreaBorder.ypoints[0]));//right
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paths.add(new Path(outsideHitAreaBorder.xpoints[1]+angleX,outsideHitAreaBorder.ypoints[1]+angleY,
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outsideHitAreaBorder.xpoints[1],outsideHitAreaBorder.ypoints[1]));//right -down
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paths.add(new Path(outsideHitAreaBorder.xpoints[2],outsideHitAreaBorder.ypoints[2]+Enemy.distanceToOctagon,
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outsideHitAreaBorder.xpoints[2],outsideHitAreaBorder.ypoints[2]));//down
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paths.add(new Path(outsideHitAreaBorder.xpoints[3] - angleX,outsideHitAreaBorder.ypoints[3] + angleY,
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outsideHitAreaBorder.xpoints[3],outsideHitAreaBorder.ypoints[3]));//left -down
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paths.add(new Path(outsideHitAreaBorder.xpoints[4] - Enemy.distanceToOctagon,outsideHitAreaBorder.ypoints[4],
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outsideHitAreaBorder.xpoints[4],outsideHitAreaBorder.ypoints[4]));//left
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paths.add(new Path(outsideHitAreaBorder.xpoints[5] - angleX,outsideHitAreaBorder.ypoints[5] - angleY,
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outsideHitAreaBorder.xpoints[5],outsideHitAreaBorder.ypoints[5]));//left -top
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generateBackground();
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}
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@@ -94,23 +101,22 @@ public class PlayArea {
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if(hit){
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g2.setColor(hitAreaColor);
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g2.fill(hitArea);
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if(count == maxCount){
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if(count == maxCount)
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hit = false;
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}
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}
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if( oldPathId != pathID){
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if (oldPathId != pathID){
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generateBackground();
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oldPathId = pathID;
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}
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}
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public Line2D getLine(int index){
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if(index < 0){
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if(index < 0)
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index = 0;
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}
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if(index >= 8 ){
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else if(index >= 8)
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index = 7;
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}
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return paths.get(index);
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}
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@@ -127,9 +133,8 @@ public class PlayArea {
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public void count(){
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if(hit){
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count += 3;
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if(count > maxCount){
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if(count > maxCount)
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count = maxCount;
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}
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hitAreaColor = new Color(hitAreaColor.getRed(),hitAreaColor.getGreen(),hitAreaColor.getBlue(),255-(255*count)/maxCount);
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}
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}
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@@ -149,10 +154,10 @@ public class PlayArea {
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Line2D current;
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g2.setColor(Color.BLACK);
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g2.setStroke(stroke);
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for(int i = 0; i < paths.size(); i++){
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current = paths.get(i);
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g2.draw(current);
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}
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paths.forEach(path -> {
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g2.draw(path);
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});
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g2.draw(innerHitAreaBorder);
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g2.draw(outsideHitAreaBorder);
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Reference in New Issue
Block a user