- infopanel laat nu een tijdje je 'score change' zien, die na een bepaalde tijd vervaagd

- verbeteringen
This commit is contained in:
Bilel Bghiel
2015-06-19 22:42:00 +02:00
parent bfc62c2b62
commit 412ed60dfe
4 changed files with 84 additions and 78 deletions
+3 -5
View File
@@ -117,14 +117,12 @@ public class MenuState extends GameState {
//previousScreen();
}*/
if(selected != oldselected){
for(int i = 0; i < buttons.size(); i++){
for(int i = 0; i < buttons.size(); i++)
buttons.get(i).setSong(selectedToSong(selected+(i-2)));
}
oldselected = selected;
}
if(difSelect != oldDifSelect)
{
if(difSelect != oldDifSelect) {
oldDifSelect = difSelect;
generateSubScreenForeground();
}
+22 -27
View File
@@ -37,6 +37,8 @@ public class PlayState extends GameState {
public static int sizeOfEnemy = 40;
public static int currentScore = 0;
public static int comboScore = 0;
public static int lastScoreChange = 0;
public static int sinceScoreChanged = 75;
public static double lifePoints = 100;
private int enemies_hit = 0;
@@ -71,9 +73,7 @@ public class PlayState extends GameState {
joystick_moved = 0;
for(Path p : area.paths)
{
p.getEnemysInPath().clear();
}
for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
Button b = ButtonHandler.getButton(i);
@@ -108,28 +108,27 @@ public class PlayState extends GameState {
endGame();
oldProgress = progress;
Enemy closedEnemy = null;
player.update(factor);
for (Path path : area.paths) {
for (Path path : area.paths) {
Iterator<Enemy> enemyIterator = path.getEnemysInPath().iterator();
while (enemyIterator.hasNext()) {
Enemy e = enemyIterator.next();
if (e.getDistanceFromStart() > Enemy.distanceToOctagon + (sizeOfEnemy * 1.5)) {
enemyIterator.remove();
lifePoints -= 5;
lastScoreChange = -5;
sinceScoreChanged = 1;
comboScore /= 2;
enemies_missed++;
}
if(closedEnemy == null){
if(closedEnemy == null)
closedEnemy = e;
}
if((Enemy.distanceToOctagon-closedEnemy.getDistanceFromStart()) > (Enemy.distanceToOctagon-e.getDistanceFromStart())){
if((Enemy.distanceToOctagon-closedEnemy.getDistanceFromStart()) > (Enemy.distanceToOctagon-e.getDistanceFromStart()))
closedEnemy = e;
}
e.update(factor);
}
}
@@ -139,27 +138,25 @@ public class PlayState extends GameState {
infoPanel.updateIPanel();
if(lifePoints <= 0)
{
endGame();
}
if(comboScore >= 100)
{
comboScore = 0;
currentScore += 500;
if(comboScore >= 100) {
comboScore = 0;
currentScore += 500;
sinceScoreChanged = 1;
lastScoreChange = 500;
}
area.count();
if(closedEnemy == null){
if(closedEnemy == null)
area.pathPainted(-1, null);
}else{
else
area.pathPainted(closedEnemy.getIndex(), closedEnemy.getColor());
}
}
private void endGame() {
if(sh.getProgress()/1000 > 5000)
{
if(sh.getProgress()/1000 > 5000) {
sql.addPlaydata(sh.getCurrentSong(), sh.getCurrentSongInstance(), sh.getProgress()/1000, enemies_missed, enemies_hit, buttons_pressed, joystick_moved);
sh.getCurrentSongInstance().played();
}
@@ -176,6 +173,7 @@ public class PlayState extends GameState {
infoPanel.draw(g2);
g2.setClip(borderRect);
area.draw(g2);
sinceScoreChanged++;
for (Path p : area.paths) {
if (p.getEnemysInPath() != null) {
@@ -187,14 +185,13 @@ public class PlayState extends GameState {
}
}
}
if (player != null)
player.draw(g2);
} catch (Exception e) {
}
if(!Window.ON_RASP){
int width,height;
width = g2.getFontMetrics().stringWidth("");
height = g2.getFontMetrics().getHeight();
for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
Ellipse2D oval = new Ellipse2D.Double(880+(50*i), 0, 50, 50);
@@ -217,6 +214,8 @@ public class PlayState extends GameState {
if (e.getButton().getColor().equals(enemy.getColor())) {
currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
comboScore += 5;
lastScoreChange = 5;
sinceScoreChanged = 1;
lifePoints = Math.min(lifePoints+10, 100);
area.setHitAreaColor(enemy.getColor());
area.hit();
@@ -235,15 +234,11 @@ public class PlayState extends GameState {
if(notHit)
{
if(area.paths.get(player.getIndex()).getEnemysInPath().size() > 0)
{
lifePoints -= 1.5;
}
}
if(e.getButton().getButtonID() == 0)
{
endGame();
}
else
buttons_pressed++;
}
+22 -14
View File
@@ -2,12 +2,7 @@ package model.objects;
import image.Images;
import java.awt.Color;
import java.awt.Font;
import java.awt.GradientPaint;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.Transparency;
import java.awt.*;
import java.awt.image.VolatileImage;
import model.SongHandler;
@@ -22,8 +17,10 @@ public class InfoPanel {
private SongHandler sh;
private String time;
private CoinAnimation coinAnimation = new CoinAnimation(125, 300);
private int tempComboScore;
private CoinAnimation coinAnimation = new CoinAnimation(125, 300);
public InfoPanel(int x, int y, SongHandler sh){
this.x = x;
@@ -58,33 +55,44 @@ public class InfoPanel {
g2.setRenderingHints(rh);
g2.setColor(Color.BLACK);
// g2.setColor(Color.GRAY);
GradientPaint gp = new GradientPaint(0, 0, new Color(245,245,245), 256, 1024, Color.WHITE);
g2.setPaint(gp);
g2.fillRect(x, y, 256, 1024);
// Score balk
g2.setColor(Color.BLACK);
g2.drawRect(x, y, 255, 1023);
Font scoreFont = new Font("OCR A Extended", Font.BOLD, 30);
g2.setFont(scoreFont);
g2.setColor(Color.GREEN);
g2.fillRect(25, 100, (int)(2 * PlayState.lifePoints), 30);
// Laatste punten in-/decrease tonen.
if (PlayState.sinceScoreChanged < 75 && PlayState.sinceScoreChanged != 0) {
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, (float)(1 - (PlayState.sinceScoreChanged * 0.01))));
g2.setColor(Color.RED);
g2.drawString("+" + PlayState.lastScoreChange, 205, 40);
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 1f));
}
g2.setColor(Color.ORANGE);
g2.drawString("Score: " + totalHighscore, 25, 75);
// BALK
g2.drawRect(25, 100, 200, 30);
g2.drawRect(25, 300, 200, 700);
g2.drawString(sh.getCurrentSong().getTitle(), 25, 200);
g2.drawString(sh.getCurrentSongInstance().getDifficulty(), 25, 230);
g2.drawString(sh.getCurrentSong().getAuthor(), 25, 260);
g2.drawString(time, 25, 290);
// Controlen of coin animatie nodig is
if (!coinAnimation.areWeDoneYet()) {
coinAnimation.draw(g2);
// Score pas updaten wanneer coin klaar is met afspelen
// Score pas updaten wanneer coin in zijn laatste draw loop zit
if (coinAnimation.isLastLoop())
tempComboScore = PlayState.comboScore;
} else
@@ -101,7 +109,7 @@ public class InfoPanel {
}
public void throwACoin() {
coinAnimation.start(); // Teller weer op 0 zetten
coinAnimation.start(); // Teller weer op 1 zetten
}
public void draw(Graphics2D g2){
+37 -32
View File
@@ -22,21 +22,23 @@ import model.gameState.PlayState;
public class PlayArea {
public List<Path> paths;
public List<Path> paths;
private Polygon innerHitAreaBorder,outsideHitAreaBorder;
private GeneralPath hitArea;
private Color hitAreaColor,pathColor = null;
private VolatileImage background;
private boolean hit = false;
private int count = 0,maxCount = 100,pathID = -1, oldPathId = pathID;
private int count = 0,
maxCount = 100,
pathID = -1,
oldPathId = pathID;
private Stroke stroke = new BasicStroke(5);
private Rectangle2D backgroundPlay = new Rectangle2D.Double(256, 0, 1024, 1024);
public PlayArea(double xToRight,double heightOfGameScreen,double widthOfGameScreen, int sizeOctagon) {
super();
paths = new ArrayList<Path>();
paths = new ArrayList<>();
setHitAreaColor(Color.WHITE);
//make the polygons
int amountOfAngles = 8;
@@ -62,30 +64,35 @@ public class PlayArea {
hitArea = new GeneralPath(GeneralPath.WIND_EVEN_ODD);
hitArea.moveTo(innerHitAreaBorder.xpoints[0], innerHitAreaBorder.ypoints[0]);
for(int i = 1; i < innerHitAreaBorder.npoints;i++){
for(int i = 1; i < innerHitAreaBorder.npoints;i++)
hitArea.lineTo(innerHitAreaBorder.xpoints[i], innerHitAreaBorder.ypoints[i]);
}
hitArea.moveTo(outsideHitAreaBorder.xpoints[0], outsideHitAreaBorder.ypoints[0]);
for(int i = 1; i < innerHitAreaBorder.npoints;i++){
for(int i = 1; i < innerHitAreaBorder.npoints;i++)
hitArea.lineTo(outsideHitAreaBorder.xpoints[i], outsideHitAreaBorder.ypoints[i]);
}
//make the paths
double angleX,angleY;
angleX = (Math.cos(Math.toRadians(45)))*Enemy.distanceToOctagon;
angleY = (Math.sin(Math.toRadians(45)))*Enemy.distanceToOctagon;
paths.add(new Path(outsideHitAreaBorder.xpoints[6],outsideHitAreaBorder.ypoints[6]-Enemy.distanceToOctagon ,outsideHitAreaBorder.xpoints[6],outsideHitAreaBorder.ypoints[6]));//top
paths.add(new Path(outsideHitAreaBorder.xpoints[7] + angleX,outsideHitAreaBorder.ypoints[7] - angleY ,outsideHitAreaBorder.xpoints[7],outsideHitAreaBorder.ypoints[7]));//right -top
paths.add(new Path(outsideHitAreaBorder.xpoints[0]+Enemy.distanceToOctagon,outsideHitAreaBorder.ypoints[0] ,outsideHitAreaBorder.xpoints[0],outsideHitAreaBorder.ypoints[0]));//right
paths.add(new Path(outsideHitAreaBorder.xpoints[1]+angleX,outsideHitAreaBorder.ypoints[1]+angleY ,outsideHitAreaBorder.xpoints[1],outsideHitAreaBorder.ypoints[1]));//right -down
paths.add(new Path(outsideHitAreaBorder.xpoints[2],outsideHitAreaBorder.ypoints[2]+Enemy.distanceToOctagon ,outsideHitAreaBorder.xpoints[2],outsideHitAreaBorder.ypoints[2]));//down
paths.add(new Path(outsideHitAreaBorder.xpoints[3] - angleX,outsideHitAreaBorder.ypoints[3] + angleY ,outsideHitAreaBorder.xpoints[3],outsideHitAreaBorder.ypoints[3]));//left -down
paths.add(new Path(outsideHitAreaBorder.xpoints[4] - Enemy.distanceToOctagon,outsideHitAreaBorder.ypoints[4] ,outsideHitAreaBorder.xpoints[4],outsideHitAreaBorder.ypoints[4]));//left
paths.add(new Path(outsideHitAreaBorder.xpoints[5] - angleX,outsideHitAreaBorder.ypoints[5] - angleY ,outsideHitAreaBorder.xpoints[5],outsideHitAreaBorder.ypoints[5]));//left -top
paths.add(new Path(outsideHitAreaBorder.xpoints[6],outsideHitAreaBorder.ypoints[6]-Enemy.distanceToOctagon,
outsideHitAreaBorder.xpoints[6],outsideHitAreaBorder.ypoints[6]));//top
paths.add(new Path(outsideHitAreaBorder.xpoints[7] + angleX,outsideHitAreaBorder.ypoints[7] - angleY,
outsideHitAreaBorder.xpoints[7],outsideHitAreaBorder.ypoints[7]));//right -top
paths.add(new Path(outsideHitAreaBorder.xpoints[0]+Enemy.distanceToOctagon,outsideHitAreaBorder.ypoints[0],
outsideHitAreaBorder.xpoints[0],outsideHitAreaBorder.ypoints[0]));//right
paths.add(new Path(outsideHitAreaBorder.xpoints[1]+angleX,outsideHitAreaBorder.ypoints[1]+angleY,
outsideHitAreaBorder.xpoints[1],outsideHitAreaBorder.ypoints[1]));//right -down
paths.add(new Path(outsideHitAreaBorder.xpoints[2],outsideHitAreaBorder.ypoints[2]+Enemy.distanceToOctagon,
outsideHitAreaBorder.xpoints[2],outsideHitAreaBorder.ypoints[2]));//down
paths.add(new Path(outsideHitAreaBorder.xpoints[3] - angleX,outsideHitAreaBorder.ypoints[3] + angleY,
outsideHitAreaBorder.xpoints[3],outsideHitAreaBorder.ypoints[3]));//left -down
paths.add(new Path(outsideHitAreaBorder.xpoints[4] - Enemy.distanceToOctagon,outsideHitAreaBorder.ypoints[4],
outsideHitAreaBorder.xpoints[4],outsideHitAreaBorder.ypoints[4]));//left
paths.add(new Path(outsideHitAreaBorder.xpoints[5] - angleX,outsideHitAreaBorder.ypoints[5] - angleY,
outsideHitAreaBorder.xpoints[5],outsideHitAreaBorder.ypoints[5]));//left -top
generateBackground();
}
@@ -94,23 +101,22 @@ public class PlayArea {
if(hit){
g2.setColor(hitAreaColor);
g2.fill(hitArea);
if(count == maxCount){
if(count == maxCount)
hit = false;
}
}
if( oldPathId != pathID){
if (oldPathId != pathID){
generateBackground();
oldPathId = pathID;
}
}
public Line2D getLine(int index){
if(index < 0){
if(index < 0)
index = 0;
}
if(index >= 8 ){
else if(index >= 8)
index = 7;
}
return paths.get(index);
}
@@ -127,9 +133,8 @@ public class PlayArea {
public void count(){
if(hit){
count += 3;
if(count > maxCount){
if(count > maxCount)
count = maxCount;
}
hitAreaColor = new Color(hitAreaColor.getRed(),hitAreaColor.getGreen(),hitAreaColor.getBlue(),255-(255*count)/maxCount);
}
}
@@ -149,10 +154,10 @@ public class PlayArea {
Line2D current;
g2.setColor(Color.BLACK);
g2.setStroke(stroke);
for(int i = 0; i < paths.size(); i++){
current = paths.get(i);
g2.draw(current);
}
paths.forEach(path -> {
g2.draw(path);
});
g2.draw(innerHitAreaBorder);
g2.draw(outsideHitAreaBorder);