176 lines
5.8 KiB
Java
176 lines
5.8 KiB
Java
package model.objects;
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import image.Images;
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import java.awt.AlphaComposite;
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import java.awt.BasicStroke;
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import java.awt.Color;
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import java.awt.Graphics2D;
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import java.awt.Polygon;
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import java.awt.RenderingHints;
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import java.awt.Stroke;
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import java.awt.Transparency;
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import java.awt.geom.GeneralPath;
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import java.awt.geom.Line2D;
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import java.awt.geom.Rectangle2D;
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import java.awt.image.VolatileImage;
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import java.util.ArrayList;
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import java.util.List;
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import model.drawObjects.Enemy;
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import model.gameState.PlayState;
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public class PlayArea {
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public List<Path> paths;
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private Polygon innerHitAreaBorder,outsideHitAreaBorder;
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private GeneralPath hitArea;
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private Color hitAreaColor,pathColor = null;
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private VolatileImage background;
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private boolean hit = false;
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private int count = 0,
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maxCount = 100,
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pathID = -1,
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oldPathId = pathID;
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private Stroke stroke = new BasicStroke(5);
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private Rectangle2D backgroundPlay = new Rectangle2D.Double(256, 0, 1024, 1024);
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public PlayArea(double xToRight,double heightOfGameScreen,double widthOfGameScreen, int sizeOctagon) {
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super();
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paths = new ArrayList<>();
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setHitAreaColor(Color.WHITE);
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//make the polygons
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int amountOfAngles = 8;
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double middlePointX = widthOfGameScreen/2+xToRight;
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double middlePointY = heightOfGameScreen/2;
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//the inner octagon
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innerHitAreaBorder = new Polygon();
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for(int i = 0; i < amountOfAngles; i++){
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innerHitAreaBorder.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
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(int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2))));
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}
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//the outside octagon
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outsideHitAreaBorder = new Polygon();
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sizeOctagon += PlayState.sizeOfEnemy;
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for(int i = 0; i < amountOfAngles; i++){
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outsideHitAreaBorder.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
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(int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2))));
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}
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//hitArea the area where you must click the enemy
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hitArea = new GeneralPath(GeneralPath.WIND_EVEN_ODD);
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hitArea.moveTo(innerHitAreaBorder.xpoints[0], innerHitAreaBorder.ypoints[0]);
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for(int i = 1; i < innerHitAreaBorder.npoints;i++)
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hitArea.lineTo(innerHitAreaBorder.xpoints[i], innerHitAreaBorder.ypoints[i]);
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hitArea.moveTo(outsideHitAreaBorder.xpoints[0], outsideHitAreaBorder.ypoints[0]);
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for(int i = 1; i < innerHitAreaBorder.npoints;i++)
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hitArea.lineTo(outsideHitAreaBorder.xpoints[i], outsideHitAreaBorder.ypoints[i]);
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//make the paths
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double angleX,angleY;
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angleX = (Math.cos(Math.toRadians(45)))*Enemy.distanceToOctagon;
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angleY = (Math.sin(Math.toRadians(45)))*Enemy.distanceToOctagon;
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paths.add(new Path(outsideHitAreaBorder.xpoints[6],outsideHitAreaBorder.ypoints[6]-Enemy.distanceToOctagon,
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outsideHitAreaBorder.xpoints[6],outsideHitAreaBorder.ypoints[6]));//top
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paths.add(new Path(outsideHitAreaBorder.xpoints[7] + angleX,outsideHitAreaBorder.ypoints[7] - angleY,
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outsideHitAreaBorder.xpoints[7],outsideHitAreaBorder.ypoints[7]));//right -top
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paths.add(new Path(outsideHitAreaBorder.xpoints[0]+Enemy.distanceToOctagon,outsideHitAreaBorder.ypoints[0],
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outsideHitAreaBorder.xpoints[0],outsideHitAreaBorder.ypoints[0]));//right
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paths.add(new Path(outsideHitAreaBorder.xpoints[1]+angleX,outsideHitAreaBorder.ypoints[1]+angleY,
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outsideHitAreaBorder.xpoints[1],outsideHitAreaBorder.ypoints[1]));//right -down
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paths.add(new Path(outsideHitAreaBorder.xpoints[2],outsideHitAreaBorder.ypoints[2]+Enemy.distanceToOctagon,
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outsideHitAreaBorder.xpoints[2],outsideHitAreaBorder.ypoints[2]));//down
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paths.add(new Path(outsideHitAreaBorder.xpoints[3] - angleX,outsideHitAreaBorder.ypoints[3] + angleY,
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outsideHitAreaBorder.xpoints[3],outsideHitAreaBorder.ypoints[3]));//left -down
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paths.add(new Path(outsideHitAreaBorder.xpoints[4] - Enemy.distanceToOctagon,outsideHitAreaBorder.ypoints[4],
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outsideHitAreaBorder.xpoints[4],outsideHitAreaBorder.ypoints[4]));//left
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paths.add(new Path(outsideHitAreaBorder.xpoints[5] - angleX,outsideHitAreaBorder.ypoints[5] - angleY,
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outsideHitAreaBorder.xpoints[5],outsideHitAreaBorder.ypoints[5]));//left -top
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generateBackground();
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}
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public void draw(Graphics2D g2){
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g2.drawImage(background, 0, 0, 1280, 1024, null);
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if(hit){
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g2.setColor(hitAreaColor);
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g2.fill(hitArea);
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if(count == maxCount)
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hit = false;
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}
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if (oldPathId != pathID){
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generateBackground();
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oldPathId = pathID;
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}
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}
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public Line2D getLine(int index){
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if(index < 0)
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index = 0;
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else if(index >= 8)
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index = 7;
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return paths.get(index);
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}
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public void setHitAreaColor(Color color) {
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hitAreaColor = color;
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count = 0;
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}
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public void hit(){
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hit = true;
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}
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public void count(){
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if(hit){
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count += 3;
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if(count > maxCount)
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count = maxCount;
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hitAreaColor = new Color(hitAreaColor.getRed(),hitAreaColor.getGreen(),hitAreaColor.getBlue(),255-(255*count)/maxCount);
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}
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}
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public void pathPainted(int pathID,Color pathColor){
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this.pathID = pathID;
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this.pathColor = pathColor;
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}
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public void generateBackground(){
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//drawing into buffer
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background = Images.initVolatileImage(1280,1024, Transparency.BITMASK);
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Graphics2D g2 = background.createGraphics();
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RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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g2.setRenderingHints(rh);
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Line2D current;
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g2.setColor(Color.BLACK);
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g2.setStroke(stroke);
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paths.forEach(path -> {
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g2.draw(path);
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});
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g2.draw(innerHitAreaBorder);
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g2.draw(outsideHitAreaBorder);
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if(pathID >= 0 && pathColor != null ){
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g2.setColor(new Color(pathColor.getRed(), pathColor.getGreen(), pathColor.getBlue(),50));
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g2.fill(backgroundPlay);
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g2.setStroke(stroke);
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g2.setColor(pathColor);
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g2.draw(paths.get(pathID));
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}
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g2.dispose();
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background.createGraphics();
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}
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}
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