- Duidelijkere score (punten beloning * multiplier)

- Score animatie bij het balletje waar je punten mee scoort
This commit is contained in:
Bilel Bghiel
2015-06-20 13:24:23 +02:00
parent 412ed60dfe
commit 11811ef6af
4 changed files with 34 additions and 30 deletions
+14 -14
View File
@@ -5,6 +5,7 @@ import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Stroke;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.util.Iterator;
@@ -36,7 +37,7 @@ public class PlayState extends GameState {
public static int sizeOfEnemy = 40;
public static int currentScore = 0;
public static int comboScore = 0;
public static int comboMulitplier = 1;
public static int lastScoreChange = 0;
public static int sinceScoreChanged = 75;
public static double lifePoints = 100;
@@ -62,9 +63,7 @@ public class PlayState extends GameState {
@Override
public void init() {
init = true;
lifePoints = 100;
currentScore = 0;
comboScore = 0;
oldProgress = 0;
enemies_hit = 0;
@@ -121,7 +120,7 @@ public class PlayState extends GameState {
lifePoints -= 5;
lastScoreChange = -5;
sinceScoreChanged = 1;
comboScore /= 2;
comboMulitplier = 1;
enemies_missed++;
}
if(closedEnemy == null)
@@ -137,13 +136,15 @@ public class PlayState extends GameState {
infoPanel.updateIPanel();
if(lifePoints <= 0)
if(lifePoints <= 0) { // STERF!
currentScore = 0;
endGame();
}
if(comboScore >= 100) {
comboScore = 0;
currentScore += 500;
if(comboMulitplier >= 20) { // '20' hit streak voor bonuspunten
comboMulitplier = 1;
sinceScoreChanged = 1;
currentScore += 500;
lastScoreChange = 500;
}
@@ -212,9 +213,10 @@ public class PlayState extends GameState {
Enemy enemy = enemysInPath.next();
if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon + sizeOfEnemy) {
if (e.getButton().getColor().equals(enemy.getColor())) {
currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
comboScore += 5;
lastScoreChange = 5;
currentScore += 5 * comboMulitplier;
lastScoreChange = 5 * comboMulitplier;
comboMulitplier ++;
area.enemyDied((Point2D.Double) enemy.getEnemy().getP1());
sinceScoreChanged = 1;
lifePoints = Math.min(lifePoints+10, 100);
area.setHitAreaColor(enemy.getColor());
@@ -227,12 +229,10 @@ public class PlayState extends GameState {
}
}
}
player.setBeat();
if(notHit)
{
if(notHit) {
if(area.paths.get(player.getIndex()).getEnemysInPath().size() > 0)
lifePoints -= 1.5;
}