GameSprint1Done, little bug. When aiming right down not possible to hit with button 1 and 3 :S
This commit is contained in:
@@ -7,27 +7,33 @@ import control.button.ButtonListener;
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import control.joystick.JoystickEvent;
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import control.joystick.JoystickListener;
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public class GameControl implements JoystickListener, ButtonListener{
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public class GameControl implements JoystickListener, ButtonListener {
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GameModel model;
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GameView view;
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GameStateManager gsm;
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public GameControl(GameModel model, GameView view)
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public GameControl(GameModel model, GameView view,GameStateManager gsm)
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{
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this.model = model;
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this.view = view;
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this.gsm = gsm;
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}
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@Override
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public void buttonPressed(ButtonEvent e) {
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public void buttonPressed(ButtonEvent e) {
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// System.out.println("Game control, button pressed: "+e.getButton().getButtonID());
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gsm.currentState.buttonPressed(e);
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}
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@Override
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public void buttonReleased(ButtonEvent e) {}
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public void buttonReleased(ButtonEvent e) {
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// System.out.println("Game control, button released: "+e.getButton().getButtonID());
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gsm.currentState.buttonReleased(e);
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}
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@Override
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public void onJoystickMoved(JoystickEvent e) {
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gsm.currentState.onJoystickMoved(e);
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}
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}
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@@ -23,10 +23,10 @@ public class GameStateManager {
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public void next() {
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index++;
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index %= gamestates.size();
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currentState = gamestates.get(index);
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}
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public void update(){
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currentState = gamestates.get(index);
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public void update(){
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currentState.update();
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}
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}
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@@ -50,7 +50,12 @@ public class JoystickHandler implements KeyListener{
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public void handleGpioPinDigitalStateChangeEvent(GpioPinDigitalStateChangeEvent e) {
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if(e.getState() == PinState.HIGH){
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keyReleased(new KeyEvent(
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new java.awt.Component(){},
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new java.awt.Component(){
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/**
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*
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*/
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private static final long serialVersionUID = 1L;},
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KeyEvent.KEY_RELEASED,
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System.nanoTime(),
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0,
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@@ -60,7 +65,12 @@ public class JoystickHandler implements KeyListener{
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System.out.println(e.getPin().getName() + " Released");
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}else{
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keyPressed(new KeyEvent(
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new java.awt.Component(){},
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new java.awt.Component(){
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/**
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*
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*/
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private static final long serialVersionUID = 1L;},
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KeyEvent.KEY_PRESSED,
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System.nanoTime(),
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0,
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+2
-1
@@ -19,6 +19,7 @@ public class Images{
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static{
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try{
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images.add(ImageIO.read(Main.class.getResource("/image/player.png")));
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images.add(ImageIO.read(Main.class.getResource("/image/player2.png")));
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}catch(IOException e){
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e.printStackTrace();
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@@ -32,6 +33,6 @@ public class Images{
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public enum ImageType
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{
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player
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player,player2
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}
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}
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Binary file not shown.
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After Width: | Height: | Size: 2.2 KiB |
+11
-5
@@ -8,12 +8,17 @@ import javax.swing.JFrame;
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import model.GameModel;
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import view.GameView;
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import control.GameControl;
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import control.GameStateManager;
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import control.LedHandler;
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import control.button.ButtonHandler;
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import control.joystick.JoystickHandler;
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public class Window extends JFrame {
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/**
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*
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*/
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private static final long serialVersionUID = -9222956702898533696L;
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public static boolean ON_RASP;
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public Window(boolean ON_RASP)
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@@ -23,7 +28,7 @@ public class Window extends JFrame {
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setSize(1280, 1024);
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Window.ON_RASP = ON_RASP;
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System.out.println(ON_RASP);
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// System.out.println(ON_RASP);
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//Set window close listener
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setDefaultCloseOperation(DO_NOTHING_ON_CLOSE);
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@@ -35,7 +40,7 @@ public class Window extends JFrame {
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//Set window to fullscreen
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// setExtendedState(getExtendedState() | JFrame.MAXIMIZED_BOTH);
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setUndecorated(true);
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// setUndecorated(true);
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//Create Events
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LedHandler led = null;
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@@ -49,9 +54,10 @@ public class Window extends JFrame {
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JoystickHandler jsh = new JoystickHandler();
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//Create Instances
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GameView view = new GameView(led);
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GameModel model = new GameModel(view);
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GameControl control = new GameControl(model, view);
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GameStateManager gsm = new GameStateManager();
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GameView view = new GameView(led,gsm);
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GameModel model = new GameModel(view,gsm);
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GameControl control = new GameControl(model, view,gsm);
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setContentPane(view);
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//Create EventListeners
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+7
-11
@@ -6,29 +6,25 @@ import java.awt.event.ActionListener;
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import javax.swing.Timer;
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import view.GameView;
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import control.GameStateManager;
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public class GameModel implements ActionListener{
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GameView view;
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Timer update;
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Player player;
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GameStateManager gsm;
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public GameModel(GameView view)
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public GameModel(GameView view,GameStateManager gsm)
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{
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this.view = view;
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player = new Player(1920/2, 1080/2);
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update = new Timer(1000/10, this);
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this.view = view;
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this.gsm = gsm;
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update = new Timer(1000/30, this);
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update.start();
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}
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public void update(){
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player.update();
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view.setPlayer(player);
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}
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@Override
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public void actionPerformed(ActionEvent e) {
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update();
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gsm.update();
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}
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}
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@@ -0,0 +1,107 @@
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package model.drawObjects;
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import java.awt.Color;
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import java.awt.Graphics2D;
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import java.awt.geom.Line2D;
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public class Bullet extends DrawObject {
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private double speed,lengthOfBullet;
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public Line2D bullet;
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private Color c;
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public Bullet(double speed,Color c,double lengthOfBullet,int index,Line2D path) {
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super();
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this.speed = speed;
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this.lengthOfBullet = lengthOfBullet;
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this.c = c;
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double beginX,beginY,endX,endY;
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beginX = path.getX2();
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beginY = path.getY2();
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endX = beginX;
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endY = beginY;
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//the 8 richtingen van de octagon
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switch(index){
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case 0:
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endY = beginY - lengthOfBullet;
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break;
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case 1:
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endX = beginX + lengthOfBullet;
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endY = beginY - lengthOfBullet;
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break;
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case 2:
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endX = beginX + lengthOfBullet;
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break;
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case 3:
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endX = beginX + lengthOfBullet;
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endY = beginY + lengthOfBullet;
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break;
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case 4:
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endY = beginY + lengthOfBullet;
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break;
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case 5:
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endX = beginX - lengthOfBullet;
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endY = beginY + lengthOfBullet;
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break;
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case 6:
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endX = beginX - lengthOfBullet;
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break;
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case 7:
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endX = beginX - lengthOfBullet;
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endY = beginY - lengthOfBullet;
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break;
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}
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bullet = new Line2D.Double(beginX, beginY, endX, endY);
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// System.out.println("Index: "+index);
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// System.out.println("X difference: "+(bullet.getX2()-bullet.getX1()));
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// System.out.println("Y difference: "+(bullet.getY2()-bullet.getY1()));
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}
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@Override
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public void draw(Graphics2D g2) {
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g2.setPaint(c);
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g2.draw(bullet);
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}
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@Override
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public void update() {
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double x1,x2,y1,y2,yDifference,xDifference;
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x1 = bullet.getX1();
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x2 = bullet.getX2();
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y1 = bullet.getY1();
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y2 = bullet.getY2();
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yDifference = y2 - y1;
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xDifference = x2 - x1;
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if(yDifference < 0.0){
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y1 -= speed;
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y2 = y1-lengthOfBullet;
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}else if(yDifference > 0.0){
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y1 += speed;
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y2 = y1+lengthOfBullet;
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}
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if(xDifference < 0.0){
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x1 -= speed;
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x2 = x1-lengthOfBullet;
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}else if(xDifference > 0.0){
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x1 += speed;
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x2 = x1+lengthOfBullet;
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}
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bullet.setLine(x1, y1, x2, y2);
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}
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public Color getColor() {
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return c;
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}
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public void setColor(Color c) {
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this.c = c;
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}
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}
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@@ -2,19 +2,21 @@ package model.drawObjects;
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import java.awt.Graphics2D;
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import java.awt.geom.AffineTransform;
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import java.awt.geom.Point2D;
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public abstract class DrawObject {
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protected Point2D middlePoint;
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protected AffineTransform transform;
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protected int index = 0,width,height;
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public DrawObject(int x, int y) {
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middlePoint = new Point2D.Double(x, y);
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protected AffineTransform transform;
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protected double width,height;
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protected int index = 0;
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public DrawObject() {
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transform = new AffineTransform();
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}
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public void setIndex(int index){
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this.index = index;
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}
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public abstract void draw(Graphics2D g2);
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public abstract void update();
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}
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@@ -0,0 +1,82 @@
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package model.drawObjects;
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import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.Graphics2D;
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import java.awt.geom.Ellipse2D;
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import java.awt.geom.Line2D;
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import java.awt.geom.Point2D;
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public class Enemy extends Person{
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private Color color;
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private Ellipse2D.Double circle;
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private Point2D beginPoint;
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private Dimension size;
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private double xSpeed,ySpeed;
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/**
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*
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* @param path, the path the player is walking on.
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* @param c, the color of the enemy
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* @param size, the size of the enemy
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* @param stepsToFinishTheMiddle, the speed to finish the middle octagon
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*/
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public Enemy(Line2D path,Color c,int size,double stepsToFinishTheMiddle) {
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super(path.getX1()-size/2,path.getY1()-size/2);
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beginPoint = new Point2D.Double(middlePoint.getX(),middlePoint.getY());
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this.size = new Dimension(size,size);
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color = c;
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circle = new Ellipse2D.Double(middlePoint.getX(),middlePoint.getY(),this.size.width,this.size.height);
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index = 0;
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xSpeed = (path.getX2() - circle.getCenterX())/stepsToFinishTheMiddle;
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ySpeed = (path.getY2() - circle.getCenterY())/stepsToFinishTheMiddle;
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}
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@Override
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public void draw(Graphics2D g2) {
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g2.setPaint(color);
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g2.fill(circle);
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}
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private void moveTowardsPlayer()
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{
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double newX, newY;
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newX = index*xSpeed+beginPoint.getX();
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newY = index*ySpeed+beginPoint.getY();
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index++;
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middlePoint.setLocation(newX, newY);
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circle.setFrame(middlePoint, size);
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}
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@Override
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public void update() {
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moveTowardsPlayer();
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}
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public Color getColor() {
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return color;
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}
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public void setColor(Color color) {
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this.color = color;
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}
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public Ellipse2D.Double getCircle() {
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return circle;
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}
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public void setCircle(Ellipse2D.Double circle) {
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this.circle = circle;
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}
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public boolean hit(Bullet bullet){
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if(color.equals(bullet.getColor()) && circle.getBounds2D().intersectsLine(bullet.bullet)){
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return true;
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}
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return false;
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}
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}
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@@ -0,0 +1,13 @@
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package model.drawObjects;
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import java.awt.geom.Point2D;
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public abstract class Person extends DrawObject {
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protected Point2D middlePoint;
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public Person(double x, double y) {
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super();
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middlePoint = new Point2D.Double(x, y);
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}
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}
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@@ -2,28 +2,63 @@ package model.drawObjects;
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import image.Images;
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import java.awt.BasicStroke;
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import java.awt.Color;
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import java.awt.Graphics2D;
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import java.awt.geom.AffineTransform;
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import java.awt.image.BufferedImage;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.List;
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public class Player extends DrawObject {
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import model.gameState.PlayState;
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import model.objects.PlayArea;
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public class Player extends Person {
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private BufferedImage img;
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private PlayArea path ;
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public List<Bullet> bullets;
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public Player(int x, int y){
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public Player(int x, int y,PlayArea paths){
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super(x,y);
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img = Images.getImage(Images.ImageType.player);
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this.path = paths;
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img = Images.getImage(Images.ImageType.player2);
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width = img.getWidth();
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height = img.getHeight();
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bullets = new ArrayList<Bullet>();
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}
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public void draw(Graphics2D g2){//
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g2.drawImage(img, transform, null);
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g2.drawImage(img, transform, null);
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g2.setStroke(new BasicStroke(5));
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for(Bullet b : bullets){
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b.draw(g2);
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}
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}
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public void update(){
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transform = new AffineTransform();
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transform.rotate(Math.toRadians(index*45),middlePoint.getX(),middlePoint.getY());
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transform.translate(middlePoint.getX() - width/2, middlePoint.getY() - height*2);
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transform.translate(middlePoint.getX() - width/2, middlePoint.getY() - height);
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for(Bullet b : bullets){
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b.update();
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}
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Iterator<Bullet> i = bullets.iterator();
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while(i.hasNext()){
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if(!PlayState.borderRect.intersectsLine(i.next().bullet)){
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i.remove();
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}
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}
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}
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public void addBullet(Color c){
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System.out.println(index);
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bullets.add(new Bullet(10, c, 10, index,path.paths.get(index)));
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}
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public void removeBullet(Bullet bullet){
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bullets.remove(bullet);
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}
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}
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@@ -1,11 +1,12 @@
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package model.gameState;
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import java.awt.Graphics2D;
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import java.awt.event.KeyEvent;
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import control.GameStateManager;
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import control.button.ButtonEvent;
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import control.joystick.JoystickEvent;
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public abstract class GameState {
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public abstract class GameState {
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protected GameStateManager gsm;
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@@ -16,7 +17,8 @@ public abstract class GameState {
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public abstract void init();
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public abstract void update();
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public abstract void draw(Graphics2D g2);
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public abstract void keyPressed(KeyEvent e);
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public abstract void keyReleased(KeyEvent e);
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public abstract void draw(Graphics2D g2);
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public abstract void buttonPressed(ButtonEvent e);
|
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public abstract void buttonReleased(ButtonEvent e);
|
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public abstract void onJoystickMoved(JoystickEvent e);
|
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}
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@@ -1,9 +1,10 @@
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package model.gameState;
|
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|
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import java.awt.Graphics2D;
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import java.awt.event.KeyEvent;
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import control.GameStateManager;
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import control.button.ButtonEvent;
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import control.joystick.JoystickEvent;
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public class MenuState extends GameState {
|
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|
||||
@@ -24,22 +25,29 @@ public class MenuState extends GameState {
|
||||
|
||||
@Override
|
||||
public void draw(Graphics2D g2) {
|
||||
g2.fillRect(10, 10, 100, 10);
|
||||
g2.drawString("Press 0 to start the game", 1280/2, 1024/2);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void keyPressed(KeyEvent e) {
|
||||
if(e.getKeyCode() == KeyEvent.VK_Q){
|
||||
public void buttonPressed(ButtonEvent e) {
|
||||
|
||||
switch(e.getButton().getButtonID()){
|
||||
case 0:
|
||||
gsm.next();
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void keyReleased(KeyEvent e) {
|
||||
public void buttonReleased(ButtonEvent e) {
|
||||
|
||||
}
|
||||
@Override
|
||||
public void onJoystickMoved(JoystickEvent e) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+126
-18
@@ -1,54 +1,162 @@
|
||||
package model.gameState;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Graphics2D;
|
||||
import java.awt.event.KeyEvent;
|
||||
import java.awt.geom.Line2D;
|
||||
import java.awt.geom.Rectangle2D;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
|
||||
import model.drawObjects.Bullet;
|
||||
import model.drawObjects.Enemy;
|
||||
import model.drawObjects.Player;
|
||||
import model.objects.InfoPanel;
|
||||
import model.objects.Lines;
|
||||
import model.objects.PlayArea;
|
||||
import control.GameStateManager;
|
||||
import control.button.ButtonEvent;
|
||||
import control.joystick.JoystickEvent;
|
||||
|
||||
public class PlayState extends GameState{
|
||||
|
||||
public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
|
||||
private Lines lines;
|
||||
private InfoPanel hsb;
|
||||
private PlayArea area;
|
||||
private InfoPanel infoPanel;
|
||||
private Player player;
|
||||
private List<Enemy> enemys;
|
||||
private Color[] colors = {Color.MAGENTA,Color.RED,Color.GREEN,Color.YELLOW,Color.CYAN};
|
||||
|
||||
|
||||
public PlayState(GameStateManager gsm) {
|
||||
super(gsm);
|
||||
lines = new Lines((int) borderRect.getX(),100);
|
||||
hsb = new InfoPanel(0, 0);
|
||||
area = new PlayArea((int) borderRect.getX(),1024,1024,100);
|
||||
infoPanel = new InfoPanel(0, 0);
|
||||
enemys = new ArrayList<Enemy>();
|
||||
player = new Player(1280-1024+1024/2, 1024/2,area);
|
||||
for(int i = 0; i < 8; i++){
|
||||
Line2D line = area.getLine(i);
|
||||
addEnemy(line, Color.BLUE, 100);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init() {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
public void update() {
|
||||
player.update();
|
||||
Iterator<Enemy> enemyIterator = enemys.iterator();
|
||||
while(enemyIterator.hasNext()){
|
||||
Enemy e = enemyIterator.next();
|
||||
Iterator<Bullet> bulletIterator = player.bullets.iterator();
|
||||
while(bulletIterator.hasNext()){
|
||||
if(e.hit(bulletIterator.next())){
|
||||
enemyIterator.remove();
|
||||
bulletIterator.remove();
|
||||
}
|
||||
}
|
||||
if(area.octagon.intersects(e.getCircle().getBounds2D())){
|
||||
enemyIterator.remove();
|
||||
}else{
|
||||
e.update();
|
||||
}
|
||||
}
|
||||
while(enemys.size() < 8){
|
||||
int index = (int)(Math.random()*8);
|
||||
int speed = (int)(Math.random()*1000);
|
||||
int color = (int)(Math.random()*colors.length);
|
||||
Line2D line = area.getLine(index);
|
||||
addEnemy(line,colors[color],speed);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Graphics2D g2) {
|
||||
hsb.draw(g2);
|
||||
infoPanel.draw(g2);
|
||||
g2.setClip(borderRect);
|
||||
lines.draw(g2);
|
||||
area.draw(g2);
|
||||
|
||||
if(enemys != null){
|
||||
if(!enemys.isEmpty()){
|
||||
for(Enemy enemy : enemys){
|
||||
enemy.draw(g2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(player != null)
|
||||
player.draw(g2);
|
||||
|
||||
}
|
||||
|
||||
public void addEnemy(Line2D path,Color c,double speed){
|
||||
enemys.add(new Enemy(path,c,20,speed));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void keyPressed(KeyEvent e) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
public void buttonPressed(ButtonEvent e) {
|
||||
System.out.println("Playstate button pressed: "+e.getButton().getButtonID());
|
||||
switch(e.getButton().getButtonID()){
|
||||
case 1:
|
||||
player.addBullet(Color.RED);
|
||||
break;
|
||||
case 2:
|
||||
player.addBullet(Color.BLUE);
|
||||
break;
|
||||
case 3:
|
||||
player.addBullet(Color.GREEN);
|
||||
break;
|
||||
case 4:
|
||||
player.addBullet(Color.YELLOW);
|
||||
break;
|
||||
case 5:
|
||||
player.addBullet(Color.MAGENTA);
|
||||
break;
|
||||
case 6:
|
||||
player.addBullet(Color.CYAN);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void keyReleased(KeyEvent e) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
public void buttonReleased(ButtonEvent e) {
|
||||
// System.out.println("Playstate button released: "+e.getButton().getButtonID());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onJoystickMoved(JoystickEvent e) {
|
||||
switch(e.getJoystick().getPos()){
|
||||
case CENTER:
|
||||
break;
|
||||
case DOWN:
|
||||
player.setIndex(4);
|
||||
break;
|
||||
case DOWN_LEFT:
|
||||
player.setIndex(5);
|
||||
break;
|
||||
case DOWN_RIGHT:
|
||||
player.setIndex(3);
|
||||
break;
|
||||
case LEFT:
|
||||
player.setIndex(6);
|
||||
break;
|
||||
case RIGHT:
|
||||
player.setIndex(2);
|
||||
break;
|
||||
case UP:
|
||||
player.setIndex(0);
|
||||
break;
|
||||
case UP_LEFT:
|
||||
player.setIndex(7);
|
||||
break;
|
||||
case UP_RIGHT:
|
||||
player.setIndex(1);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,6 +12,6 @@ public class InfoPanel {
|
||||
}
|
||||
|
||||
public void draw(Graphics2D g2){
|
||||
g2.drawRect(x, y, 256, 1024);
|
||||
g2.fillRect(x, y, 256, 1024);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,58 @@
|
||||
package model.objects;
|
||||
|
||||
import java.awt.Graphics2D;
|
||||
import java.awt.Polygon;
|
||||
import java.awt.Shape;
|
||||
import java.awt.geom.Line2D;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class PlayArea {
|
||||
|
||||
public List<Line2D> paths;
|
||||
public Polygon octagon;
|
||||
|
||||
|
||||
public PlayArea(int xToRight,int heightOfGameScreen,int widthOfGameScreen, int sizeOctagon) {
|
||||
super();
|
||||
paths = new ArrayList<Line2D>();
|
||||
int middlePointX = widthOfGameScreen/2+xToRight;
|
||||
int middlePointY = heightOfGameScreen/2;
|
||||
int amountOfAngles = 8;
|
||||
|
||||
octagon = new Polygon();
|
||||
for(int i = 0; i < amountOfAngles; i++){
|
||||
octagon.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
|
||||
(int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2))));
|
||||
}
|
||||
|
||||
widthOfGameScreen += xToRight;
|
||||
|
||||
|
||||
paths.add(new Line2D.Double(middlePointX,0 ,octagon.xpoints[6],octagon.ypoints[6]));//top
|
||||
paths.add(new Line2D.Double(widthOfGameScreen,0 ,octagon.xpoints[7],octagon.ypoints[7]));//right -top
|
||||
paths.add(new Line2D.Double(widthOfGameScreen,middlePointY ,octagon.xpoints[0],octagon.ypoints[0]));//right
|
||||
paths.add(new Line2D.Double(widthOfGameScreen,heightOfGameScreen,octagon.xpoints[1],octagon.ypoints[1]));//right -down
|
||||
paths.add(new Line2D.Double(middlePointX,heightOfGameScreen ,octagon.xpoints[2],octagon.ypoints[2]));//down
|
||||
paths.add(new Line2D.Double(xToRight,heightOfGameScreen ,octagon.xpoints[3],octagon.ypoints[3]));//left -down
|
||||
paths.add(new Line2D.Double(xToRight,middlePointY ,octagon.xpoints[4],octagon.ypoints[4]));//left
|
||||
paths.add(new Line2D.Double(xToRight,0 ,octagon.xpoints[5],octagon.ypoints[5]));//left -top
|
||||
}
|
||||
|
||||
public void draw(Graphics2D g2){
|
||||
for(Shape s : paths){
|
||||
g2.draw(s);
|
||||
}
|
||||
g2.draw(octagon);
|
||||
}
|
||||
|
||||
public Line2D getLine(int index){
|
||||
if(index < 0){
|
||||
index = 0;
|
||||
}
|
||||
if(index >= 8 ){
|
||||
index = 7;
|
||||
}
|
||||
return paths.get(index);
|
||||
}
|
||||
}
|
||||
+9
-12
@@ -9,7 +9,7 @@ import java.awt.event.ActionListener;
|
||||
import javax.swing.JPanel;
|
||||
import javax.swing.Timer;
|
||||
|
||||
import model.Player;
|
||||
import control.GameStateManager;
|
||||
import control.LedHandler;
|
||||
|
||||
public class GameView extends JPanel implements ActionListener{
|
||||
@@ -18,13 +18,15 @@ public class GameView extends JPanel implements ActionListener{
|
||||
*
|
||||
*/
|
||||
private static final long serialVersionUID = 1939480784205689618L;
|
||||
Timer t;
|
||||
Player player;
|
||||
LedHandler led;
|
||||
|
||||
public GameView(LedHandler led)
|
||||
Timer t;
|
||||
LedHandler led;
|
||||
GameStateManager gsm;
|
||||
|
||||
public GameView(LedHandler led,GameStateManager gsm)
|
||||
{
|
||||
this.led=led;
|
||||
this.gsm = gsm;
|
||||
t = new Timer(1000/30, this);
|
||||
t.start();
|
||||
setPreferredSize(new Dimension(1280,1024));
|
||||
@@ -40,11 +42,6 @@ public class GameView extends JPanel implements ActionListener{
|
||||
super.paintComponent(g);
|
||||
Graphics2D g2d = (Graphics2D) g;
|
||||
|
||||
if(player != null)
|
||||
player.draw(g2d);
|
||||
}
|
||||
|
||||
public void setPlayer(Player player){
|
||||
this.player = player;
|
||||
}
|
||||
gsm.currentState.draw(g2d);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user