GameSprint1Done, little bug. When aiming right down not possible to hit with button 1 and 3 :S
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package model.drawObjects;
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import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.Graphics2D;
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import java.awt.geom.Ellipse2D;
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import java.awt.geom.Line2D;
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import java.awt.geom.Point2D;
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public class Enemy extends Person{
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private Color color;
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private Ellipse2D.Double circle;
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private Point2D beginPoint;
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private Dimension size;
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private double xSpeed,ySpeed;
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/**
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*
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* @param path, the path the player is walking on.
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* @param c, the color of the enemy
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* @param size, the size of the enemy
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* @param stepsToFinishTheMiddle, the speed to finish the middle octagon
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*/
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public Enemy(Line2D path,Color c,int size,double stepsToFinishTheMiddle) {
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super(path.getX1()-size/2,path.getY1()-size/2);
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beginPoint = new Point2D.Double(middlePoint.getX(),middlePoint.getY());
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this.size = new Dimension(size,size);
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color = c;
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circle = new Ellipse2D.Double(middlePoint.getX(),middlePoint.getY(),this.size.width,this.size.height);
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index = 0;
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xSpeed = (path.getX2() - circle.getCenterX())/stepsToFinishTheMiddle;
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ySpeed = (path.getY2() - circle.getCenterY())/stepsToFinishTheMiddle;
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}
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@Override
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public void draw(Graphics2D g2) {
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g2.setPaint(color);
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g2.fill(circle);
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}
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private void moveTowardsPlayer()
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{
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double newX, newY;
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newX = index*xSpeed+beginPoint.getX();
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newY = index*ySpeed+beginPoint.getY();
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index++;
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middlePoint.setLocation(newX, newY);
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circle.setFrame(middlePoint, size);
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}
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@Override
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public void update() {
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moveTowardsPlayer();
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}
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public Color getColor() {
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return color;
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}
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public void setColor(Color color) {
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this.color = color;
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}
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public Ellipse2D.Double getCircle() {
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return circle;
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}
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public void setCircle(Ellipse2D.Double circle) {
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this.circle = circle;
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}
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public boolean hit(Bullet bullet){
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if(color.equals(bullet.getColor()) && circle.getBounds2D().intersectsLine(bullet.bullet)){
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return true;
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}
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return false;
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}
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}
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