GameSprint1Done, little bug. When aiming right down not possible to hit with button 1 and 3 :S

This commit is contained in:
Remco
2015-05-26 22:14:44 +02:00
parent 2af16890d4
commit 3bc4f55f5a
18 changed files with 515 additions and 84 deletions
+7 -5
View File
@@ -1,11 +1,12 @@
package model.gameState;
import java.awt.Graphics2D;
import java.awt.event.KeyEvent;
import control.GameStateManager;
import control.button.ButtonEvent;
import control.joystick.JoystickEvent;
public abstract class GameState {
public abstract class GameState {
protected GameStateManager gsm;
@@ -16,7 +17,8 @@ public abstract class GameState {
public abstract void init();
public abstract void update();
public abstract void draw(Graphics2D g2);
public abstract void keyPressed(KeyEvent e);
public abstract void keyReleased(KeyEvent e);
public abstract void draw(Graphics2D g2);
public abstract void buttonPressed(ButtonEvent e);
public abstract void buttonReleased(ButtonEvent e);
public abstract void onJoystickMoved(JoystickEvent e);
}
+17 -9
View File
@@ -1,9 +1,10 @@
package model.gameState;
import java.awt.Graphics2D;
import java.awt.event.KeyEvent;
import control.GameStateManager;
import control.button.ButtonEvent;
import control.joystick.JoystickEvent;
public class MenuState extends GameState {
@@ -24,22 +25,29 @@ public class MenuState extends GameState {
@Override
public void draw(Graphics2D g2) {
g2.fillRect(10, 10, 100, 10);
g2.drawString("Press 0 to start the game", 1280/2, 1024/2);
}
@Override
public void keyPressed(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_Q){
public void buttonPressed(ButtonEvent e) {
switch(e.getButton().getButtonID()){
case 0:
gsm.next();
break;
}
}
@Override
public void keyReleased(KeyEvent e) {
public void buttonReleased(ButtonEvent e) {
}
@Override
public void onJoystickMoved(JoystickEvent e) {
// TODO Auto-generated method stub
}
}
+126 -18
View File
@@ -1,54 +1,162 @@
package model.gameState;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.event.KeyEvent;
import java.awt.geom.Line2D;
import java.awt.geom.Rectangle2D;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import model.drawObjects.Bullet;
import model.drawObjects.Enemy;
import model.drawObjects.Player;
import model.objects.InfoPanel;
import model.objects.Lines;
import model.objects.PlayArea;
import control.GameStateManager;
import control.button.ButtonEvent;
import control.joystick.JoystickEvent;
public class PlayState extends GameState{
public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
private Lines lines;
private InfoPanel hsb;
private PlayArea area;
private InfoPanel infoPanel;
private Player player;
private List<Enemy> enemys;
private Color[] colors = {Color.MAGENTA,Color.RED,Color.GREEN,Color.YELLOW,Color.CYAN};
public PlayState(GameStateManager gsm) {
super(gsm);
lines = new Lines((int) borderRect.getX(),100);
hsb = new InfoPanel(0, 0);
area = new PlayArea((int) borderRect.getX(),1024,1024,100);
infoPanel = new InfoPanel(0, 0);
enemys = new ArrayList<Enemy>();
player = new Player(1280-1024+1024/2, 1024/2,area);
for(int i = 0; i < 8; i++){
Line2D line = area.getLine(i);
addEnemy(line, Color.BLUE, 100);
}
}
@Override
public void init() {
// TODO Auto-generated method stub
}
@Override
public void update() {
// TODO Auto-generated method stub
public void update() {
player.update();
Iterator<Enemy> enemyIterator = enemys.iterator();
while(enemyIterator.hasNext()){
Enemy e = enemyIterator.next();
Iterator<Bullet> bulletIterator = player.bullets.iterator();
while(bulletIterator.hasNext()){
if(e.hit(bulletIterator.next())){
enemyIterator.remove();
bulletIterator.remove();
}
}
if(area.octagon.intersects(e.getCircle().getBounds2D())){
enemyIterator.remove();
}else{
e.update();
}
}
while(enemys.size() < 8){
int index = (int)(Math.random()*8);
int speed = (int)(Math.random()*1000);
int color = (int)(Math.random()*colors.length);
Line2D line = area.getLine(index);
addEnemy(line,colors[color],speed);
}
}
@Override
public void draw(Graphics2D g2) {
hsb.draw(g2);
infoPanel.draw(g2);
g2.setClip(borderRect);
lines.draw(g2);
area.draw(g2);
if(enemys != null){
if(!enemys.isEmpty()){
for(Enemy enemy : enemys){
enemy.draw(g2);
}
}
}
if(player != null)
player.draw(g2);
}
public void addEnemy(Line2D path,Color c,double speed){
enemys.add(new Enemy(path,c,20,speed));
}
@Override
public void keyPressed(KeyEvent e) {
// TODO Auto-generated method stub
public void buttonPressed(ButtonEvent e) {
System.out.println("Playstate button pressed: "+e.getButton().getButtonID());
switch(e.getButton().getButtonID()){
case 1:
player.addBullet(Color.RED);
break;
case 2:
player.addBullet(Color.BLUE);
break;
case 3:
player.addBullet(Color.GREEN);
break;
case 4:
player.addBullet(Color.YELLOW);
break;
case 5:
player.addBullet(Color.MAGENTA);
break;
case 6:
player.addBullet(Color.CYAN);
break;
}
}
@Override
public void keyReleased(KeyEvent e) {
// TODO Auto-generated method stub
public void buttonReleased(ButtonEvent e) {
// System.out.println("Playstate button released: "+e.getButton().getButtonID());
}
@Override
public void onJoystickMoved(JoystickEvent e) {
switch(e.getJoystick().getPos()){
case CENTER:
break;
case DOWN:
player.setIndex(4);
break;
case DOWN_LEFT:
player.setIndex(5);
break;
case DOWN_RIGHT:
player.setIndex(3);
break;
case LEFT:
player.setIndex(6);
break;
case RIGHT:
player.setIndex(2);
break;
case UP:
player.setIndex(0);
break;
case UP_LEFT:
player.setIndex(7);
break;
case UP_RIGHT:
player.setIndex(1);
break;
default:
break;
}
}
}