GameSprint1Done, little bug. When aiming right down not possible to hit with button 1 and 3 :S
This commit is contained in:
@@ -12,6 +12,6 @@ public class InfoPanel {
|
||||
}
|
||||
|
||||
public void draw(Graphics2D g2){
|
||||
g2.drawRect(x, y, 256, 1024);
|
||||
g2.fillRect(x, y, 256, 1024);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,58 @@
|
||||
package model.objects;
|
||||
|
||||
import java.awt.Graphics2D;
|
||||
import java.awt.Polygon;
|
||||
import java.awt.Shape;
|
||||
import java.awt.geom.Line2D;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class PlayArea {
|
||||
|
||||
public List<Line2D> paths;
|
||||
public Polygon octagon;
|
||||
|
||||
|
||||
public PlayArea(int xToRight,int heightOfGameScreen,int widthOfGameScreen, int sizeOctagon) {
|
||||
super();
|
||||
paths = new ArrayList<Line2D>();
|
||||
int middlePointX = widthOfGameScreen/2+xToRight;
|
||||
int middlePointY = heightOfGameScreen/2;
|
||||
int amountOfAngles = 8;
|
||||
|
||||
octagon = new Polygon();
|
||||
for(int i = 0; i < amountOfAngles; i++){
|
||||
octagon.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
|
||||
(int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2))));
|
||||
}
|
||||
|
||||
widthOfGameScreen += xToRight;
|
||||
|
||||
|
||||
paths.add(new Line2D.Double(middlePointX,0 ,octagon.xpoints[6],octagon.ypoints[6]));//top
|
||||
paths.add(new Line2D.Double(widthOfGameScreen,0 ,octagon.xpoints[7],octagon.ypoints[7]));//right -top
|
||||
paths.add(new Line2D.Double(widthOfGameScreen,middlePointY ,octagon.xpoints[0],octagon.ypoints[0]));//right
|
||||
paths.add(new Line2D.Double(widthOfGameScreen,heightOfGameScreen,octagon.xpoints[1],octagon.ypoints[1]));//right -down
|
||||
paths.add(new Line2D.Double(middlePointX,heightOfGameScreen ,octagon.xpoints[2],octagon.ypoints[2]));//down
|
||||
paths.add(new Line2D.Double(xToRight,heightOfGameScreen ,octagon.xpoints[3],octagon.ypoints[3]));//left -down
|
||||
paths.add(new Line2D.Double(xToRight,middlePointY ,octagon.xpoints[4],octagon.ypoints[4]));//left
|
||||
paths.add(new Line2D.Double(xToRight,0 ,octagon.xpoints[5],octagon.ypoints[5]));//left -top
|
||||
}
|
||||
|
||||
public void draw(Graphics2D g2){
|
||||
for(Shape s : paths){
|
||||
g2.draw(s);
|
||||
}
|
||||
g2.draw(octagon);
|
||||
}
|
||||
|
||||
public Line2D getLine(int index){
|
||||
if(index < 0){
|
||||
index = 0;
|
||||
}
|
||||
if(index >= 8 ){
|
||||
index = 7;
|
||||
}
|
||||
return paths.get(index);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user