original game?
This commit is contained in:
@@ -1,106 +0,0 @@
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package model.drawObjects;
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import java.awt.Color;
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import java.awt.Graphics2D;
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import java.awt.geom.Line2D;
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public class Bullet extends DrawObject {
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private double speed,lengthOfBullet;
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private Line2D bullet;
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private Color c;
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public Bullet(double speed,Color c,double lengthOfBullet,int index,Line2D path) {
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super();
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this.speed = speed;
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this.lengthOfBullet = lengthOfBullet;
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this.c = c;
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double beginX = path.getX2();
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double beginY = path.getY2();
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double endX = beginX;
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double endY = beginY;
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//the 8 richtingen van de octagon
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switch(index){
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case 0:
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endY = beginY - lengthOfBullet;
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break;
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case 1:
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endX = beginX + lengthOfBullet;
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endY = beginY - lengthOfBullet;
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break;
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case 2:
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endX = beginX + lengthOfBullet;
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break;
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case 3:
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endX = beginX + lengthOfBullet;
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endY = beginY + lengthOfBullet;
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break;
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case 4:
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endY = beginY + lengthOfBullet;
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break;
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case 5:
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endX = beginX - lengthOfBullet;
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endY = beginY + lengthOfBullet;
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break;
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case 6:
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endX = beginX - lengthOfBullet;
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break;
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case 7:
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endX = beginX - lengthOfBullet;
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endY = beginY - lengthOfBullet;
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break;
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}
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bullet = new Line2D.Double(beginX, beginY, endX, endY);
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}
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@Override
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public void draw(Graphics2D g2) {
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g2.setPaint(c);
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g2.draw(bullet);
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}
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@Override
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public void update() {
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double x1 = bullet.getX1();
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double x2 = bullet.getX2();
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double y1 = bullet.getY1();
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double y2 = bullet.getY2();
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double yDifference = y2 - y1;
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double xDifference = x2 - x1;
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if(yDifference < 0.0){
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y1 -= speed;
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y2 = y1-lengthOfBullet;
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}else if(yDifference > 0.0){
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y1 += speed;
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y2 = y1+lengthOfBullet;
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}
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if(xDifference < 0.0){
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x1 -= speed;
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x2 = x1-lengthOfBullet;
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}else if(xDifference > 0.0){
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x1 += speed;
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x2 = x1+lengthOfBullet;
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}
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bullet.setLine(x1, y1, x2, y2);
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}
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public Color getColor() {
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return c;
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}
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public void setColor(Color c) {
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this.c = c;
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}
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public Line2D getBullet() {
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return bullet;
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}
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public void setBullet(Line2D bullet) {
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this.bullet = bullet;
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}
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}
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@@ -1,99 +0,0 @@
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package model.drawObjects;
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import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.Graphics2D;
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import java.awt.geom.Ellipse2D;
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import java.awt.geom.Line2D;
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import java.awt.geom.Point2D;
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public class Enemy extends Person{
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private Color color;
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private Ellipse2D.Double circle;
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private Point2D beginPoint;
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private Dimension size;
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private double xSpeed,ySpeed;
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/**
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*
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* @param path, the path the player is walking on.
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* @param c, the color of the enemy
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* @param size, the size of the enemy
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* @param stepsToFinishTheMiddle, the speed to finish the middle octagon
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*/
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public Enemy(Line2D path,Color c,int size,double stepsToFinishTheMiddle) {
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super(path.getX1()-size/2,path.getY1()-size/2);
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beginPoint = new Point2D.Double(middlePoint.getX(),middlePoint.getY());
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this.size = new Dimension(size,size);
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color = c;
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circle = new Ellipse2D.Double(middlePoint.getX(),middlePoint.getY(),this.size.width,this.size.height);
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index = 0;
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xSpeed = (path.getX2() - circle.getCenterX())/stepsToFinishTheMiddle;
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ySpeed = (path.getY2() - circle.getCenterY())/stepsToFinishTheMiddle;
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}
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@Override
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public void draw(Graphics2D g2) {
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g2.setPaint(color);
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g2.fill(circle);
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}
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private void moveTowardsPlayer()
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{
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double newX, newY;
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newX = index*xSpeed+beginPoint.getX();
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newY = index*ySpeed+beginPoint.getY();
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index++;
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middlePoint.setLocation(newX, newY);
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circle.setFrame(middlePoint, size);
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}
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@Override
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public void update() {
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moveTowardsPlayer();
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}
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public Color getColor() {
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return color;
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}
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public void setColor(Color color) {
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this.color = color;
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}
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public Ellipse2D.Double getCircle() {
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return circle;
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}
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public void setCircle(Ellipse2D.Double circle) {
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this.circle = circle;
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}
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/**
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* Deze methode kijkt of de enemy is geraakt door een bullet
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* @param bullet, een kogel om te kijken of hij deze enemy heeft geraakt
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* @return, true = raakt, false = mis
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*/
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public boolean bulletHitMe(Bullet bullet){
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if(circle.getBounds2D().intersectsLine(bullet.getBullet())){
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return true;
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}
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return false;
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}
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/**
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* Hier kijk je of de bullet de juiste kleur heeft, om de enemy te vermoorden
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* @param bullet, de kogel om te kije of hij de zelfde kleur heeft als deze enemy
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* @return,true = zelfde kleur, false = andere kleur
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*/
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public boolean ColorHitMe(Bullet bullet){
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if(this.color.equals(bullet.getColor())){
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return true;
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}
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return false;
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}
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}
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@@ -1,13 +0,0 @@
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package model.drawObjects;
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import java.awt.geom.Point2D;
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public abstract class Person extends DrawObject {
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protected Point2D middlePoint;
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public Person(double x, double y) {
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super();
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middlePoint = new Point2D.Double(x, y);
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}
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}
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@@ -4,17 +4,20 @@ import image.Images;
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import java.awt.Graphics2D;
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import java.awt.geom.AffineTransform;
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import java.awt.geom.Point2D;
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import java.awt.image.BufferedImage;
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public class Player extends Person {
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public class Player extends DrawObject {
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private BufferedImage img;
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private AffineTransform transform;
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private int lastindex;
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private Point2D middlePoint;
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public Player(int x, int y){
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super(x,y);
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img = Images.getImage(Images.ImageType.player2);
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super();
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img = Images.getImage(Images.ImageType.player2);
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middlePoint = new Point2D.Double(x, y);
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width = img.getWidth();
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height = img.getHeight();
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lastindex = -10;
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@@ -0,0 +1,199 @@
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package model.drawObjects.enemy;
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import java.awt.Color;
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import java.awt.Graphics2D;
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import java.awt.geom.Line2D;
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import java.awt.geom.Point2D;
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import model.drawObjects.DrawObject;
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public class Enemy extends DrawObject {
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private int length,timeToClick = 5,currentTimeToClick;
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private double speedX,speedY,lengthOf1Side;//lengthOf1Side wordt alleen gebruikt als de lijn een schuine lijn is.
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public Line2D enemy;
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private Color c;
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private boolean clickable = false;
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/**
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*
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* @param pathID
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* @param lengthOfEnemy
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* @param c
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* @param beginPoint
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* @param endPoint
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* @param steptsToEndPoint
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*/
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public Enemy(int pathID,int lengthOfEnemy,Color c,double steptsToEndPoint,Point2D beginPoint,Point2D endPoint){
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super();
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this.length = lengthOfEnemy;
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// System.out.println(this.length*this.length/2);
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// System.out.println(Math.sqrt(Math.pow(this.length,2)/2));
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lengthOf1Side = Math.sqrt(Math.pow(lengthOfEnemy,2)/2);
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this.c = c;
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this.index = pathID;
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double beginX, beginY,endX = 0,endY = 0;
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beginX = beginPoint.getX();
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beginY = beginPoint.getY();
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endX = beginX;
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endY = beginY;
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//the 8 richtingen van de octagon
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switch(index){
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case 0:
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endY -= this.length;
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break;
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case 1:
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endY -= lengthOf1Side;
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endX += lengthOf1Side;
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break;
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case 2:
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endX -= this.length;
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break;
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case 3:
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endY += lengthOf1Side;
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endX += lengthOf1Side;
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break;
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case 4:
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endY += this.length;
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break;
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case 5:
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endY += lengthOf1Side;
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endX -= lengthOf1Side;
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break;
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case 6:
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endX += this.length;
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break;
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case 7:
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endY -= lengthOf1Side;
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endX -= lengthOf1Side;
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break;
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}
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enemy = new Line2D.Double(beginX, beginY, endX, endY);
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//bereken de lengte van de enemy tot het einde van de lijn
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double distanceX,distanceY;
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distanceX = (enemy.getX1() - endPoint.getX());
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distanceY = (enemy.getY1() - endPoint.getY());
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//de afstand mag niet negatief zijn
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if(distanceX < 0){
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distanceX *= -1;
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}
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if(distanceY < 0){
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distanceY *= -1;
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}
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// System.out.println("Index: "+index+"\tX afstand: "+distanceX+"\tY afstand: "+distanceY);
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//snelheid = afstand /tijd
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speedX = (distanceX /steptsToEndPoint);
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speedY = (distanceY /steptsToEndPoint);
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// System.out.println("Index: "+index+"\tX speed: "+speedX+"\tY speed: "+speedY);
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}
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@Override
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public void draw(Graphics2D g2) {
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g2.setPaint(c);
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g2.draw(enemy);
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}
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@Override
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public void update() {
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if(clickable){
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currentTimeToClick++;
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}
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double x1,x2,y1,y2;
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x1 = enemy.getX1();
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x2 = enemy.getX2();
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y1 = enemy.getY1();
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y2 = enemy.getY2();
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switch(index){
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case 0:
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y1 += speedY;
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y2 = y1 - length;
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break;
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case 1:
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x1 -= speedX;
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x2 = x1 + lengthOf1Side;
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y1 += speedY;
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y2 = y1 - lengthOf1Side;
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break;
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case 2:
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x1 -= speedX;
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x2 = x1 + length;
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break;
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case 3:
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x1 -= speedX;
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x2 = x1 + lengthOf1Side;
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y1 -= speedY;
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y2 = y1 + lengthOf1Side;
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break;
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case 4:
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y1 -= speedY;
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y2 = y1 + length;
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break;
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case 5:
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x1 += speedX;
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x2 = x1 - lengthOf1Side;
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y1 -= speedY;
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y2 = y1 + lengthOf1Side;
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break;
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case 6:
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x1 += speedX;
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x2 = x1 - length;
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break;
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case 7:
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x1 += speedX;
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x2 = x1 - lengthOf1Side;
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y1 += speedY;
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y2 = y1 - lengthOf1Side;
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break;
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}
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enemy.setLine(x1, y1, x2, y2);
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}
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public Color getColor() {
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return c;
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}
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public void setColor(Color c) {
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this.c = c;
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}
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public Line2D getEnemy() {
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return enemy;
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}
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public void setBullet(Line2D bullet) {
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this.enemy = bullet;
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}
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public void clickable(){
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clickable = true;
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}
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/**
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* deze methode kijkt hoeveel frame je nog hebt om te klikken op het moment dat je bolletje in de hitzone zit
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* @return
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*/
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public boolean finised(){
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if(currentTimeToClick >= timeToClick){
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return true;
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}
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return false;
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}
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public boolean isClickable(){
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return clickable;
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}
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public int getTimeLeftToClick() {
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return currentTimeToClick;
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}
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}
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Reference in New Issue
Block a user