original game?

This commit is contained in:
Remco
2015-06-02 09:59:26 +02:00
parent d685ffc6ac
commit 3fc6c98ea5
21 changed files with 357 additions and 641 deletions
-106
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@@ -1,106 +0,0 @@
package model.drawObjects;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.geom.Line2D;
public class Bullet extends DrawObject {
private double speed,lengthOfBullet;
private Line2D bullet;
private Color c;
public Bullet(double speed,Color c,double lengthOfBullet,int index,Line2D path) {
super();
this.speed = speed;
this.lengthOfBullet = lengthOfBullet;
this.c = c;
double beginX = path.getX2();
double beginY = path.getY2();
double endX = beginX;
double endY = beginY;
//the 8 richtingen van de octagon
switch(index){
case 0:
endY = beginY - lengthOfBullet;
break;
case 1:
endX = beginX + lengthOfBullet;
endY = beginY - lengthOfBullet;
break;
case 2:
endX = beginX + lengthOfBullet;
break;
case 3:
endX = beginX + lengthOfBullet;
endY = beginY + lengthOfBullet;
break;
case 4:
endY = beginY + lengthOfBullet;
break;
case 5:
endX = beginX - lengthOfBullet;
endY = beginY + lengthOfBullet;
break;
case 6:
endX = beginX - lengthOfBullet;
break;
case 7:
endX = beginX - lengthOfBullet;
endY = beginY - lengthOfBullet;
break;
}
bullet = new Line2D.Double(beginX, beginY, endX, endY);
}
@Override
public void draw(Graphics2D g2) {
g2.setPaint(c);
g2.draw(bullet);
}
@Override
public void update() {
double x1 = bullet.getX1();
double x2 = bullet.getX2();
double y1 = bullet.getY1();
double y2 = bullet.getY2();
double yDifference = y2 - y1;
double xDifference = x2 - x1;
if(yDifference < 0.0){
y1 -= speed;
y2 = y1-lengthOfBullet;
}else if(yDifference > 0.0){
y1 += speed;
y2 = y1+lengthOfBullet;
}
if(xDifference < 0.0){
x1 -= speed;
x2 = x1-lengthOfBullet;
}else if(xDifference > 0.0){
x1 += speed;
x2 = x1+lengthOfBullet;
}
bullet.setLine(x1, y1, x2, y2);
}
public Color getColor() {
return c;
}
public void setColor(Color c) {
this.c = c;
}
public Line2D getBullet() {
return bullet;
}
public void setBullet(Line2D bullet) {
this.bullet = bullet;
}
}
-99
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@@ -1,99 +0,0 @@
package model.drawObjects;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
public class Enemy extends Person{
private Color color;
private Ellipse2D.Double circle;
private Point2D beginPoint;
private Dimension size;
private double xSpeed,ySpeed;
/**
*
* @param path, the path the player is walking on.
* @param c, the color of the enemy
* @param size, the size of the enemy
* @param stepsToFinishTheMiddle, the speed to finish the middle octagon
*/
public Enemy(Line2D path,Color c,int size,double stepsToFinishTheMiddle) {
super(path.getX1()-size/2,path.getY1()-size/2);
beginPoint = new Point2D.Double(middlePoint.getX(),middlePoint.getY());
this.size = new Dimension(size,size);
color = c;
circle = new Ellipse2D.Double(middlePoint.getX(),middlePoint.getY(),this.size.width,this.size.height);
index = 0;
xSpeed = (path.getX2() - circle.getCenterX())/stepsToFinishTheMiddle;
ySpeed = (path.getY2() - circle.getCenterY())/stepsToFinishTheMiddle;
}
@Override
public void draw(Graphics2D g2) {
g2.setPaint(color);
g2.fill(circle);
}
private void moveTowardsPlayer()
{
double newX, newY;
newX = index*xSpeed+beginPoint.getX();
newY = index*ySpeed+beginPoint.getY();
index++;
middlePoint.setLocation(newX, newY);
circle.setFrame(middlePoint, size);
}
@Override
public void update() {
moveTowardsPlayer();
}
public Color getColor() {
return color;
}
public void setColor(Color color) {
this.color = color;
}
public Ellipse2D.Double getCircle() {
return circle;
}
public void setCircle(Ellipse2D.Double circle) {
this.circle = circle;
}
/**
* Deze methode kijkt of de enemy is geraakt door een bullet
* @param bullet, een kogel om te kijken of hij deze enemy heeft geraakt
* @return, true = raakt, false = mis
*/
public boolean bulletHitMe(Bullet bullet){
if(circle.getBounds2D().intersectsLine(bullet.getBullet())){
return true;
}
return false;
}
/**
* Hier kijk je of de bullet de juiste kleur heeft, om de enemy te vermoorden
* @param bullet, de kogel om te kije of hij de zelfde kleur heeft als deze enemy
* @return,true = zelfde kleur, false = andere kleur
*/
public boolean ColorHitMe(Bullet bullet){
if(this.color.equals(bullet.getColor())){
return true;
}
return false;
}
}
-13
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@@ -1,13 +0,0 @@
package model.drawObjects;
import java.awt.geom.Point2D;
public abstract class Person extends DrawObject {
protected Point2D middlePoint;
public Person(double x, double y) {
super();
middlePoint = new Point2D.Double(x, y);
}
}
+6 -3
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@@ -4,17 +4,20 @@ import image.Images;
import java.awt.Graphics2D;
import java.awt.geom.AffineTransform;
import java.awt.geom.Point2D;
import java.awt.image.BufferedImage;
public class Player extends Person {
public class Player extends DrawObject {
private BufferedImage img;
private AffineTransform transform;
private int lastindex;
private Point2D middlePoint;
public Player(int x, int y){
super(x,y);
img = Images.getImage(Images.ImageType.player2);
super();
img = Images.getImage(Images.ImageType.player2);
middlePoint = new Point2D.Double(x, y);
width = img.getWidth();
height = img.getHeight();
lastindex = -10;
+199
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@@ -0,0 +1,199 @@
package model.drawObjects.enemy;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import model.drawObjects.DrawObject;
public class Enemy extends DrawObject {
private int length,timeToClick = 5,currentTimeToClick;
private double speedX,speedY,lengthOf1Side;//lengthOf1Side wordt alleen gebruikt als de lijn een schuine lijn is.
public Line2D enemy;
private Color c;
private boolean clickable = false;
/**
*
* @param pathID
* @param lengthOfEnemy
* @param c
* @param beginPoint
* @param endPoint
* @param steptsToEndPoint
*/
public Enemy(int pathID,int lengthOfEnemy,Color c,double steptsToEndPoint,Point2D beginPoint,Point2D endPoint){
super();
this.length = lengthOfEnemy;
// System.out.println(this.length*this.length/2);
// System.out.println(Math.sqrt(Math.pow(this.length,2)/2));
lengthOf1Side = Math.sqrt(Math.pow(lengthOfEnemy,2)/2);
this.c = c;
this.index = pathID;
double beginX, beginY,endX = 0,endY = 0;
beginX = beginPoint.getX();
beginY = beginPoint.getY();
endX = beginX;
endY = beginY;
//the 8 richtingen van de octagon
switch(index){
case 0:
endY -= this.length;
break;
case 1:
endY -= lengthOf1Side;
endX += lengthOf1Side;
break;
case 2:
endX -= this.length;
break;
case 3:
endY += lengthOf1Side;
endX += lengthOf1Side;
break;
case 4:
endY += this.length;
break;
case 5:
endY += lengthOf1Side;
endX -= lengthOf1Side;
break;
case 6:
endX += this.length;
break;
case 7:
endY -= lengthOf1Side;
endX -= lengthOf1Side;
break;
}
enemy = new Line2D.Double(beginX, beginY, endX, endY);
//bereken de lengte van de enemy tot het einde van de lijn
double distanceX,distanceY;
distanceX = (enemy.getX1() - endPoint.getX());
distanceY = (enemy.getY1() - endPoint.getY());
//de afstand mag niet negatief zijn
if(distanceX < 0){
distanceX *= -1;
}
if(distanceY < 0){
distanceY *= -1;
}
// System.out.println("Index: "+index+"\tX afstand: "+distanceX+"\tY afstand: "+distanceY);
//snelheid = afstand /tijd
speedX = (distanceX /steptsToEndPoint);
speedY = (distanceY /steptsToEndPoint);
// System.out.println("Index: "+index+"\tX speed: "+speedX+"\tY speed: "+speedY);
}
@Override
public void draw(Graphics2D g2) {
g2.setPaint(c);
g2.draw(enemy);
}
@Override
public void update() {
if(clickable){
currentTimeToClick++;
}
double x1,x2,y1,y2;
x1 = enemy.getX1();
x2 = enemy.getX2();
y1 = enemy.getY1();
y2 = enemy.getY2();
switch(index){
case 0:
y1 += speedY;
y2 = y1 - length;
break;
case 1:
x1 -= speedX;
x2 = x1 + lengthOf1Side;
y1 += speedY;
y2 = y1 - lengthOf1Side;
break;
case 2:
x1 -= speedX;
x2 = x1 + length;
break;
case 3:
x1 -= speedX;
x2 = x1 + lengthOf1Side;
y1 -= speedY;
y2 = y1 + lengthOf1Side;
break;
case 4:
y1 -= speedY;
y2 = y1 + length;
break;
case 5:
x1 += speedX;
x2 = x1 - lengthOf1Side;
y1 -= speedY;
y2 = y1 + lengthOf1Side;
break;
case 6:
x1 += speedX;
x2 = x1 - length;
break;
case 7:
x1 += speedX;
x2 = x1 - lengthOf1Side;
y1 += speedY;
y2 = y1 - lengthOf1Side;
break;
}
enemy.setLine(x1, y1, x2, y2);
}
public Color getColor() {
return c;
}
public void setColor(Color c) {
this.c = c;
}
public Line2D getEnemy() {
return enemy;
}
public void setBullet(Line2D bullet) {
this.enemy = bullet;
}
public void clickable(){
clickable = true;
}
/**
* deze methode kijkt hoeveel frame je nog hebt om te klikken op het moment dat je bolletje in de hitzone zit
* @return
*/
public boolean finised(){
if(currentTimeToClick >= timeToClick){
return true;
}
return false;
}
public boolean isClickable(){
return clickable;
}
public int getTimeLeftToClick() {
return currentTimeToClick;
}
}