original game?

This commit is contained in:
Remco
2015-06-02 09:59:26 +02:00
parent d685ffc6ac
commit 3fc6c98ea5
21 changed files with 357 additions and 641 deletions
+5
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@@ -0,0 +1,5 @@
package control;
public class Button {
}
-2
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@@ -5,7 +5,6 @@ import java.util.List;
import model.gameState.GameState;
import model.gameState.MenuState;
import model.gameState.TitleState;
import model.gameState.PlayState;
public class GameStateManager {
@@ -16,7 +15,6 @@ public class GameStateManager {
public GameStateManager(){
gamestates = new ArrayList<GameState>();
gamestates.add(new TitleState(this));
gamestates.add(new MenuState(this));
gamestates.add(new PlayState(this));
currentState = gamestates.get(0);
+5
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@@ -0,0 +1,5 @@
package control;
public class JoyStick {
}
+1 -1
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@@ -42,7 +42,7 @@ public class ButtonHandler implements KeyListener{
{
b.setColor(new Color((int)(Math.random()*254+1),(int)(Math.random()*254+1),(int)(Math.random()*254+1)));
}
System.out.println(Window.ON_RASP);
// System.out.println(Window.ON_RASP);
if (Window.ON_RASP)
addGpioListeners();
+2 -5
View File
@@ -20,10 +20,7 @@ public class Images{
try{
images.add(ImageIO.read(Main.class.getResource("/image/player.png")));
images.add(ImageIO.read(Main.class.getResource("/image/player2.png")));
images.add(ImageIO.read(Main.class.getResource("/image/pressstart.png")));
images.add(ImageIO.read(Main.class.getResource("/image/colorstrike.png")));
images.add(ImageIO.read(Main.class.getResource("/image/background.png")));
}catch(IOException e){
e.printStackTrace();
}
@@ -36,6 +33,6 @@ public class Images{
public enum ImageType
{
player,player2,pressstart,colorstrike,background
player,player2
}
}
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+1 -1
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@@ -64,7 +64,7 @@ public class Window extends JFrame {
//Create Instances
GameStateManager gsm = new GameStateManager();
GameView view = new GameView(led,gsm);
GameModel model = new GameModel(gsm);
GameModel model = new GameModel(view,gsm);
GameControl control = new GameControl(model, view,gsm);
setContentPane(view);
+5 -3
View File
@@ -6,21 +6,23 @@ import java.awt.event.ActionListener;
import javax.swing.Timer;
import view.GameView;
import control.GameStateManager;
import control.button.ButtonHandler;
public class GameModel implements ActionListener{
private Timer update;
public static double framePerSecondUpdate = 1000/30;
private Timer update;
public static Color[] colors = {Color.MAGENTA,Color.RED,Color.GREEN,Color.YELLOW,Color.CYAN,Color.WHITE};
private GameStateManager gsm;
public GameModel(GameStateManager gsm)
public GameModel(GameView view,GameStateManager gsm)
{
this.gsm = gsm;
update = new Timer(1000/30, this);
update = new Timer((int) framePerSecondUpdate, this);
update.start();
for(int i = 1; i < ButtonHandler.getButtons().size(); i++){
-106
View File
@@ -1,106 +0,0 @@
package model.drawObjects;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.geom.Line2D;
public class Bullet extends DrawObject {
private double speed,lengthOfBullet;
private Line2D bullet;
private Color c;
public Bullet(double speed,Color c,double lengthOfBullet,int index,Line2D path) {
super();
this.speed = speed;
this.lengthOfBullet = lengthOfBullet;
this.c = c;
double beginX = path.getX2();
double beginY = path.getY2();
double endX = beginX;
double endY = beginY;
//the 8 richtingen van de octagon
switch(index){
case 0:
endY = beginY - lengthOfBullet;
break;
case 1:
endX = beginX + lengthOfBullet;
endY = beginY - lengthOfBullet;
break;
case 2:
endX = beginX + lengthOfBullet;
break;
case 3:
endX = beginX + lengthOfBullet;
endY = beginY + lengthOfBullet;
break;
case 4:
endY = beginY + lengthOfBullet;
break;
case 5:
endX = beginX - lengthOfBullet;
endY = beginY + lengthOfBullet;
break;
case 6:
endX = beginX - lengthOfBullet;
break;
case 7:
endX = beginX - lengthOfBullet;
endY = beginY - lengthOfBullet;
break;
}
bullet = new Line2D.Double(beginX, beginY, endX, endY);
}
@Override
public void draw(Graphics2D g2) {
g2.setPaint(c);
g2.draw(bullet);
}
@Override
public void update() {
double x1 = bullet.getX1();
double x2 = bullet.getX2();
double y1 = bullet.getY1();
double y2 = bullet.getY2();
double yDifference = y2 - y1;
double xDifference = x2 - x1;
if(yDifference < 0.0){
y1 -= speed;
y2 = y1-lengthOfBullet;
}else if(yDifference > 0.0){
y1 += speed;
y2 = y1+lengthOfBullet;
}
if(xDifference < 0.0){
x1 -= speed;
x2 = x1-lengthOfBullet;
}else if(xDifference > 0.0){
x1 += speed;
x2 = x1+lengthOfBullet;
}
bullet.setLine(x1, y1, x2, y2);
}
public Color getColor() {
return c;
}
public void setColor(Color c) {
this.c = c;
}
public Line2D getBullet() {
return bullet;
}
public void setBullet(Line2D bullet) {
this.bullet = bullet;
}
}
-99
View File
@@ -1,99 +0,0 @@
package model.drawObjects;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
public class Enemy extends Person{
private Color color;
private Ellipse2D.Double circle;
private Point2D beginPoint;
private Dimension size;
private double xSpeed,ySpeed;
/**
*
* @param path, the path the player is walking on.
* @param c, the color of the enemy
* @param size, the size of the enemy
* @param stepsToFinishTheMiddle, the speed to finish the middle octagon
*/
public Enemy(Line2D path,Color c,int size,double stepsToFinishTheMiddle) {
super(path.getX1()-size/2,path.getY1()-size/2);
beginPoint = new Point2D.Double(middlePoint.getX(),middlePoint.getY());
this.size = new Dimension(size,size);
color = c;
circle = new Ellipse2D.Double(middlePoint.getX(),middlePoint.getY(),this.size.width,this.size.height);
index = 0;
xSpeed = (path.getX2() - circle.getCenterX())/stepsToFinishTheMiddle;
ySpeed = (path.getY2() - circle.getCenterY())/stepsToFinishTheMiddle;
}
@Override
public void draw(Graphics2D g2) {
g2.setPaint(color);
g2.fill(circle);
}
private void moveTowardsPlayer()
{
double newX, newY;
newX = index*xSpeed+beginPoint.getX();
newY = index*ySpeed+beginPoint.getY();
index++;
middlePoint.setLocation(newX, newY);
circle.setFrame(middlePoint, size);
}
@Override
public void update() {
moveTowardsPlayer();
}
public Color getColor() {
return color;
}
public void setColor(Color color) {
this.color = color;
}
public Ellipse2D.Double getCircle() {
return circle;
}
public void setCircle(Ellipse2D.Double circle) {
this.circle = circle;
}
/**
* Deze methode kijkt of de enemy is geraakt door een bullet
* @param bullet, een kogel om te kijken of hij deze enemy heeft geraakt
* @return, true = raakt, false = mis
*/
public boolean bulletHitMe(Bullet bullet){
if(circle.getBounds2D().intersectsLine(bullet.getBullet())){
return true;
}
return false;
}
/**
* Hier kijk je of de bullet de juiste kleur heeft, om de enemy te vermoorden
* @param bullet, de kogel om te kije of hij de zelfde kleur heeft als deze enemy
* @return,true = zelfde kleur, false = andere kleur
*/
public boolean ColorHitMe(Bullet bullet){
if(this.color.equals(bullet.getColor())){
return true;
}
return false;
}
}
-13
View File
@@ -1,13 +0,0 @@
package model.drawObjects;
import java.awt.geom.Point2D;
public abstract class Person extends DrawObject {
protected Point2D middlePoint;
public Person(double x, double y) {
super();
middlePoint = new Point2D.Double(x, y);
}
}
+6 -3
View File
@@ -4,17 +4,20 @@ import image.Images;
import java.awt.Graphics2D;
import java.awt.geom.AffineTransform;
import java.awt.geom.Point2D;
import java.awt.image.BufferedImage;
public class Player extends Person {
public class Player extends DrawObject {
private BufferedImage img;
private AffineTransform transform;
private int lastindex;
private Point2D middlePoint;
public Player(int x, int y){
super(x,y);
img = Images.getImage(Images.ImageType.player2);
super();
img = Images.getImage(Images.ImageType.player2);
middlePoint = new Point2D.Double(x, y);
width = img.getWidth();
height = img.getHeight();
lastindex = -10;
+199
View File
@@ -0,0 +1,199 @@
package model.drawObjects.enemy;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import model.drawObjects.DrawObject;
public class Enemy extends DrawObject {
private int length,timeToClick = 5,currentTimeToClick;
private double speedX,speedY,lengthOf1Side;//lengthOf1Side wordt alleen gebruikt als de lijn een schuine lijn is.
public Line2D enemy;
private Color c;
private boolean clickable = false;
/**
*
* @param pathID
* @param lengthOfEnemy
* @param c
* @param beginPoint
* @param endPoint
* @param steptsToEndPoint
*/
public Enemy(int pathID,int lengthOfEnemy,Color c,double steptsToEndPoint,Point2D beginPoint,Point2D endPoint){
super();
this.length = lengthOfEnemy;
// System.out.println(this.length*this.length/2);
// System.out.println(Math.sqrt(Math.pow(this.length,2)/2));
lengthOf1Side = Math.sqrt(Math.pow(lengthOfEnemy,2)/2);
this.c = c;
this.index = pathID;
double beginX, beginY,endX = 0,endY = 0;
beginX = beginPoint.getX();
beginY = beginPoint.getY();
endX = beginX;
endY = beginY;
//the 8 richtingen van de octagon
switch(index){
case 0:
endY -= this.length;
break;
case 1:
endY -= lengthOf1Side;
endX += lengthOf1Side;
break;
case 2:
endX -= this.length;
break;
case 3:
endY += lengthOf1Side;
endX += lengthOf1Side;
break;
case 4:
endY += this.length;
break;
case 5:
endY += lengthOf1Side;
endX -= lengthOf1Side;
break;
case 6:
endX += this.length;
break;
case 7:
endY -= lengthOf1Side;
endX -= lengthOf1Side;
break;
}
enemy = new Line2D.Double(beginX, beginY, endX, endY);
//bereken de lengte van de enemy tot het einde van de lijn
double distanceX,distanceY;
distanceX = (enemy.getX1() - endPoint.getX());
distanceY = (enemy.getY1() - endPoint.getY());
//de afstand mag niet negatief zijn
if(distanceX < 0){
distanceX *= -1;
}
if(distanceY < 0){
distanceY *= -1;
}
// System.out.println("Index: "+index+"\tX afstand: "+distanceX+"\tY afstand: "+distanceY);
//snelheid = afstand /tijd
speedX = (distanceX /steptsToEndPoint);
speedY = (distanceY /steptsToEndPoint);
// System.out.println("Index: "+index+"\tX speed: "+speedX+"\tY speed: "+speedY);
}
@Override
public void draw(Graphics2D g2) {
g2.setPaint(c);
g2.draw(enemy);
}
@Override
public void update() {
if(clickable){
currentTimeToClick++;
}
double x1,x2,y1,y2;
x1 = enemy.getX1();
x2 = enemy.getX2();
y1 = enemy.getY1();
y2 = enemy.getY2();
switch(index){
case 0:
y1 += speedY;
y2 = y1 - length;
break;
case 1:
x1 -= speedX;
x2 = x1 + lengthOf1Side;
y1 += speedY;
y2 = y1 - lengthOf1Side;
break;
case 2:
x1 -= speedX;
x2 = x1 + length;
break;
case 3:
x1 -= speedX;
x2 = x1 + lengthOf1Side;
y1 -= speedY;
y2 = y1 + lengthOf1Side;
break;
case 4:
y1 -= speedY;
y2 = y1 + length;
break;
case 5:
x1 += speedX;
x2 = x1 - lengthOf1Side;
y1 -= speedY;
y2 = y1 + lengthOf1Side;
break;
case 6:
x1 += speedX;
x2 = x1 - length;
break;
case 7:
x1 += speedX;
x2 = x1 - lengthOf1Side;
y1 += speedY;
y2 = y1 - lengthOf1Side;
break;
}
enemy.setLine(x1, y1, x2, y2);
}
public Color getColor() {
return c;
}
public void setColor(Color c) {
this.c = c;
}
public Line2D getEnemy() {
return enemy;
}
public void setBullet(Line2D bullet) {
this.enemy = bullet;
}
public void clickable(){
clickable = true;
}
/**
* deze methode kijkt hoeveel frame je nog hebt om te klikken op het moment dat je bolletje in de hitzone zit
* @return
*/
public boolean finised(){
if(currentTimeToClick >= timeToClick){
return true;
}
return false;
}
public boolean isClickable(){
return clickable;
}
public int getTimeLeftToClick() {
return currentTimeToClick;
}
}
+17 -67
View File
@@ -1,62 +1,44 @@
package model.gameState;
import image.Images;
import image.Images.ImageType;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import model.objects.MenuButton;
import control.GameStateManager;
import control.button.Button;
import control.button.ButtonEvent;
import control.joystick.Joystick;
import control.joystick.JoystickEvent;
public class MenuState extends GameState {
private ArrayList<MenuButton> buttons;
private int selected;
int frame = 0;
int maxFrames = 2560;
int animationcounter;
public MenuState(GameStateManager gsm) {
public MenuState(GameStateManager gsm) {
super(gsm);
buttons = new ArrayList<MenuButton>();
buttons.add(new MenuButton(-600, 50,1.7,"Genre", 0, Color.green));
buttons.add(new MenuButton(-600, 150, 1.7, "Most played", 10, new Color(60,60,255)));
buttons.add(new MenuButton(-600, 250, 1.7, "Best played", 20, Color.red));
buttons.add(new MenuButton(-600, 350, 1.7, "Last played", 30, Color.yellow));
}
@Override
public void init() {
// TODO Auto-generated method stub
}
@Override
public void update() {
buttonInAnimation(animationcounter);
for(MenuButton b:buttons){
b.update();
}
frame++;
// TODO Auto-generated method stub
}
@Override
public void draw(Graphics2D g2) {
g2.drawImage(Images.getImage(ImageType.background), -640 -((frame * 4) % maxFrames), 0, 5120, 1024, null);
for(MenuButton b:buttons){
b.draw(g2);
}
g2.drawString("Press 0 to start the game", 1280/2, 1024/2);
}
@Override
public void buttonPressed(ButtonEvent e) {
switch(e.getButton().getButtonID()){
case 0:
gsm.next();
break;
}
}
@Override
public void buttonReleased(ButtonEvent e) {
@@ -64,40 +46,8 @@ public class MenuState extends GameState {
}
@Override
public void onJoystickMoved(JoystickEvent e) {
if(e.getJoystick().getPos() == Joystick.Position.DOWN){
selected++;
selected %= buttons.size();
for(int i = 0; i < buttons.size(); i++){
if(selected == i){
buttons.get(i).setSelected(true);
}else{
buttons.get(i).setSelected(false);
}
}
}else if(e.getJoystick().getPos() == Joystick.Position.UP){
selected--;
if(selected < 0) selected = buttons.size()-1;
for(int i = 0; i < buttons.size(); i++){
if(selected == i){
buttons.get(i).setSelected(true);
}else{
buttons.get(i).setSelected(false);
}
}
}
}
public void buttonInAnimation(int button){
if(button >= 0 && button < buttons.size() ){
buttons.get(button).setX(buttons.get(button).getX()+40);
if(buttons.get(button).getX() >= 320){
animationcounter++;
}
if(buttons.get(button).getX() >= -200){
buttonInAnimation(button+1);
System.out.println(buttons.get(button).getX());
}
}
// TODO Auto-generated method stub
}
}
+50 -95
View File
@@ -1,19 +1,21 @@
package model.gameState;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Stroke;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import model.GameModel;
import model.drawObjects.Bullet;
import model.drawObjects.Enemy;
import model.drawObjects.Player;
import model.drawObjects.enemy.Enemy;
import model.objects.InfoPanel;
import model.objects.PlayArea;
import control.GameStateManager;
@@ -26,26 +28,27 @@ public class PlayState extends GameState{
private PlayArea area;
private InfoPanel infoPanel;
private Player player;
private List<Enemy> enemys;
private List<Bullet> bullets;
private Iterator<Enemy> enemyIterator;
private Iterator<Bullet> bulletIterator;
private List<Enemy> enemys;
private Stroke stroke;
private Iterator<Enemy> enemyIterator;
public static int sizeOfEnemy = 40;
public static int currentScore = 0;
public static int lifePoints = 100;
public PlayState(GameStateManager gsm) {
super(gsm);
area = new PlayArea((int) borderRect.getX(),1024,1024,100);
area = new PlayArea(borderRect.getX(),1024,1024,150);
infoPanel = new InfoPanel(0, 0);
enemys = new ArrayList<Enemy>();
bullets =new ArrayList<Bullet>();
player = new Player(1280-1024+1024/2, 1024/2);
for(int i = 0; i < 8; i++){
Line2D line = area.getLine(i);
addEnemy(line, Color.RED, 200);
enemys = new ArrayList<Enemy>();
for(int index = 0; index < 2; index++){
Line2D path = area.paths.get(index);
addEnemy(index, GameModel.colors[index % 6], path.getP1(),path.getP2());
}
player = new Player(1280-1024+1024/2, 1024/2);
stroke = new BasicStroke(sizeOfEnemy,BasicStroke.CAP_ROUND,BasicStroke.JOIN_ROUND);
}
@Override
@@ -56,88 +59,40 @@ public class PlayState extends GameState{
@Override
public void update() {
player.update();
bulletIterator = bullets.iterator();
while(bulletIterator.hasNext()){
Bullet b = bulletIterator.next();
//als de bullet de border raakt verwijder hem, anders update je hem
if(!borderRect.intersectsLine(b.getBullet())){
bulletIterator.remove();
break;
}else{
b.update();
}
}
player.update();
enemyIterator = enemys.iterator();
while(enemyIterator.hasNext()){
while(enemyIterator.hasNext()){
Enemy e = enemyIterator.next();
e.update();
//als de enemy de octagon raakt verwijder hem
if(area.octagon.intersects(e.getCircle().getBounds2D())){
lifePoints -= 5;
if(lifePoints < 10){
lifePoints += 10; //Dit is voor te testen.
}
Rectangle2D hitArea = area.hitAreas[e.getIndex()];
if(e.finised()){
enemyIterator.remove();
}
if(hitArea.intersectsLine(e.enemy) && !e.isClickable()){
e.clickable();
}
//nu kijken of je de enemy raakt met een bullet
else{
bulletIterator = bullets.iterator();
if(e.isClickable()){
while(bulletIterator.hasNext()){
Bullet b = bulletIterator.next();
//kijkt of de enemy een bullet tegen komt, zoja verwijder de bullet, zoniet update de enemy.
if(e.bulletHitMe(b)){
bulletIterator.remove();
//kijkt of de bullet die de enemy heeft gehit, ook dezelfde kleur heeft als de enemy, zoja verwijder de enemy
if(e.ColorHitMe(b)){
currentScore += 1;
if(lifePoints < 100) {
lifePoints += 5;
}
enemyIterator.remove();
break;
}
}
}
}
// System.out.println(e.enemy.getP1().distance(hitArea.getCenterX(), hitArea.getCenterY()));
e.update();
}
infoPanel.updateIPanel();
}
while(enemys.size() < 8){
int index = (int)(Math.random()*8);
int color = (int)(Math.random()*GameModel.colors.length);
Line2D line = area.getLine(index);
addEnemy(line,GameModel.colors[color],200);
}
}
@Override
public void draw(Graphics2D g2) {
try{
public void draw(Graphics2D g2) {
try{
infoPanel.draw(g2);
g2.setClip(borderRect);
area.draw(g2);
area.draw(g2);
g2.setStroke(stroke);
if(enemys != null){
for(Enemy enemy : enemys){
enemy.draw(g2);
}
}
g2.setStroke(new BasicStroke(5));
for(Bullet b : bullets){
b.draw(g2);
}
}
if(player != null)
player.draw(g2);
@@ -148,10 +103,19 @@ public class PlayState extends GameState{
@Override
public void buttonPressed(ButtonEvent e) {
if(e.getButton().getButtonID() != 0){
addBullet(GameModel.colors[e.getButton().getButtonID()-1],player.getIndex());
}
public void buttonPressed(ButtonEvent e) {
enemyIterator = enemys.iterator();
while(enemyIterator.hasNext()){
Enemy enemy = enemyIterator.next();
if(enemy.isClickable()){
if(enemy.getIndex() == player.getIndex()){
if(enemy.getColor().equals(e.getButton().getColor())){
enemyIterator.remove();
currentScore += enemy.getTimeLeftToClick();
}
}
}
}
}
@Override
@@ -192,16 +156,7 @@ public class PlayState extends GameState{
}
}
public void addEnemy(Line2D path,Color c,double speed){
enemys.add(new Enemy(path,c,20,speed));
}
public void addBullet(Color c,int index){ ;
bullets.add(new Bullet(10, c, 10, index,area.paths.get(index)));
}
public void removeBullet(Bullet bullet){
bullets.remove(bullet);
}
public void addEnemy(int pathID,Color color,Point2D beginPoint,Point2D endPoint){
enemys.add(new Enemy(pathID,1,color,100,beginPoint, endPoint));
}
}
-91
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@@ -1,91 +0,0 @@
package model.gameState;
import image.Images;
import image.Images.ImageType;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import control.GameStateManager;
import control.button.ButtonEvent;
import control.joystick.JoystickEvent;
public class TitleState extends GameState {
BufferedImage pressStart = Images.getImage(ImageType.pressstart);
BufferedImage colorStrike = Images.getImage(ImageType.colorstrike);
BufferedImage background = Images.getImage(ImageType.background);
int index = 0;
int varx = 0;
int frame = 0;
int maxFrames = 2560;
public TitleState(GameStateManager gsm) {
super(gsm);
}
@Override
public void init() {
// TODO Auto-generated method stub
}
@Override
public void update() {
frame++;
}
@Override
public void draw(Graphics2D g2) {
g2.setColor(Color.WHITE);
g2.fillRect(0,0,1280,1024);
g2.translate(640, 512);
BufferedImage subImg2 = background.getSubimage(0, 0, 5120, 1024);
g2.drawImage(subImg2, -640 -((frame * 4) % maxFrames), -512, 5120, 1024, null);
//
// g2.setColor(Color.ORANGE);
// g2.fillRect( -25*5 -1, - 18*5 -1, 49*5 + 1, 26*5 + 1);
// g2.drawRect( -25*5 -3, - 18*5 -3, 49*5 + 4, 26*5 + 4);
int image_x = ((frame / 6) % 6) * 49;
BufferedImage subImg = pressStart.getSubimage(image_x, 0, 49, 26);
g2.drawImage(subImg, - 25*5, - 18*5, 49*5, 26*5, null);
g2.drawImage(colorStrike, -27*8 , -300, 54*8, 18*8, null);
Font textFont = new Font("OCR A Extended", Font.BOLD, 15);
g2.setFont(textFont);
g2.setColor(Color.WHITE);
g2.drawString("©2015 Team Hamtaro", - 18*5, 500);
}
@Override
public void buttonPressed(ButtonEvent e) {
switch(e.getButton().getButtonID()){
case 0:
gsm.next();
break;
}
}
@Override
public void buttonReleased(ButtonEvent e) {
}
@Override
public void onJoystickMoved(JoystickEvent e) {
// TODO Auto-generated method stub
}
}
-1
View File
@@ -34,7 +34,6 @@ public class InfoPanel {
}
public void draw(Graphics2D g2){
g2.setColor(Color.BLACK);
g2.fillRect(x, y, 256, 1024);
Font scoreFont = new Font("OCR A Extended", Font.BOLD, 30);
g2.setFont(scoreFont);
-136
View File
@@ -1,136 +0,0 @@
package model.objects;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.LinearGradientPaint;
import java.awt.Paint;
import java.awt.geom.GeneralPath;
import java.awt.geom.Point2D;
import java.util.ArrayList;
public class MenuButton {
private ArrayList<GeneralPath> buttonparts;
private GeneralPath border, line;
private ArrayList<Color> colors;
private Paint gradient;
private int x, y, rounding;
private double scalefactor;
private String text;
private boolean selected;
private int fadecounter;
public MenuButton(int x, int y, double scale, String text, int rounding, Color c0){
this.x = x;
this.y = y;
this.scalefactor = scale;
this.text = text;
this.rounding = rounding;
calculateButton();
colors = new ArrayList<Color>();
Color c1 = c0.darker();
Color c2 = c0.darker().darker();
Color c3 = c0.darker().darker().darker();
c1 = new Color((int)(c1.getRed()*0.8), (int)(c1.getGreen()*0.8),(int)(c1.getBlue()*0.8));
c2 = new Color((int)(c2.getRed()*0.8), (int)(c2.getGreen()*0.8),(int)(c2.getBlue()*0.8));
c3 = new Color((int)(c3.getRed()*0.8), (int)(c3.getGreen()*0.8),(int)(c3.getBlue()*0.8));
colors.add(c2);
colors.add(c3);
colors.add(c2);
colors.add(c0);
colors.add(c1);
colors.add(c0);
gradient = new LinearGradientPaint(
new Point2D.Double((-100)*scalefactor,(512)*scalefactor),
new Point2D.Double((600)*scalefactor,(512)*scalefactor),
new float[]{0.0f, 1.0f},
new Color[]{new Color(c1.getRed(), c1.getGreen(), c1.getBlue(), 10), c0});
}
public void calculateButton(){
buttonparts = new ArrayList<GeneralPath>();
buttonparts.add(arrayToGeneralpath(new int[][]{{449, 1}, {449, 68},{113, 103}, {106, 35}})); //background right
buttonparts.add(arrayToGeneralpath(new int[][]{{113, 103}, {106, 35},{70, 12+rounding}, {77, 88+rounding}})); //background middle
buttonparts.add(arrayToGeneralpath(new int[][]{{70, 12+rounding}, {77, 88+rounding},{4, 104+(int)(rounding*0.5)}, {-4, 32+(int)(rounding*0.5)}})); //background left
buttonparts.add(arrayToGeneralpath(new int[][]{{449, 15}, {449, 54},{118, 88}, {114, 48}})); //foreground right
buttonparts.add(arrayToGeneralpath(new int[][]{{118, 88}, {114, 48},{78, 25+rounding}, {82, 73+rounding}})); //foreground middle
buttonparts.add(arrayToGeneralpath(new int[][]{{78, 25+rounding}, {82, 73+rounding},{15, 88+(int)(rounding*0.5)}, {10, 43+(int)(rounding*0.5)}})); //foreground left
border = arrayToGeneralpath(new int[][]{{449,15}, {114,48},{78,25+rounding},{10,43+(int)(rounding*0.5)},{15,88+(int)(rounding*0.5)},{82,73+rounding},{118,88},{449,54}});
line = arrayToGeneralpath(new int[][]{{-11,55},{-40,60},{-38,78},{-358,170-rounding*3},{-358,174-rounding*3},{-37,87},{-35,102},{-5,95}});
}
public GeneralPath arrayToGeneralpath(int block[][]){
GeneralPath polyline = new GeneralPath(GeneralPath.WIND_EVEN_ODD, block.length);
polyline.moveTo ((block[0][0]+x)*scalefactor, (block[0][1]+y)*scalefactor);
for (int index = 1; index < block.length; index++) {
polyline.lineTo((block[index][0]+x)*scalefactor, (block[index][1]+y)*scalefactor);
};
polyline.closePath();
return polyline;
}
public void draw(Graphics2D g2d){
for(int i = 0; i < buttonparts.size(); i++){ //fill every part of the button with a specific color
g2d.setColor(colors.get(i));
g2d.fill((buttonparts.get(i)));
}
if(selected){
g2d.setStroke(new BasicStroke(4));
g2d.setColor(Color.BLACK);
g2d.draw(border);
}
g2d.setPaint(gradient);
g2d.fill(line);
//draw text
g2d.setColor(Color.BLACK);
Font textFont = new Font("OCR A Extended", Font.BOLD, (int)(30*scalefactor));
g2d.setFont(textFont);
g2d.translate((x+160)*scalefactor, (y+74)*scalefactor);
g2d.rotate(-0.1);
g2d.drawString(text, 0, 0);
g2d.rotate(0.1);
g2d.translate(-(x+160)*scalefactor, -(y+74)*scalefactor);
}
public void update(){
if(selected && fadecounter < 5){
x -= 8;
y -=8;
scalefactor += 0.04;
fadecounter++;
calculateButton();
}else if(!selected && fadecounter >0){
x += 8;
y += 8;
fadecounter--;
scalefactor -= 0.04;
calculateButton();
}
}
public void setSelected(boolean selected) {
this.selected = selected;
}
public void setX(int x){
this.x = x;
calculateButton();
}
public int getX() {
return x;
}
}
+66 -18
View File
@@ -2,48 +2,96 @@ package model.objects;
import java.awt.Graphics2D;
import java.awt.Polygon;
import java.awt.Shape;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.util.ArrayList;
import java.util.List;
import model.gameState.PlayState;
public class PlayArea {
public List<Line2D> paths;
public Polygon octagon;
private Polygon octagon,hitArea;
public Rectangle2D[] hitAreas; //de area voor elk path die de enemy moet raken
public PlayArea(int xToRight,int heightOfGameScreen,int widthOfGameScreen, int sizeOctagon) {
public PlayArea(double xToRight,double heightOfGameScreen,double widthOfGameScreen, int sizeOctagon) {
super();
paths = new ArrayList<Line2D>();
int middlePointX = widthOfGameScreen/2+xToRight;
int middlePointY = heightOfGameScreen/2;
paths = new ArrayList<Line2D>();
int amountOfAngles = 8;
double middlePointX = widthOfGameScreen/2+xToRight;
double middlePointY = heightOfGameScreen/2;
octagon = new Polygon();
for(int i = 0; i < amountOfAngles; i++){
octagon.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
(int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2))));
}
hitArea = new Polygon();
sizeOctagon += PlayState.sizeOfEnemy;
for(int i = 0; i < amountOfAngles; i++){
hitArea.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
(int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2))));
}
widthOfGameScreen += xToRight;
hitAreas = new Rectangle2D[amountOfAngles];
int newIndex;
Point2D beginPoint,endPoint;
for(int index = 0; index < hitAreas.length; index++){
//in het polygon staat de cooridinaten van de top niet als eerste in de array, maar op index 6.n
newIndex = (index+6+8)%8;
hitAreas[index] = new Rectangle2D.Double();
beginPoint = new Point2D.Double(octagon.xpoints[newIndex], octagon.ypoints[newIndex]);
endPoint = new Point2D.Double(hitArea.xpoints[newIndex], hitArea.ypoints[newIndex]);
hitAreas[index].setFrameFromDiagonal(beginPoint,endPoint);
}
Rectangle2D cr = null;//cr --> current rectangle
double size = hitAreas[1].getWidth();//dit is de grootte van een zijde als die van de oorspronklijke 0 was.
cr = hitAreas[0];
hitAreas[0].setFrame(cr.getX()-size/2, cr.getY()+1, size, cr.getHeight());
cr = hitAreas[2];
hitAreas[2].setFrame(cr.getX()-1, cr.getY()-size/2, cr.getWidth(), size);
cr = hitAreas[4];
hitAreas[4].setFrame(cr.getX()-size/2, cr.getY()-1, size, cr.getHeight());
cr = hitAreas[6];
hitAreas[6].setFrame(cr.getX()+1, cr.getY()-size/2, cr.getWidth(), size);
widthOfGameScreen += xToRight;
paths.add(new Line2D.Double(middlePointX,0 ,hitArea.xpoints[6],hitArea.ypoints[6]));//top
paths.add(new Line2D.Double(widthOfGameScreen,0 ,hitArea.xpoints[7],hitArea.ypoints[7]));//right -top
paths.add(new Line2D.Double(widthOfGameScreen,middlePointY ,hitArea.xpoints[0],hitArea.ypoints[0]));//right
paths.add(new Line2D.Double(widthOfGameScreen,heightOfGameScreen,hitArea.xpoints[1],hitArea.ypoints[1]));//right -down
paths.add(new Line2D.Double(middlePointX,heightOfGameScreen ,hitArea.xpoints[2],hitArea.ypoints[2]));//down
paths.add(new Line2D.Double(xToRight,heightOfGameScreen ,hitArea.xpoints[3],hitArea.ypoints[3]));//left -down
paths.add(new Line2D.Double(xToRight,middlePointY ,hitArea.xpoints[4],hitArea.ypoints[4]));//left
paths.add(new Line2D.Double(xToRight,0 ,hitArea.xpoints[5],hitArea.ypoints[5]));//left -top
paths.add(new Line2D.Double(middlePointX,0 ,octagon.xpoints[6],octagon.ypoints[6]));//top
paths.add(new Line2D.Double(widthOfGameScreen,0 ,octagon.xpoints[7],octagon.ypoints[7]));//right -top
paths.add(new Line2D.Double(widthOfGameScreen,middlePointY ,octagon.xpoints[0],octagon.ypoints[0]));//right
paths.add(new Line2D.Double(widthOfGameScreen,heightOfGameScreen,octagon.xpoints[1],octagon.ypoints[1]));//right -down
paths.add(new Line2D.Double(middlePointX,heightOfGameScreen ,octagon.xpoints[2],octagon.ypoints[2]));//down
paths.add(new Line2D.Double(xToRight,heightOfGameScreen ,octagon.xpoints[3],octagon.ypoints[3]));//left -down
paths.add(new Line2D.Double(xToRight,middlePointY ,octagon.xpoints[4],octagon.ypoints[4]));//left
paths.add(new Line2D.Double(xToRight,0 ,octagon.xpoints[5],octagon.ypoints[5]));//left -top
}
public void draw(Graphics2D g2){
for(Shape s : paths){
g2.draw(s);
Line2D current;
int index;
for(int i = 0; i < paths.size(); i++){
current = paths.get(i);
index = (i+14)%8;
g2.drawLine((int)current.getX1(), (int)current.getY1(), octagon.xpoints[index],octagon.ypoints[index]);
}
g2.draw(octagon);
g2.draw(hitArea);
// for(Rectangle2D hit : hitAreas){
// g2.fill(hit);
// }
}
public Line2D getLine(int index){