Files
Arcade/model/objects/InfoPanel.java
T
2015-06-02 09:59:26 +02:00

57 lines
1.2 KiB
Java

package model.objects;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics2D;
import model.gameState.PlayState;
public class InfoPanel {
private String totalHighscore = "XXXXXX";
private int lifePercent;
private int upgradeScore = 0;
private int x, y;
public InfoPanel(int x, int y){
this.x = x;
this.y = y;
updateIPanel();
}
public void updateIPanel() {
totalHighscore = "Score: " + PlayState.currentScore;
lifePercent =+ PlayState.lifePoints;
if(0 <= PlayState.currentScore && PlayState.currentScore <=100) {
upgradeScore = PlayState.currentScore;
}
if(PlayState.currentScore == 100) {
}
}
public void draw(Graphics2D g2){
g2.fillRect(x, y, 256, 1024);
Font scoreFont = new Font("OCR A Extended", Font.BOLD, 30);
g2.setFont(scoreFont);
g2.setColor(Color.ORANGE);
g2.drawString(totalHighscore, 25, 75);
g2.drawRect(25, 100, 200, 30);
g2.drawRect(25, 300, 200, 700);
g2.setColor(Color.GREEN);
g2.fillRect(25, 100, 2 * lifePercent, 30);
g2.setColor(Color.YELLOW);
g2.fillRect(25, 1000 - 7 * upgradeScore, 200, 0 + 7 * upgradeScore);
g2.setColor(Color.BLACK);
}
}