original game?

This commit is contained in:
Remco
2015-06-02 09:59:26 +02:00
parent d685ffc6ac
commit 3fc6c98ea5
21 changed files with 357 additions and 641 deletions
+50 -95
View File
@@ -1,19 +1,21 @@
package model.gameState;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Stroke;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import model.GameModel;
import model.drawObjects.Bullet;
import model.drawObjects.Enemy;
import model.drawObjects.Player;
import model.drawObjects.enemy.Enemy;
import model.objects.InfoPanel;
import model.objects.PlayArea;
import control.GameStateManager;
@@ -26,26 +28,27 @@ public class PlayState extends GameState{
private PlayArea area;
private InfoPanel infoPanel;
private Player player;
private List<Enemy> enemys;
private List<Bullet> bullets;
private Iterator<Enemy> enemyIterator;
private Iterator<Bullet> bulletIterator;
private List<Enemy> enemys;
private Stroke stroke;
private Iterator<Enemy> enemyIterator;
public static int sizeOfEnemy = 40;
public static int currentScore = 0;
public static int lifePoints = 100;
public PlayState(GameStateManager gsm) {
super(gsm);
area = new PlayArea((int) borderRect.getX(),1024,1024,100);
area = new PlayArea(borderRect.getX(),1024,1024,150);
infoPanel = new InfoPanel(0, 0);
enemys = new ArrayList<Enemy>();
bullets =new ArrayList<Bullet>();
player = new Player(1280-1024+1024/2, 1024/2);
for(int i = 0; i < 8; i++){
Line2D line = area.getLine(i);
addEnemy(line, Color.RED, 200);
enemys = new ArrayList<Enemy>();
for(int index = 0; index < 2; index++){
Line2D path = area.paths.get(index);
addEnemy(index, GameModel.colors[index % 6], path.getP1(),path.getP2());
}
player = new Player(1280-1024+1024/2, 1024/2);
stroke = new BasicStroke(sizeOfEnemy,BasicStroke.CAP_ROUND,BasicStroke.JOIN_ROUND);
}
@Override
@@ -56,88 +59,40 @@ public class PlayState extends GameState{
@Override
public void update() {
player.update();
bulletIterator = bullets.iterator();
while(bulletIterator.hasNext()){
Bullet b = bulletIterator.next();
//als de bullet de border raakt verwijder hem, anders update je hem
if(!borderRect.intersectsLine(b.getBullet())){
bulletIterator.remove();
break;
}else{
b.update();
}
}
player.update();
enemyIterator = enemys.iterator();
while(enemyIterator.hasNext()){
while(enemyIterator.hasNext()){
Enemy e = enemyIterator.next();
e.update();
//als de enemy de octagon raakt verwijder hem
if(area.octagon.intersects(e.getCircle().getBounds2D())){
lifePoints -= 5;
if(lifePoints < 10){
lifePoints += 10; //Dit is voor te testen.
}
Rectangle2D hitArea = area.hitAreas[e.getIndex()];
if(e.finised()){
enemyIterator.remove();
}
if(hitArea.intersectsLine(e.enemy) && !e.isClickable()){
e.clickable();
}
//nu kijken of je de enemy raakt met een bullet
else{
bulletIterator = bullets.iterator();
if(e.isClickable()){
while(bulletIterator.hasNext()){
Bullet b = bulletIterator.next();
//kijkt of de enemy een bullet tegen komt, zoja verwijder de bullet, zoniet update de enemy.
if(e.bulletHitMe(b)){
bulletIterator.remove();
//kijkt of de bullet die de enemy heeft gehit, ook dezelfde kleur heeft als de enemy, zoja verwijder de enemy
if(e.ColorHitMe(b)){
currentScore += 1;
if(lifePoints < 100) {
lifePoints += 5;
}
enemyIterator.remove();
break;
}
}
}
}
// System.out.println(e.enemy.getP1().distance(hitArea.getCenterX(), hitArea.getCenterY()));
e.update();
}
infoPanel.updateIPanel();
}
while(enemys.size() < 8){
int index = (int)(Math.random()*8);
int color = (int)(Math.random()*GameModel.colors.length);
Line2D line = area.getLine(index);
addEnemy(line,GameModel.colors[color],200);
}
}
@Override
public void draw(Graphics2D g2) {
try{
public void draw(Graphics2D g2) {
try{
infoPanel.draw(g2);
g2.setClip(borderRect);
area.draw(g2);
area.draw(g2);
g2.setStroke(stroke);
if(enemys != null){
for(Enemy enemy : enemys){
enemy.draw(g2);
}
}
g2.setStroke(new BasicStroke(5));
for(Bullet b : bullets){
b.draw(g2);
}
}
if(player != null)
player.draw(g2);
@@ -148,10 +103,19 @@ public class PlayState extends GameState{
@Override
public void buttonPressed(ButtonEvent e) {
if(e.getButton().getButtonID() != 0){
addBullet(GameModel.colors[e.getButton().getButtonID()-1],player.getIndex());
}
public void buttonPressed(ButtonEvent e) {
enemyIterator = enemys.iterator();
while(enemyIterator.hasNext()){
Enemy enemy = enemyIterator.next();
if(enemy.isClickable()){
if(enemy.getIndex() == player.getIndex()){
if(enemy.getColor().equals(e.getButton().getColor())){
enemyIterator.remove();
currentScore += enemy.getTimeLeftToClick();
}
}
}
}
}
@Override
@@ -192,16 +156,7 @@ public class PlayState extends GameState{
}
}
public void addEnemy(Line2D path,Color c,double speed){
enemys.add(new Enemy(path,c,20,speed));
}
public void addBullet(Color c,int index){ ;
bullets.add(new Bullet(10, c, 10, index,area.paths.get(index)));
}
public void removeBullet(Bullet bullet){
bullets.remove(bullet);
}
public void addEnemy(int pathID,Color color,Point2D beginPoint,Point2D endPoint){
enemys.add(new Enemy(pathID,1,color,100,beginPoint, endPoint));
}
}