- infopanel laat nu een tijdje je 'score change' zien, die na een bepaalde tijd vervaagd
- verbeteringen
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@@ -37,6 +37,8 @@ public class PlayState extends GameState {
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public static int sizeOfEnemy = 40;
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public static int currentScore = 0;
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public static int comboScore = 0;
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public static int lastScoreChange = 0;
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public static int sinceScoreChanged = 75;
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public static double lifePoints = 100;
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private int enemies_hit = 0;
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@@ -71,9 +73,7 @@ public class PlayState extends GameState {
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joystick_moved = 0;
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for(Path p : area.paths)
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{
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p.getEnemysInPath().clear();
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}
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for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
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Button b = ButtonHandler.getButton(i);
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@@ -108,28 +108,27 @@ public class PlayState extends GameState {
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endGame();
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oldProgress = progress;
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Enemy closedEnemy = null;
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player.update(factor);
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for (Path path : area.paths) {
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for (Path path : area.paths) {
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Iterator<Enemy> enemyIterator = path.getEnemysInPath().iterator();
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while (enemyIterator.hasNext()) {
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Enemy e = enemyIterator.next();
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if (e.getDistanceFromStart() > Enemy.distanceToOctagon + (sizeOfEnemy * 1.5)) {
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enemyIterator.remove();
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lifePoints -= 5;
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lastScoreChange = -5;
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sinceScoreChanged = 1;
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comboScore /= 2;
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enemies_missed++;
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}
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if(closedEnemy == null){
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if(closedEnemy == null)
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closedEnemy = e;
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}
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if((Enemy.distanceToOctagon-closedEnemy.getDistanceFromStart()) > (Enemy.distanceToOctagon-e.getDistanceFromStart())){
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if((Enemy.distanceToOctagon-closedEnemy.getDistanceFromStart()) > (Enemy.distanceToOctagon-e.getDistanceFromStart()))
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closedEnemy = e;
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}
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e.update(factor);
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}
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}
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@@ -139,27 +138,25 @@ public class PlayState extends GameState {
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infoPanel.updateIPanel();
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if(lifePoints <= 0)
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{
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endGame();
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}
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if(comboScore >= 100)
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{
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comboScore = 0;
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currentScore += 500;
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if(comboScore >= 100) {
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comboScore = 0;
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currentScore += 500;
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sinceScoreChanged = 1;
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lastScoreChange = 500;
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}
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area.count();
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if(closedEnemy == null){
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if(closedEnemy == null)
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area.pathPainted(-1, null);
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}else{
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else
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area.pathPainted(closedEnemy.getIndex(), closedEnemy.getColor());
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}
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}
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private void endGame() {
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if(sh.getProgress()/1000 > 5000)
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{
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if(sh.getProgress()/1000 > 5000) {
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sql.addPlaydata(sh.getCurrentSong(), sh.getCurrentSongInstance(), sh.getProgress()/1000, enemies_missed, enemies_hit, buttons_pressed, joystick_moved);
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sh.getCurrentSongInstance().played();
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}
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@@ -176,6 +173,7 @@ public class PlayState extends GameState {
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infoPanel.draw(g2);
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g2.setClip(borderRect);
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area.draw(g2);
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sinceScoreChanged++;
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for (Path p : area.paths) {
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if (p.getEnemysInPath() != null) {
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@@ -187,14 +185,13 @@ public class PlayState extends GameState {
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}
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}
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}
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if (player != null)
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player.draw(g2);
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} catch (Exception e) {
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}
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if(!Window.ON_RASP){
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int width,height;
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width = g2.getFontMetrics().stringWidth("");
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height = g2.getFontMetrics().getHeight();
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for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
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Ellipse2D oval = new Ellipse2D.Double(880+(50*i), 0, 50, 50);
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@@ -217,6 +214,8 @@ public class PlayState extends GameState {
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if (e.getButton().getColor().equals(enemy.getColor())) {
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currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
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comboScore += 5;
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lastScoreChange = 5;
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sinceScoreChanged = 1;
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lifePoints = Math.min(lifePoints+10, 100);
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area.setHitAreaColor(enemy.getColor());
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area.hit();
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@@ -235,15 +234,11 @@ public class PlayState extends GameState {
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if(notHit)
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{
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if(area.paths.get(player.getIndex()).getEnemysInPath().size() > 0)
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{
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lifePoints -= 1.5;
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}
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}
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if(e.getButton().getButtonID() == 0)
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{
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endGame();
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}
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else
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buttons_pressed++;
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}
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