Merge branch 'develop' of https://github.com/ProjectGroepA2/Arcade into develop

Conflicts:
	image/Images.java
This commit is contained in:
Bilel Bghiel
2015-06-19 19:46:35 +02:00
4 changed files with 12 additions and 3 deletions
+3 -2
View File
@@ -32,7 +32,7 @@ public class Images {
images.add(toCompatibleImage(ImageIO.read(Main.class.getResource("/image/aanwijzers4sho.png"))));
images.add(toCompatibleImage(ImageIO.read(Main.class.getResource("/image/kast.png"))));
images.add(toCompatibleImage(ImageIO.read(Main.class.getResource("/image/gameover.png"))));
images.add(toCompatibleImage(ImageIO.read(Main.class.getResource("/image/gameover.png"))));
images.add(toCompatibleImage(ImageIO.read(Main.class.getResource("/image/help.png"))));
} catch (IOException e) {
e.printStackTrace();
}
@@ -100,7 +100,8 @@ public class Images {
public static VolatileImage initVolatileImage(int width, int height, int opc){
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsConfiguration gc = ge.getDefaultScreenDevice().getDefaultConfiguration();
VolatileImage image = gc.createCompatibleVolatileImage(width, height, opc);
VolatileImage image = null;
image = gc.createCompatibleVolatileImage(width, height, opc);
int valid = image.validate(gc);
if (valid == VolatileImage.IMAGE_INCOMPATIBLE)
image = initVolatileImage(width, height, opc);
+7
View File
@@ -49,6 +49,13 @@ public class GameOverState extends GameState {
createBackground();
ButtonHandler.getButton(1).setColor(GameModel.colors[0]);
ButtonHandler.getButton(2).setColor(GameModel.colors[2]);
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
JoystickHandler.REPEAT = true;
uploaded = false;
}
+1
View File
@@ -30,6 +30,7 @@ import control.GameStateManager.State;
import control.button.ButtonEvent;
import control.button.ButtonHandler;
import control.joystick.Joystick;
import control.joystick.Joystick.Position;
import control.joystick.JoystickEvent;
import control.joystick.JoystickHandler;
import data.io.SQLConnector;
+1 -1
View File
@@ -158,7 +158,7 @@ public class PlayState extends GameState {
}
private void endGame() {
if(sh.getProgress()/1000 < 5000)
if(sh.getProgress()/1000 > 5000)
{
sql.addPlaydata(sh.getCurrentSong(), sh.getCurrentSongInstance(), sh.getProgress()/1000, enemies_missed, enemies_hit, buttons_pressed, joystick_moved);
sh.getCurrentSongInstance().played();