background verandert samen met het logo, test

This commit is contained in:
Daniel
2015-05-31 00:27:47 +02:00
parent 22f0824e1c
commit 4e0a94adeb
4 changed files with 26 additions and 13 deletions
+2 -1
View File
@@ -22,6 +22,7 @@ public class Images{
images.add(ImageIO.read(Main.class.getResource("/image/player2.png")));
images.add(ImageIO.read(Main.class.getResource("/image/pressstart.png")));
images.add(ImageIO.read(Main.class.getResource("/image/colorstrike.png")));
images.add(ImageIO.read(Main.class.getResource("/image/background.png")));
}catch(IOException e){
e.printStackTrace();
@@ -35,6 +36,6 @@ public class Images{
public enum ImageType
{
player,player2, pressstart, colorstrike
player,player2,pressstart,colorstrike,background
}
}
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+24 -12
View File
@@ -16,10 +16,11 @@ public class TitleState extends GameState {
BufferedImage pressStart = Images.getImage(ImageType.pressstart);
BufferedImage colorStrike = Images.getImage(ImageType.colorstrike);
BufferedImage background = Images.getImage(ImageType.background);
int index = 0;
int varx = 0;
int x,y,frame = 0,maxFrames = 5;
int x1,y1,x2,y2,x3,y3, frame = 0,maxFrames = 5;
public TitleState(GameStateManager gsm) {
super(gsm);
@@ -33,21 +34,30 @@ public class TitleState extends GameState {
@Override
public void update() {
if(frame == maxFrames-1){
x = (index % 6)*49;
y = 0;
x1 = -100*index;
y1 = 0;
x2 = (index % 6)*49;
y2 = 0;
index++;
index %= 6;
x3 = (index %6)*92;
y3 = 0;
index++;
index %= 6;
}
frame++;
frame %= (maxFrames);
frame++;
frame %= (maxFrames);
}
@Override
public void draw(Graphics2D g2) {
g2.setColor(Color.BLACK);
g2.fillRect(0, 0, 1280, 1024);
// g2.setColor(Color.BLACK);
// g2.fillRect(0, 0, 1280, 1024);
g2.drawImage(background, x1, y1, null);
g2.setColor(Color.ORANGE);
g2.fillRect(1280/2 -120, 1024/2 - 80, 225, 90);
@@ -55,11 +65,13 @@ public class TitleState extends GameState {
g2.translate(1280/2, 1024/2);
BufferedImage subImg = pressStart.getSubimage(x, y, 49, 26);
BufferedImage subImg = pressStart.getSubimage(x2, y2, 49, 26);
g2.drawImage(subImg, varx - 26*5, 0 - 20*5, 49*5, 26*5, null);
BufferedImage subImg2 = colorStrike;
g2.drawImage(subImg2, 0 -27*8 , 0 -300, 54*8, 18*8, null);
BufferedImage subImg2 = colorStrike.getSubimage(x3, y3, 92, 29);
// g2.drawImage(subImg2, 0 -27*8 , 0 -300, 54*8, 18*8, null);
// g2.drawImage(subImg2, 0 -27*8 , 0 -300, 92*8, 24*8, null);
g2.drawImage(subImg2, 0 -27*8 , 0 -300, 92*8, 29*8, null);
varx+=0;