Kleuren scrollen mee met het liedje

This commit is contained in:
Dofensmirtsz
2015-06-11 12:39:54 +02:00
parent e424faf0e6
commit 5d153d3a2c
2 changed files with 102 additions and 101 deletions
+77 -12
View File
@@ -39,6 +39,16 @@ public class MenuState extends GameState {
BufferedImage aanwijzers = Images.getImage(ImageType.aanwijzers);
int index = 0;
int kleurButton1 = 0;
int kleurButton2 = 1;
int kleurButton3 = 2;
int kleurButton4 = 3;
int kleurButton5 = 4;
public MenuState(GameStateManager gsm, SongHandler sh) {
super(gsm, sh);
buttons = new ArrayList<MenuButton>();
@@ -47,12 +57,12 @@ public class MenuState extends GameState {
startanimation = true;
subscreen = false;
buttons.add(new MenuButton(-600, 50,1.7, 0, Color.green, selectedToSong(selected-2) ));
buttons.add(new MenuButton(-600, 150, 1.7, 10, Color.BLUE, selectedToSong(selected-1)));
buttons.add(new MenuButton(-600, 250, 1.7, 20, Color.red, selectedToSong(selected)));
buttons.add(new MenuButton(-600, 350, 1.7, 30, Color.yellow,selectedToSong(selected+1)));
buttons.add(new MenuButton(-600, 450, 1.7, 30, Color.WHITE,selectedToSong(selected+2)));
buttons.get(2).setSelected(true);
// buttons.add(new MenuButton(400,150,GameModel.colors[kleurInt-2],selectedToSong(selected-2)));
// buttons.add(new MenuButton(400,250,GameModel.colors[kleurInt-1],selectedToSong(selected-1)));
// buttons.add(new MenuButton(400,350,GameModel.colors[kleurInt],selectedToSong(selected)));
// buttons.add(new MenuButton(400,450,GameModel.colors[kleurInt+1],selectedToSong(selected+1)));
// buttons.add(new MenuButton(400,550,GameModel.colors[kleurInt+2],selectedToSong(selected+2)));
// buttons.get(2).setSelected(true);
}
@Override
@@ -72,15 +82,14 @@ public class MenuState extends GameState {
}else{
previousScreen();
}
for(MenuButton b:buttons){
b.update();
}
if(selected != oldselected){
for(int i = 0; i < buttons.size(); i++){
buttons.get(i).setSong(selectedToSong(selected+(i-2)));
}
oldselected = selected;
buttons2.clear();
int instanceNr = 0;
for(int i = sh.getCurrentSong().getSongs().size(); i>0; i--){
@@ -90,15 +99,22 @@ public class MenuState extends GameState {
buttons2.add(new DifficultyButton(yPosDiffButton-instanceNr,si.getDifficulty(), GameModel.colors[i-1]));
instanceNr += 100;
}
}
index++;
}
@Override
public void draw(Graphics2D g2) {
buttons.clear();
buttons.add(new MenuButton(400,150,GameModel.colors[kleurButton1],selectedToSong(selected-2)));
buttons.add(new MenuButton(400,250,GameModel.colors[kleurButton2],selectedToSong(selected-1)));
buttons.add(new MenuButton(400,350,GameModel.colors[kleurButton3],selectedToSong(selected)));
buttons.add(new MenuButton(400,450,GameModel.colors[kleurButton4],selectedToSong(selected+1)));
buttons.add(new MenuButton(400,550,GameModel.colors[kleurButton5],selectedToSong(selected+2)));
buttons.get(2).setSelected(true);
g2.setColor(Color.BLACK);
Font textFont2 = new Font("OCR A Extended", Font.BOLD, 50);
g2.setFont(textFont2);
@@ -211,6 +227,7 @@ public class MenuState extends GameState {
if(difSelect > buttons2.size()-1){
difSelect = 0;
}
// System.out.println(difSelect);
}
@@ -222,8 +239,56 @@ public class MenuState extends GameState {
}else{ //Screen for selecting song
if(e.getJoystick().getPos() == Joystick.Position.DOWN){
selected++;
// if(kleurInt > GameModel.colors.length-1){
// kleurInt = 0;
// } else
// kleurInt++;
kleurButton1++;
kleurButton1 %= 6;
kleurButton2++;
kleurButton2 %= 6;
kleurButton3++;
kleurButton3 %= 6;
kleurButton4++;
kleurButton4 %= 6;
kleurButton5++;
kleurButton5 %= 6;
}else if(e.getJoystick().getPos() == Joystick.Position.UP){
selected--;
kleurButton1--;
if(kleurButton1 < 0){
kleurButton1 = 1;
}
kleurButton2--;
if(kleurButton2 < 0){
kleurButton2 = 1;
}
kleurButton3--;
if(kleurButton3 < 0){
kleurButton3 = 1;
}
kleurButton4--;
if(kleurButton4 < 0){
kleurButton4 = 1;
}
kleurButton5--;
if(kleurButton5 < 0){
kleurButton5 = 1;
}
}
sh.set(songs.indexOf(selectedToSong(selected)));
sh.play(true);
+25 -89
View File
@@ -4,123 +4,60 @@ import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.LinearGradientPaint;
import java.awt.Paint;
import java.awt.geom.GeneralPath;
import java.awt.geom.Point2D;
import java.util.ArrayList;
import model.GameModel;
import audio.Song;
public class MenuButton {
private ArrayList<GeneralPath> buttonparts;
private GeneralPath border, line;
private ArrayList<Color> colors;
private Paint gradient;
private int x, y, rounding;
private double scalefactor;
private int x, y;
private boolean selected;
private int fadecounter;
private Song song;
Color color;
public MenuButton(int x, int y, double scale, int rounding, Color c0, Song song){
public MenuButton(int x, int y, Color color, Song song){
this.x = x;
this.y = y;
this.scalefactor = scale;
this.rounding = rounding;
calculateButton();
this.color = color;
setSong(song);
colors = new ArrayList<Color>();
Color c1 = c0.darker();
Color c2 = c0.darker().darker();
Color c3 = c0.darker().darker().darker();
c1 = new Color((int)(c1.getRed()*0.8), (int)(c1.getGreen()*0.8),(int)(c1.getBlue()*0.8));
c2 = new Color((int)(c2.getRed()*0.8), (int)(c2.getGreen()*0.8),(int)(c2.getBlue()*0.8));
c3 = new Color((int)(c3.getRed()*0.8), (int)(c3.getGreen()*0.8),(int)(c3.getBlue()*0.8));
colors.add(c2);
colors.add(c3);
colors.add(c2);
colors.add(c0);
colors.add(c1);
colors.add(c0);
gradient = new LinearGradientPaint(
new Point2D.Double((-100)*scalefactor,(512)*scalefactor),
new Point2D.Double((600)*scalefactor,(512)*scalefactor),
new float[]{0.0f, 1.0f},
new Color[]{new Color(c1.getRed(), c1.getGreen(), c1.getBlue(), 10), c0});
}
public void calculateButton(){
buttonparts = new ArrayList<GeneralPath>();
buttonparts.add(arrayToGeneralpath(new int[][]{{449, 1}, {449, 68},{113, 103}, {106, 35}})); //background right
buttonparts.add(arrayToGeneralpath(new int[][]{{113, 103}, {106, 35},{70, 12+rounding}, {77, 88+rounding}})); //background middle
buttonparts.add(arrayToGeneralpath(new int[][]{{70, 12+rounding}, {77, 88+rounding},{4, 104+(int)(rounding*0.5)}, {-4, 32+(int)(rounding*0.5)}})); //background left
buttonparts.add(arrayToGeneralpath(new int[][]{{449, 15}, {449, 54},{118, 88}, {114, 48}})); //foreground right
buttonparts.add(arrayToGeneralpath(new int[][]{{118, 88}, {114, 48},{78, 25+rounding}, {82, 73+rounding}})); //foreground middle
buttonparts.add(arrayToGeneralpath(new int[][]{{78, 25+rounding}, {82, 73+rounding},{15, 88+(int)(rounding*0.5)}, {10, 43+(int)(rounding*0.5)}})); //foreground left
border = arrayToGeneralpath(new int[][]{{449,15}, {114,48},{78,25+rounding},{10,43+(int)(rounding*0.5)},{15,88+(int)(rounding*0.5)},{82,73+rounding},{118,88},{449,54}});
line = arrayToGeneralpath(new int[][]{{-11,55},{-40,60},{-38,78},{-358,170-rounding*3},{-358,174-rounding*3},{-37,87},{-35,102},{-5,95}});
}
public GeneralPath arrayToGeneralpath(int block[][]){
GeneralPath polyline = new GeneralPath(GeneralPath.WIND_EVEN_ODD, block.length);
polyline.moveTo ((block[0][0]+x)*scalefactor, (block[0][1]+y)*scalefactor);
for (int index = 1; index < block.length; index++) {
polyline.lineTo((block[index][0]+x)*scalefactor, (block[index][1]+y)*scalefactor);
};
polyline.closePath();
return polyline;
}
public void draw(Graphics2D g2d){
for(int i = 0; i < buttonparts.size(); i++){ //fill every part of the button with a specific color
g2d.setColor(colors.get(i));
g2d.fill((buttonparts.get(i)));
}
g2d.setColor(color);
g2d.fillRect(x,y,880,50);
if(selected){
g2d.setStroke(new BasicStroke(4));
g2d.setColor(Color.BLACK);
g2d.draw(border);
g2d.drawRect(x, y, 880, 50);
}
g2d.setPaint(gradient);
g2d.fill(line);
//draw text
g2d.setColor(Color.BLACK);
Font textFont = new Font("OCR A Extended", Font.BOLD, (int)(30*scalefactor));
Font textFont = new Font("OCR A Extended", Font.BOLD,60);
g2d.setFont(textFont);
g2d.translate((x+160)*scalefactor, (y+74)*scalefactor);
g2d.rotate(-0.1);
g2d.drawString(song.getTitle(), 0, 0);
g2d.rotate(0.1);
g2d.translate(-(x+160)*scalefactor, -(y+74)*scalefactor);
g2d.drawString(song.getTitle(), x+50, y+50);
}
public void update(){
if(selected && fadecounter < 5){
x += 8;
y -= 8;
scalefactor += 0.04;
fadecounter++;
calculateButton();
}else if(!selected && fadecounter >0){
x += 8;
y += 8;
fadecounter--;
scalefactor -= 0.04;
calculateButton();
}
}
// public void update(){
// if(selected && fadecounter < 5){
// x += 8;
// y -= 8;
// scalefactor += 0.04;
// fadecounter++;
// calculateButton();
// }else if(!selected && fadecounter >0){
// x += 8;
// y += 8;
// fadecounter--;
// scalefactor -= 0.04;
// calculateButton();
// }
// }
public void setSelected(boolean selected) {
this.selected = selected;
@@ -131,7 +68,6 @@ public class MenuButton {
}
public void setX(int x){
this.x = x;
calculateButton();
}
public int getX() {