Glowing hitArea if you hit the enemy

This commit is contained in:
Remco
2015-06-11 11:28:45 +02:00
parent 44cc0e38d5
commit 69bc3c2bee
2 changed files with 70 additions and 62 deletions
+3
View File
@@ -122,6 +122,7 @@ public class PlayState extends GameState {
}
infoPanel.updateIPanel();
area.count();
}
@Override
@@ -157,6 +158,8 @@ public class PlayState extends GameState {
currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
comboScore += 5;
lifePoints = Math.min(lifePoints+10, 100);
area.setHitAreaColor(enemy.getColor());
area.hit();
enemysInPath.remove();
notHit = false;
break;
+67 -62
View File
@@ -7,10 +7,8 @@ import java.awt.Graphics2D;
import java.awt.Polygon;
import java.awt.RenderingHints;
import java.awt.Transparency;
import java.awt.geom.GeneralPath;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.awt.image.BufferedImage;
import java.awt.image.VolatileImage;
import java.util.ArrayList;
import java.util.List;
@@ -21,82 +19,63 @@ import model.gameState.PlayState;
public class PlayArea {
public List<Path> paths;
private Polygon octagon,hitArea;
public Rectangle2D[] hitAreas; //de area voor elk path die de enemy moet raken
private Polygon innerHitAreaBorder,outsideHitAreaBorder;
private GeneralPath hitArea;
private Color hitAreaColor;
private VolatileImage background;
private boolean hit = false;
private int count = 0,maxCount = 100;
public PlayArea(double xToRight,double heightOfGameScreen,double widthOfGameScreen, int sizeOctagon) {
super();
paths = new ArrayList<Path>();
setHitAreaColor(Color.RED);
//make the polygons
int amountOfAngles = 8;
double middlePointX = widthOfGameScreen/2+xToRight;
double middlePointY = heightOfGameScreen/2;
octagon = new Polygon();
//the inner octagon
innerHitAreaBorder = new Polygon();
for(int i = 0; i < amountOfAngles; i++){
octagon.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
innerHitAreaBorder.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
(int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2))));
}
hitArea = new Polygon();
//the outside octagon
outsideHitAreaBorder = new Polygon();
sizeOctagon += PlayState.sizeOfEnemy;
for(int i = 0; i < amountOfAngles; i++){
hitArea.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
outsideHitAreaBorder.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
(int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2))));
}
hitAreas = new Rectangle2D[amountOfAngles];
int newIndex;
Point2D beginPoint,endPoint;
for(int index = 0; index < hitAreas.length; index++){
//in het polygon staat de cooridinaten van de top niet als eerste in de array, maar op index 6.n
newIndex = (index+6+8)%8;
hitAreas[index] = new Rectangle2D.Double();
beginPoint = new Point2D.Double(octagon.xpoints[newIndex], octagon.ypoints[newIndex]);
endPoint = new Point2D.Double(hitArea.xpoints[newIndex], hitArea.ypoints[newIndex]);
hitAreas[index].setFrameFromDiagonal(beginPoint,endPoint);
//hitArea the area where you must click the enemy
hitArea = new GeneralPath(GeneralPath.WIND_EVEN_ODD);
hitArea.moveTo(innerHitAreaBorder.xpoints[0], innerHitAreaBorder.ypoints[0]);
for(int i = 1; i < innerHitAreaBorder.npoints;i++){
hitArea.lineTo(innerHitAreaBorder.xpoints[i], innerHitAreaBorder.ypoints[i]);
}
hitArea.moveTo(outsideHitAreaBorder.xpoints[0], outsideHitAreaBorder.ypoints[0]);
for(int i = 1; i < innerHitAreaBorder.npoints;i++){
hitArea.lineTo(outsideHitAreaBorder.xpoints[i], outsideHitAreaBorder.ypoints[i]);
}
Rectangle2D cr = null;//cr --> current rectangle
double size = (hitAreas[1].getWidth() - 10)/2;//dit is de grootte van een zijde als die van de oorspronklijke 0 was.
cr = hitAreas[0];
hitAreas[0].setFrame(cr.getX()-size/2, cr.getY()+1, size, cr.getHeight());
cr = hitAreas[2];
hitAreas[2].setFrame(cr.getX()-1, cr.getY()-size/2, cr.getWidth(), size);
cr = hitAreas[4];
hitAreas[4].setFrame(cr.getX()-size/2, cr.getY()-1, size, cr.getHeight());
cr = hitAreas[6];
hitAreas[6].setFrame(cr.getX()+1, cr.getY()-size/2, cr.getWidth(), size);
widthOfGameScreen += xToRight;
// paths.add(new Path(middlePointX,0 ,hitArea.xpoints[6],hitArea.ypoints[6]));//top
// paths.add(new Path(widthOfGameScreen,0 ,hitArea.xpoints[7],hitArea.ypoints[7]));//right -top
// paths.add(new Path(widthOfGameScreen,middlePointY ,hitArea.xpoints[0],hitArea.ypoints[0]));//right
// paths.add(new Path(widthOfGameScreen,heightOfGameScreen,hitArea.xpoints[1],hitArea.ypoints[1]));//right -down
// paths.add(new Path(middlePointX,heightOfGameScreen ,hitArea.xpoints[2],hitArea.ypoints[2]));//down
// paths.add(new Path(xToRight,heightOfGameScreen ,hitArea.xpoints[3],hitArea.ypoints[3]));//left -down
// paths.add(new Path(xToRight,middlePointY ,hitArea.xpoints[4],hitArea.ypoints[4]));//left
// paths.add(new Path(xToRight,0 ,hitArea.xpoints[5],hitArea.ypoints[5]));//left -top
//make the paths
double angleX,angleY;
angleX = (Math.cos(Math.toRadians(45)))*Enemy.distanceToOctagon;
angleY = (Math.sin(Math.toRadians(45)))*Enemy.distanceToOctagon;
paths.add(new Path(hitArea.xpoints[6],hitArea.ypoints[6]-Enemy.distanceToOctagon ,hitArea.xpoints[6],hitArea.ypoints[6]));//top
paths.add(new Path(hitArea.xpoints[7] + angleX,hitArea.ypoints[7] - angleY ,hitArea.xpoints[7],hitArea.ypoints[7]));//right -top
paths.add(new Path(hitArea.xpoints[0]+Enemy.distanceToOctagon,hitArea.ypoints[0] ,hitArea.xpoints[0],hitArea.ypoints[0]));//right
paths.add(new Path(hitArea.xpoints[1]+angleX,hitArea.ypoints[1]+angleY ,hitArea.xpoints[1],hitArea.ypoints[1]));//right -down
paths.add(new Path(hitArea.xpoints[2],hitArea.ypoints[2]+Enemy.distanceToOctagon ,hitArea.xpoints[2],hitArea.ypoints[2]));//down
paths.add(new Path(hitArea.xpoints[3] - angleX,hitArea.ypoints[3] + angleY ,hitArea.xpoints[3],hitArea.ypoints[3]));//left -down
paths.add(new Path(hitArea.xpoints[4] - Enemy.distanceToOctagon,hitArea.ypoints[4] ,hitArea.xpoints[4],hitArea.ypoints[4]));//left
paths.add(new Path(hitArea.xpoints[5] - angleX,hitArea.ypoints[5] - angleY ,hitArea.xpoints[5],hitArea.ypoints[5]));//left -top
paths.add(new Path(outsideHitAreaBorder.xpoints[6],outsideHitAreaBorder.ypoints[6]-Enemy.distanceToOctagon ,outsideHitAreaBorder.xpoints[6],outsideHitAreaBorder.ypoints[6]));//top
paths.add(new Path(outsideHitAreaBorder.xpoints[7] + angleX,outsideHitAreaBorder.ypoints[7] - angleY ,outsideHitAreaBorder.xpoints[7],outsideHitAreaBorder.ypoints[7]));//right -top
paths.add(new Path(outsideHitAreaBorder.xpoints[0]+Enemy.distanceToOctagon,outsideHitAreaBorder.ypoints[0] ,outsideHitAreaBorder.xpoints[0],outsideHitAreaBorder.ypoints[0]));//right
paths.add(new Path(outsideHitAreaBorder.xpoints[1]+angleX,outsideHitAreaBorder.ypoints[1]+angleY ,outsideHitAreaBorder.xpoints[1],outsideHitAreaBorder.ypoints[1]));//right -down
paths.add(new Path(outsideHitAreaBorder.xpoints[2],outsideHitAreaBorder.ypoints[2]+Enemy.distanceToOctagon ,outsideHitAreaBorder.xpoints[2],outsideHitAreaBorder.ypoints[2]));//down
paths.add(new Path(outsideHitAreaBorder.xpoints[3] - angleX,outsideHitAreaBorder.ypoints[3] + angleY ,outsideHitAreaBorder.xpoints[3],outsideHitAreaBorder.ypoints[3]));//left -down
paths.add(new Path(outsideHitAreaBorder.xpoints[4] - Enemy.distanceToOctagon,outsideHitAreaBorder.ypoints[4] ,outsideHitAreaBorder.xpoints[4],outsideHitAreaBorder.ypoints[4]));//left
paths.add(new Path(outsideHitAreaBorder.xpoints[5] - angleX,outsideHitAreaBorder.ypoints[5] - angleY ,outsideHitAreaBorder.xpoints[5],outsideHitAreaBorder.ypoints[5]));//left -top
//drawing into buffer
@@ -104,22 +83,28 @@ public class PlayArea {
Graphics2D g2 = background.createGraphics();
RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setRenderingHints(rh);
Line2D current;
int index;
Line2D current;
g2.setColor(Color.BLACK);
for(int i = 0; i < paths.size(); i++){
current = paths.get(i);
index = (i+14)%8;
g2.drawLine((int)current.getX1(), (int)current.getY1(), octagon.xpoints[index],octagon.ypoints[index]);
current = paths.get(i);
g2.draw(current);
}
g2.draw(octagon);
g2.draw(hitArea);
g2.draw(innerHitAreaBorder);
g2.draw(outsideHitAreaBorder);
g2.dispose();
background.createGraphics();
}
public void draw(Graphics2D g2){
public void draw(Graphics2D g2){
g2.drawImage(background, 0, 0, 1280, 1024, null);
if(hit){
g2.setColor(hitAreaColor);
g2.fill(hitArea);
}
if(count == maxCount){
hit = false;
}
}
public Line2D getLine(int index){
@@ -131,4 +116,24 @@ public class PlayArea {
}
return paths.get(index);
}
public void setHitAreaColor(Color color) {
hitAreaColor = color;
count = 0;
}
public void hit(){
hit = true;
}
public void count(){
if(hit){
count += 3;
if(count > maxCount){
count = maxCount;
}
hitAreaColor = new Color(hitAreaColor.getRed(),hitAreaColor.getGreen(),hitAreaColor.getBlue(),255-(255*count)/maxCount);
}
}
}