game logic updated

This commit is contained in:
Remco
2015-06-02 14:08:53 +02:00
parent ab827600b1
commit 6a356982a6
5 changed files with 71 additions and 52 deletions
+1 -1
View File
@@ -10,7 +10,7 @@ import model.drawObjects.DrawObject;
public class Enemy extends DrawObject {
private int length,timeToClick = 5,currentTimeToClick;
private int length,timeToClick = 10,currentTimeToClick;
private double speedX,speedY,lengthOf1Side;//lengthOf1Side wordt alleen gebruikt als de lijn een schuine lijn is.
public Line2D enemy;
private Color c;
+29 -38
View File
@@ -6,19 +6,15 @@ import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Stroke;
import java.awt.geom.Area;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import model.GameModel;
import model.SongHandler;
import model.drawObjects.Player;
import model.drawObjects.enemy.Enemy;
import model.objects.InfoPanel;
import model.objects.Path;
import model.objects.PlayArea;
import control.GameStateManager;
import control.button.ButtonEvent;
@@ -29,10 +25,8 @@ public class PlayState extends GameState{
public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
private PlayArea area;
private InfoPanel infoPanel;
private Player player;
private List<Enemy> enemys;
private Stroke stroke;
private Iterator<Enemy> enemyIterator;
private Player player;
private Stroke stroke;
public static int sizeOfEnemy = 40;
public static int currentScore = 0;
@@ -40,12 +34,10 @@ public class PlayState extends GameState{
public PlayState(GameStateManager gsm, SongHandler sh) {
super(gsm,sh);
infoPanel = new InfoPanel(0, 0);
enemys = new ArrayList<Enemy>();
infoPanel = new InfoPanel(0, 0);
area = new PlayArea(256, 1024, 1024, 100);
for(int index = 0; index < 2; index++){
Line2D path = area.paths.get(index);
addEnemy(index, GameModel.colors[index % 6], path.getP1(),path.getP2());
for(int index = 0; index < 8; index++){
addEnemy(index, GameModel.colors[index % 6]);
}
player = new Player(1280-1024+1024/2, 1024/2);
@@ -61,6 +53,7 @@ public class PlayState extends GameState{
@Override
public void update() {
player.update();
for(Path path : area.paths){
enemyIterator = enemys.iterator();
while(enemyIterator.hasNext()){
Enemy e = enemyIterator.next();
@@ -71,13 +64,10 @@ public class PlayState extends GameState{
if(hitArea.intersectsLine(e.enemy) && !e.isClickable()){
e.clickable();
}
if(e.isClickable()){
e.update();
}
// System.out.println(e.enemy.getP1().distance(hitArea.getCenterX(), hitArea.getCenterY()));
e.update();
}
infoPanel.updateIPanel();
}
infoPanel.updateIPanel();
}
@@ -89,11 +79,13 @@ public class PlayState extends GameState{
area.draw(g2);
g2.setStroke(stroke);
if(enemys != null){
for(Enemy enemy : enemys){
enemy.draw(g2);
}
}
for(Path p : area.paths){
if(p.getEnemysInPath() != null){
for(Enemy enemy : p.getEnemysInPath()){
enemy.draw(g2);
}
}
}
if(player != null)
player.draw(g2);
@@ -105,18 +97,15 @@ public class PlayState extends GameState{
@Override
public void buttonPressed(ButtonEvent e) {
enemyIterator = enemys.iterator();
while(enemyIterator.hasNext()){
Enemy enemy = enemyIterator.next();
if(enemy.isClickable()){
if(enemy.getIndex() == player.getIndex()){
if(enemy.getColor().equals(e.getButton().getColor())){
enemyIterator.remove();
currentScore += enemy.getTimeLeftToClick();
}
}
// int index = player.getIndex();
Path currentPath = area.paths.get(player.getIndex());
Enemy ce = currentPath.getEnemysInPath().getFirst();
if(ce.isClickable()){
if(ce.getColor().equals(e.getButton().getColor())){
currentScore += ce.getTimeLeftToClick();
currentPath.getEnemysInPath().remove(ce);
}
}
}
}
@Override
@@ -157,7 +146,9 @@ public class PlayState extends GameState{
}
}
public void addEnemy(int pathID,Color color,Point2D beginPoint,Point2D endPoint){
enemys.add(new Enemy(pathID,1,color,100,beginPoint, endPoint));
public void addEnemy(int pathID,Color color){
Path path = area.paths.get(pathID);
Enemy e = new Enemy(pathID,1,color,100,path.getP1(),path.getP2());
path.getEnemysInPath().addLast(e);
}
}
+28
View File
@@ -0,0 +1,28 @@
package model.objects;
import java.awt.geom.Line2D;
import java.util.ArrayDeque;
import model.drawObjects.enemy.Enemy;
public class Path extends Line2D.Double {
/**
*
*/
private static final long serialVersionUID = -4209367336660836698L;
private ArrayDeque<Enemy> enemysInPath;
public Path(double x1, double y1, double x2, double y2) {
super(x1,y1,x2,y2);
enemysInPath = new ArrayDeque<Enemy>();
}
public ArrayDeque<Enemy> getEnemysInPath() {
return enemysInPath;
}
public void setEnemysInPath(ArrayDeque<Enemy> enemysInPath) {
this.enemysInPath = enemysInPath;
}
}
+11 -11
View File
@@ -12,13 +12,13 @@ import model.gameState.PlayState;
public class PlayArea {
public List<Line2D> paths;
public List<Path> paths;
private Polygon octagon,hitArea;
public Rectangle2D[] hitAreas; //de area voor elk path die de enemy moet raken
public PlayArea(double xToRight,double heightOfGameScreen,double widthOfGameScreen, int sizeOctagon) {
super();
paths = new ArrayList<Line2D>();
paths = new ArrayList<Path>();
int amountOfAngles = 8;
double middlePointX = widthOfGameScreen/2+xToRight;
@@ -51,7 +51,7 @@ public class PlayArea {
Rectangle2D cr = null;//cr --> current rectangle
double size = hitAreas[1].getWidth();//dit is de grootte van een zijde als die van de oorspronklijke 0 was.
double size = (hitAreas[1].getWidth() - 10)/2;//dit is de grootte van een zijde als die van de oorspronklijke 0 was.
cr = hitAreas[0];
hitAreas[0].setFrame(cr.getX()-size/2, cr.getY()+1, size, cr.getHeight());
@@ -67,14 +67,14 @@ public class PlayArea {
widthOfGameScreen += xToRight;
paths.add(new Line2D.Double(middlePointX,0 ,hitArea.xpoints[6],hitArea.ypoints[6]));//top
paths.add(new Line2D.Double(widthOfGameScreen,0 ,hitArea.xpoints[7],hitArea.ypoints[7]));//right -top
paths.add(new Line2D.Double(widthOfGameScreen,middlePointY ,hitArea.xpoints[0],hitArea.ypoints[0]));//right
paths.add(new Line2D.Double(widthOfGameScreen,heightOfGameScreen,hitArea.xpoints[1],hitArea.ypoints[1]));//right -down
paths.add(new Line2D.Double(middlePointX,heightOfGameScreen ,hitArea.xpoints[2],hitArea.ypoints[2]));//down
paths.add(new Line2D.Double(xToRight,heightOfGameScreen ,hitArea.xpoints[3],hitArea.ypoints[3]));//left -down
paths.add(new Line2D.Double(xToRight,middlePointY ,hitArea.xpoints[4],hitArea.ypoints[4]));//left
paths.add(new Line2D.Double(xToRight,0 ,hitArea.xpoints[5],hitArea.ypoints[5]));//left -top
paths.add(new Path(middlePointX,0 ,hitArea.xpoints[6],hitArea.ypoints[6]));//top
paths.add(new Path(widthOfGameScreen,0 ,hitArea.xpoints[7],hitArea.ypoints[7]));//right -top
paths.add(new Path(widthOfGameScreen,middlePointY ,hitArea.xpoints[0],hitArea.ypoints[0]));//right
paths.add(new Path(widthOfGameScreen,heightOfGameScreen,hitArea.xpoints[1],hitArea.ypoints[1]));//right -down
paths.add(new Path(middlePointX,heightOfGameScreen ,hitArea.xpoints[2],hitArea.ypoints[2]));//down
paths.add(new Path(xToRight,heightOfGameScreen ,hitArea.xpoints[3],hitArea.ypoints[3]));//left -down
paths.add(new Path(xToRight,middlePointY ,hitArea.xpoints[4],hitArea.ypoints[4]));//left
paths.add(new Path(xToRight,0 ,hitArea.xpoints[5],hitArea.ypoints[5]));//left -top
}