game logic updated
This commit is contained in:
@@ -0,0 +1,28 @@
|
||||
package model.objects;
|
||||
|
||||
import java.awt.geom.Line2D;
|
||||
import java.util.ArrayDeque;
|
||||
|
||||
import model.drawObjects.enemy.Enemy;
|
||||
|
||||
public class Path extends Line2D.Double {
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
private static final long serialVersionUID = -4209367336660836698L;
|
||||
private ArrayDeque<Enemy> enemysInPath;
|
||||
|
||||
public Path(double x1, double y1, double x2, double y2) {
|
||||
super(x1,y1,x2,y2);
|
||||
enemysInPath = new ArrayDeque<Enemy>();
|
||||
}
|
||||
|
||||
public ArrayDeque<Enemy> getEnemysInPath() {
|
||||
return enemysInPath;
|
||||
}
|
||||
|
||||
public void setEnemysInPath(ArrayDeque<Enemy> enemysInPath) {
|
||||
this.enemysInPath = enemysInPath;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user