Highscore + highscore bar added + life bar
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@@ -12,14 +12,14 @@ import control.button.ButtonHandler;
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public class GameModel implements ActionListener{
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private GameView view;
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private Timer update;
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public static Color[] colors = {Color.MAGENTA,Color.RED,Color.GREEN,Color.YELLOW,Color.CYAN,Color.BLUE};
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public static Color[] colors = {Color.MAGENTA,Color.RED,Color.GREEN,Color.YELLOW,Color.CYAN,Color.WHITE};
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private GameStateManager gsm;
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public GameModel(GameView view,GameStateManager gsm)
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public GameModel(GameStateManager gsm)
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{
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this.view = view;
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this.gsm = gsm;
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update = new Timer(1000/30, this);
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update.start();
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@@ -7,7 +7,6 @@ import java.awt.Graphics2D;
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import java.awt.geom.Line2D;
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import java.awt.geom.Rectangle2D;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Iterator;
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import java.util.List;
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@@ -44,7 +43,7 @@ public class PlayState extends GameState{
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player = new Player(1280-1024+1024/2, 1024/2);
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for(int i = 0; i < 8; i++){
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Line2D line = area.getLine(i);
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addEnemy(line, Color.BLUE, 200);
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addEnemy(line, Color.RED, 200);
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}
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}
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@@ -100,7 +99,7 @@ public class PlayState extends GameState{
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//kijkt of de bullet die de enemy heeft gehit, ook dezelfde kleur heeft als de enemy, zoja verwijder de enemy
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if(e.ColorHitMe(b)){
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currentScore += 100;
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currentScore += 1;
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if(lifePoints < 100) {
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lifePoints += 5;
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}
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@@ -8,8 +8,9 @@ import model.gameState.PlayState;
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public class InfoPanel {
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public String totalHighscore = "XXXXXX";
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private String totalLifePoints = "";
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private String totalHighscore = "XXXXXX";
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private int lifePercent;
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private int upgradeScore = 0;
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private int x, y;
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public InfoPanel(int x, int y){
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@@ -20,7 +21,16 @@ public class InfoPanel {
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public void updateIPanel() {
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totalHighscore = "Score: " + PlayState.currentScore;
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totalLifePoints = "Hp: " + PlayState.lifePoints;
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lifePercent =+ PlayState.lifePoints;
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if(0 <= PlayState.currentScore && PlayState.currentScore <=100) {
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upgradeScore = PlayState.currentScore;
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}
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if(PlayState.currentScore == 100) {
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}
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}
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public void draw(Graphics2D g2){
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@@ -28,9 +38,18 @@ public class InfoPanel {
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Font scoreFont = new Font("OCR A Extended", Font.BOLD, 30);
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g2.setFont(scoreFont);
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g2.setColor(Color.ORANGE);
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g2.drawString(totalHighscore, 25, 150);
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g2.drawString(totalLifePoints, 25, 190);
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g2.drawString(totalHighscore, 25, 75);
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g2.drawRect(25, 100, 200, 30);
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g2.drawRect(25, 300, 200, 700);
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g2.setColor(Color.GREEN);
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g2.fillRect(25, 100, 2 * lifePercent, 30);
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g2.setColor(Color.YELLOW);
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g2.fillRect(25, 1000 - 7 * upgradeScore, 200, 0 + 7 * upgradeScore);
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g2.setColor(Color.BLACK);
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}
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