- Bugs en verbeteringen
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@@ -8,12 +8,16 @@ import java.awt.geom.Point2D;
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import java.io.IOException;
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/**
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* Created by Bilel on 4-6-2015.
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*
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* CoinAnimation klasse: Weergeeft een balletje (resembleerd een muntje) dat omlaag valt.
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* Je hoeft alleen achter elkaar de paint(Graphics2D) methode aan te roepen, deze roep automatisch een 'reposition' aan,
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* waardoor je het balletje alleen snel achter elkaar hoeft te repainten.
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*/
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*
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* * Init (startX, startY): Punt waar de animatie begint met vallen
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*
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* start(): aanroepen om te starten
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* *
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* *
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**/
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public class CoinAnimation extends DrawObject {
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private Ellipse2D coinShape;
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@@ -33,26 +37,20 @@ public class CoinAnimation extends DrawObject {
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}
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public void draw(Graphics2D g2) {
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update(timerLoops); // UPDATE
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g2.setColor(new Color(255, 255, 0)); // GEEL
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g2.draw(coinShape); // MUNTJE TEKENEN
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g2.fill(coinShape);
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System.out.println("ok");
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}
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// Wordt na elke paint aangeroepen
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public void update(float factor) {
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// Alleen tekenen wanner de animatie ingesteld is om te tekenen (zie: areWeDoneYet()), anders doei.
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if (areWeDoneYet()) {
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System.out.println("Call initCoin(int startX, startY) first!");
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return;
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}
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// Coin omlaag verschuiven doordat Y * loops omlaag gaat.
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// Per frame verschuift het balletje delta 10 op Y-as.
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try {
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coinShape.setFrame(coinSetPoint.getX(), coinSetPoint.getY() + (1000 - 35 * PlayState.comboMulitplier) / 20 * timerLoops,
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coinShape.setFrame(coinSetPoint.getX(), coinSetPoint.getY() + (1000 - 35 * PlayState.comboMulitplier) / 25 * timerLoops,
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coinShape.getWidth(), coinShape.getHeight());
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} catch (ArithmeticException a) { a.printStackTrace(); }
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@@ -61,7 +59,7 @@ public class CoinAnimation extends DrawObject {
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// Zijn we al begonnen/klaar?
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public boolean areWeDoneYet() {
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if (timerLoops > 19 || timerLoops == 0) {
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if (timerLoops > 24 || timerLoops == 0) {
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timerLoops = 0;
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return true;
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}
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@@ -69,6 +67,6 @@ public class CoinAnimation extends DrawObject {
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}
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// Zitten we in de laatste loop?
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public boolean isLastLoop() { return (timerLoops == 49) ? true : false; }
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public boolean isLastLoop() { return (timerLoops == 24) ? true : false; }
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}
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@@ -8,20 +8,17 @@ import java.util.HashMap;
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import java.util.LinkedHashMap;
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import java.util.LinkedList;
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/**
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* Created by Bilel on 20-6-2015.
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*/
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public class PointAnimation extends DrawObject {
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LinkedList<Point2D.Double> puntenPos = new LinkedList<>();
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LinkedList<Integer> puntenGain = new LinkedList<>();
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LinkedList<Integer> iterations = new LinkedList<>();
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LinkedList<Point2D.Double> puntenPos = new LinkedList<>();
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LinkedList<Integer> puntenGain = new LinkedList<>();
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LinkedList<Integer> iterations = new LinkedList<>();
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public PointAnimation() { }
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public void enemyDied(Point2D.Double p) {
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puntenPos.add(new Point2D.Double(p.getX(), p.getY()));
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puntenGain.add(new Integer(PlayState.lastScoreChange));
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puntenGain.add(PlayState.lastScoreChange);
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iterations.add(0);
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}
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@@ -18,8 +18,6 @@ public abstract class GameState {
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this.gsm = gsm;
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this.sh = sh;
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this.sql = sql;
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int kleurButton1 = 0;
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}
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public abstract void init();
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@@ -37,7 +37,7 @@ public class PlayState extends GameState {
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public static int sizeOfEnemy = 40;
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public static int currentScore = 0;
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public static int comboMulitplier = 1;
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public static int comboMulitplier = 0;
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public static int lastScoreChange = 0;
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public static int sinceScoreChanged = 75;
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public static double lifePoints = 100;
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@@ -120,7 +120,7 @@ public class PlayState extends GameState {
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lastScoreChange = -5;
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lifePoints -= lastScoreChange;
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sinceScoreChanged = 1;
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comboMulitplier = 1;
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comboMulitplier = 0;
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enemies_missed++;
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}
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if(closedEnemy == null)
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@@ -133,15 +133,13 @@ public class PlayState extends GameState {
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}
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lifePoints -= 0.002 * factor;
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infoPanel.updateIPanel();
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if(lifePoints <= 0) { // STERF!
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currentScore = 0; comboMulitplier = 0; endGame();
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}
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if(lifePoints <= 0) // STERF!
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endGame();
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if(comboMulitplier >= 20) { // '20' hit streak voor bonuspunten
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comboMulitplier = 1;
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comboMulitplier = 0;
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sinceScoreChanged = 1;
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lastScoreChange = 500;
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currentScore += lastScoreChange;
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@@ -160,6 +158,8 @@ public class PlayState extends GameState {
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sql.addPlaydata(sh.getCurrentSong(), sh.getCurrentSongInstance(), sh.getProgress()/1000, enemies_missed, enemies_hit, buttons_pressed, joystick_moved);
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sh.getCurrentSongInstance().played();
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}
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comboMulitplier = 0;
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if(currentScore == 0)
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gsm.setState(State.MENU_STATE);
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@@ -212,9 +212,9 @@ public class PlayState extends GameState {
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Enemy enemy = enemysInPath.next();
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if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon + sizeOfEnemy) {
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if (e.getButton().getColor().equals(enemy.getColor())) {
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comboMulitplier++;
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lastScoreChange = 5 * comboMulitplier;
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currentScore += lastScoreChange;
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comboMulitplier++;
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sinceScoreChanged = 1;
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area.enemyDied((Point2D.Double) enemy.getEnemy().getP1());
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lifePoints = Math.min(lifePoints+10, 100);
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@@ -34,9 +34,9 @@ public class TitleState extends GameState {
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private int index = 0,
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varx = 0,
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frame,
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indexKast = 0,
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xKast = 0;
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xKast = 0,
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frame;
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public TitleState(GameStateManager gsm, SongHandler sh, SQLConnector sql){
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super(gsm, sh, sql);
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@@ -19,7 +19,7 @@ public class InfoPanel {
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private SongHandler sh;
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private String time;
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private int tempComboScore;
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private int tempComboMulitplier;
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private CoinAnimation coinAnimation = new CoinAnimation(125, 300);
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@@ -89,16 +89,16 @@ public class InfoPanel {
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coinAnimation.draw(g2);
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// Score pas updaten wanneer coin in zijn laatste draw loop zit
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if (coinAnimation.isLastLoop())
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tempComboScore = PlayState.currentScore;
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tempComboMulitplier = PlayState.comboMulitplier;
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} else
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tempComboScore = PlayState.currentScore;
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tempComboMulitplier = PlayState.comboMulitplier;
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g2.drawString(sh.getCurrentSongInstance().getDifficulty(), 25, 230);
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g2.drawString(sh.getCurrentSong().getAuthor(), 25, 260);
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g2.drawString(time, 25, 290);
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g2.setColor(Color.YELLOW);
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g2.fillRect(25, (int)(1000 - PlayState.comboMulitplier * 35), 200, 35 * ((int)PlayState.comboMulitplier));
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g2.fillRect(25, 1000 - tempComboMulitplier * 35, 200, 35 * tempComboMulitplier);
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g2.dispose();
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infoPanel.createGraphics();
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}
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@@ -121,7 +121,6 @@ public class PlayArea {
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return paths.get(index);
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}
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public void setHitAreaColor(Color color) {
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hitAreaColor = color;
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