- Bugs en verbeteringen

This commit is contained in:
Bilel Bghiel
2015-06-21 01:59:22 +02:00
parent db68f35835
commit 93e4cb3d6e
7 changed files with 30 additions and 38 deletions
+11 -13
View File
@@ -8,12 +8,16 @@ import java.awt.geom.Point2D;
import java.io.IOException;
/**
* Created by Bilel on 4-6-2015.
*
* CoinAnimation klasse: Weergeeft een balletje (resembleerd een muntje) dat omlaag valt.
* Je hoeft alleen achter elkaar de paint(Graphics2D) methode aan te roepen, deze roep automatisch een 'reposition' aan,
* waardoor je het balletje alleen snel achter elkaar hoeft te repainten.
*/
*
* * Init (startX, startY): Punt waar de animatie begint met vallen
*
* start(): aanroepen om te starten
* *
* *
**/
public class CoinAnimation extends DrawObject {
private Ellipse2D coinShape;
@@ -33,26 +37,20 @@ public class CoinAnimation extends DrawObject {
}
public void draw(Graphics2D g2) {
update(timerLoops); // UPDATE
g2.setColor(new Color(255, 255, 0)); // GEEL
g2.draw(coinShape); // MUNTJE TEKENEN
g2.fill(coinShape);
System.out.println("ok");
}
// Wordt na elke paint aangeroepen
public void update(float factor) {
// Alleen tekenen wanner de animatie ingesteld is om te tekenen (zie: areWeDoneYet()), anders doei.
if (areWeDoneYet()) {
System.out.println("Call initCoin(int startX, startY) first!");
return;
}
// Coin omlaag verschuiven doordat Y * loops omlaag gaat.
// Per frame verschuift het balletje delta 10 op Y-as.
try {
coinShape.setFrame(coinSetPoint.getX(), coinSetPoint.getY() + (1000 - 35 * PlayState.comboMulitplier) / 20 * timerLoops,
coinShape.setFrame(coinSetPoint.getX(), coinSetPoint.getY() + (1000 - 35 * PlayState.comboMulitplier) / 25 * timerLoops,
coinShape.getWidth(), coinShape.getHeight());
} catch (ArithmeticException a) { a.printStackTrace(); }
@@ -61,7 +59,7 @@ public class CoinAnimation extends DrawObject {
// Zijn we al begonnen/klaar?
public boolean areWeDoneYet() {
if (timerLoops > 19 || timerLoops == 0) {
if (timerLoops > 24 || timerLoops == 0) {
timerLoops = 0;
return true;
}
@@ -69,6 +67,6 @@ public class CoinAnimation extends DrawObject {
}
// Zitten we in de laatste loop?
public boolean isLastLoop() { return (timerLoops == 49) ? true : false; }
public boolean isLastLoop() { return (timerLoops == 24) ? true : false; }
}
+4 -7
View File
@@ -8,20 +8,17 @@ import java.util.HashMap;
import java.util.LinkedHashMap;
import java.util.LinkedList;
/**
* Created by Bilel on 20-6-2015.
*/
public class PointAnimation extends DrawObject {
LinkedList<Point2D.Double> puntenPos = new LinkedList<>();
LinkedList<Integer> puntenGain = new LinkedList<>();
LinkedList<Integer> iterations = new LinkedList<>();
LinkedList<Point2D.Double> puntenPos = new LinkedList<>();
LinkedList<Integer> puntenGain = new LinkedList<>();
LinkedList<Integer> iterations = new LinkedList<>();
public PointAnimation() { }
public void enemyDied(Point2D.Double p) {
puntenPos.add(new Point2D.Double(p.getX(), p.getY()));
puntenGain.add(new Integer(PlayState.lastScoreChange));
puntenGain.add(PlayState.lastScoreChange);
iterations.add(0);
}
-2
View File
@@ -18,8 +18,6 @@ public abstract class GameState {
this.gsm = gsm;
this.sh = sh;
this.sql = sql;
int kleurButton1 = 0;
}
public abstract void init();
+9 -9
View File
@@ -37,7 +37,7 @@ public class PlayState extends GameState {
public static int sizeOfEnemy = 40;
public static int currentScore = 0;
public static int comboMulitplier = 1;
public static int comboMulitplier = 0;
public static int lastScoreChange = 0;
public static int sinceScoreChanged = 75;
public static double lifePoints = 100;
@@ -120,7 +120,7 @@ public class PlayState extends GameState {
lastScoreChange = -5;
lifePoints -= lastScoreChange;
sinceScoreChanged = 1;
comboMulitplier = 1;
comboMulitplier = 0;
enemies_missed++;
}
if(closedEnemy == null)
@@ -133,15 +133,13 @@ public class PlayState extends GameState {
}
lifePoints -= 0.002 * factor;
infoPanel.updateIPanel();
if(lifePoints <= 0) { // STERF!
currentScore = 0; comboMulitplier = 0; endGame();
}
if(lifePoints <= 0) // STERF!
endGame();
if(comboMulitplier >= 20) { // '20' hit streak voor bonuspunten
comboMulitplier = 1;
comboMulitplier = 0;
sinceScoreChanged = 1;
lastScoreChange = 500;
currentScore += lastScoreChange;
@@ -160,6 +158,8 @@ public class PlayState extends GameState {
sql.addPlaydata(sh.getCurrentSong(), sh.getCurrentSongInstance(), sh.getProgress()/1000, enemies_missed, enemies_hit, buttons_pressed, joystick_moved);
sh.getCurrentSongInstance().played();
}
comboMulitplier = 0;
if(currentScore == 0)
gsm.setState(State.MENU_STATE);
@@ -212,9 +212,9 @@ public class PlayState extends GameState {
Enemy enemy = enemysInPath.next();
if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon + sizeOfEnemy) {
if (e.getButton().getColor().equals(enemy.getColor())) {
comboMulitplier++;
lastScoreChange = 5 * comboMulitplier;
currentScore += lastScoreChange;
comboMulitplier++;
sinceScoreChanged = 1;
area.enemyDied((Point2D.Double) enemy.getEnemy().getP1());
lifePoints = Math.min(lifePoints+10, 100);
+2 -2
View File
@@ -34,9 +34,9 @@ public class TitleState extends GameState {
private int index = 0,
varx = 0,
frame,
indexKast = 0,
xKast = 0;
xKast = 0,
frame;
public TitleState(GameStateManager gsm, SongHandler sh, SQLConnector sql){
super(gsm, sh, sql);
+4 -4
View File
@@ -19,7 +19,7 @@ public class InfoPanel {
private SongHandler sh;
private String time;
private int tempComboScore;
private int tempComboMulitplier;
private CoinAnimation coinAnimation = new CoinAnimation(125, 300);
@@ -89,16 +89,16 @@ public class InfoPanel {
coinAnimation.draw(g2);
// Score pas updaten wanneer coin in zijn laatste draw loop zit
if (coinAnimation.isLastLoop())
tempComboScore = PlayState.currentScore;
tempComboMulitplier = PlayState.comboMulitplier;
} else
tempComboScore = PlayState.currentScore;
tempComboMulitplier = PlayState.comboMulitplier;
g2.drawString(sh.getCurrentSongInstance().getDifficulty(), 25, 230);
g2.drawString(sh.getCurrentSong().getAuthor(), 25, 260);
g2.drawString(time, 25, 290);
g2.setColor(Color.YELLOW);
g2.fillRect(25, (int)(1000 - PlayState.comboMulitplier * 35), 200, 35 * ((int)PlayState.comboMulitplier));
g2.fillRect(25, 1000 - tempComboMulitplier * 35, 200, 35 * tempComboMulitplier);
g2.dispose();
infoPanel.createGraphics();
}
-1
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@@ -121,7 +121,6 @@ public class PlayArea {
return paths.get(index);
}
public void setHitAreaColor(Color color) {
hitAreaColor = color;