highscore added
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@@ -32,6 +32,8 @@ public class PlayState extends GameState{
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private Iterator<Enemy> enemyIterator;
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private Iterator<Bullet> bulletIterator;
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public static int currentScore = 0;
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public static int lifePoints = 100;
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public PlayState(GameStateManager gsm) {
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super(gsm);
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@@ -76,6 +78,11 @@ public class PlayState extends GameState{
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e.update();
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//als de enemy de octagon raakt verwijder hem
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if(area.octagon.intersects(e.getCircle().getBounds2D())){
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lifePoints -= 5;
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if(lifePoints < 10){
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lifePoints += 10; //Dit is voor te testen.
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}
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enemyIterator.remove();
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}
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@@ -87,17 +94,23 @@ public class PlayState extends GameState{
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Bullet b = bulletIterator.next();
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//kijkt of de enemy een bullet tegen komt, zoja verwijder de bullet, zoniet update de enemy.
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if(e.bulletHitMe(b)){
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if(e.bulletHitMe(b)){
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bulletIterator.remove();
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//kijkt of de bullet die de enemy heeft gehit, ook dezelfde kleur heeft als de enemy, zoja verwijder de enemy
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if(e.ColorHitMe(b)){
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if(e.ColorHitMe(b)){
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currentScore += 100;
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if(lifePoints < 100) {
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lifePoints += 5;
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}
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enemyIterator.remove();
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break;
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}
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}
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}
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}
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}
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infoPanel.updateIPanel();
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}
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