- Scorebalk kleur krijgt geen Alpha meer mee
- Scorebalk renderde niet opnieuw wanneer speler score verliest. - Boot Animatie toegevoegd. - Nog wat kleine verbeteringen.
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@@ -6,6 +6,10 @@ import java.awt.geom.Point2D;
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/**
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* Created by Bilel on 4-6-2015.
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*
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* CoinAnimation klasse: Weergeeft een balletje (resembleerd een muntje) dat omlaag valt.
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* Je hoeft alleen achter elkaar de paint(Graphics2D) methode aan te roepen, deze roep automatisch een 'reposition' aan,
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* waardoor je het balletje alleen snel achter elkaar hoeft te repainten.
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*/
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public class CoinAnimation extends DrawObject {
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@@ -27,41 +31,39 @@ public class CoinAnimation extends DrawObject {
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public void draw(Graphics2D g2) {
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update(timerLoops); // UPDATE
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g2.setColor(new Color(255, 255, 0, (255 - timerLoops * 5))); // GEEL
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g2.draw(coinShape); // MUNTJE TEKENEN
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g2.fill(coinShape);
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update(timerLoops); // UPDATE
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}
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// Wordt na elke paint aangeroepen
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public void update(float factor) {
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// Alleen tekenen wanner de animatie ingesteld is om te tekenen (zie: areWeDoneYet()), anders doei.
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if (areWeDoneYet()) {
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System.out.println("Call initCoin(int startX, startY) first!");
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return;
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}
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// Coin omlaag verschuiven doordat Y * loops omlaag gaat
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// Coin omlaag verschuiven doordat Y * loops omlaag gaat.
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// Per frame verschuift het balletje delta 10 op Y-as.
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coinShape.setFrame(coinSetPoint.getX(), coinSetPoint.getY() + 10 * timerLoops,
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coinShape.getWidth(), coinShape.getHeight());
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timerLoops++;
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}
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// Zijn we al begonnen/klaar?
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public boolean areWeDoneYet() {
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if (timerLoops > 50 || timerLoops == 0) {
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if (timerLoops > 49 || timerLoops == 0) {
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timerLoops = 0;
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return true;
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}
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return false;
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}
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public boolean isLastLoop() {
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if (timerLoops == 49)
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return true;
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return false;
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}
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// Zitten we in de laatste loop?
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public boolean isLastLoop() { return (timerLoops == 49) ? true : false; }
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}
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@@ -181,12 +181,11 @@ public class PlayState extends GameState {
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area.hit();
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enemysInPath.remove();
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notHit = false;
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infoPanel.throwACoin();
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infoPanel.throwACoin(); // Coin Animatie starten bij hit
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break;
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}
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}
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}
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player.setBeat();
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@@ -9,6 +9,8 @@ import java.awt.GradientPaint;
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import java.awt.Graphics2D;
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import java.awt.RenderingHints;
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import java.awt.Transparency;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.awt.image.BufferedImage;
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import java.awt.image.VolatileImage;
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@@ -18,7 +20,9 @@ import control.GameStateManager.State;
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import control.button.ButtonEvent;
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import control.joystick.JoystickEvent;
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public class TitleState extends GameState {
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import javax.swing.*;
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public class TitleState extends GameState implements ActionListener {
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BufferedImage pressStart = Images.getImage(ImageType.pressstart);
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BufferedImage colorStrike = Images.getImage(ImageType.colorstrike);
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@@ -28,18 +32,21 @@ public class TitleState extends GameState {
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Font textFont2 = new Font("OCR A Extended", Font.BOLD, 130);
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GradientPaint gp = new GradientPaint(300, 0, new Color(0, 0, 1, 0.6f), 980, 1024, new Color(0, 0, 1, 0.2f));
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int index = 0;
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int varx = 0;
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int frame;
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private Timer timer;
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int showInLoops = 1;
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int indexKast = 0;
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int xKast=0;
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public TitleState(GameStateManager gsm, SongHandler sh){
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super(gsm, sh);
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createBackground();
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// Logica zit in ActionListener (dus actionPerformed())
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(timer = new Timer(1000/3, this)).start();
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}
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@Override
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@@ -49,23 +56,26 @@ public class TitleState extends GameState {
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@Override
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public void update(float factor) {
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frame++;
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indexKast++;
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}
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@Override
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public void draw(Graphics2D g2) {
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g2.drawImage(background, 0, 0, 1280, 1024, null);
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int image_x = ((frame / 6) % 6) * 49;
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g2.drawImage(pressStart.getSubimage(image_x, 0, 49, 26), 640-122, 512, 245, 130, null);
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xKast = indexKast/10;
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xKast%=4;
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//g2.drawImage(kast.getSubimage(xKast*300,0,300,400), 640-122,650,300,400,null);
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g2.drawImage(kast.getSubimage(xKast*300,0,300,400), 100,300,300,400,null);
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// Scherm beelt wat kleurrijke rectangles op het scherm.
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if (showInLoops > 0) {
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g2.drawImage(background, 0, 0, 1280, 1024, null);
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createBackground();
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}
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if (showInLoops > 18) {
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// Code die de arcadekast en 'Press Start' toont.
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int image_x = ((frame / 6) % 6) * 49;
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g2.drawImage(pressStart.getSubimage(image_x, 0, 49, 26), 640 - 122, 512, 245, 130, null);
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xKast = indexKast / 10;
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xKast %= 4;
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g2.drawImage(kast.getSubimage(xKast * 300, 0, 300, 400), 100, 300, 300, 400, null);
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}
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}
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@Override
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@@ -91,36 +101,58 @@ public class TitleState extends GameState {
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public void createBackground() {
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background = Images.initVolatileImage(1280, 1024, Transparency.OPAQUE);
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Graphics2D g2 = background.createGraphics();
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RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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g2.setRenderingHints(rh);
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g2.setColor(new Color(1, 1, 1, 0.3f));
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g2.fillRect(0, 0, 1280, 1024);
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g2.setColor(new Color(0, 1, 0, 0.7f));
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g2.fillRect(0, 0, 100, 1024);
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g2.fillRect(1180, 0, 100, 1024);
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if (showInLoops > 0) {
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RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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g2.setRenderingHints(rh);
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}
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if (showInLoops > 2) {
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g2.setColor(new Color(1, 1, 1, 0.3f));
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g2.fillRect(0, 0, 1280, 1024);
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}
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if (showInLoops > 4) {
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g2.setColor(new Color(0, 1, 0, 0.7f));
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g2.fillRect(0, 0, 100, 1024);
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g2.fillRect(1180, 0, 100, 1024);
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}
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if (showInLoops > 6) {
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g2.setColor(new Color(1, 1, 0, 0.7f));
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g2.fillRect(100, 0, 100, 1024);
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g2.fillRect(1080, 0, 100, 1024);
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}
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if (showInLoops > 8) {
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g2.setColor(new Color(1, 0, 0, 0.7f));
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g2.fillRect(200, 0, 100, 1024);
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g2.fillRect(980, 0, 100, 1024);
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}
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if (showInLoops > 12) {
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g2.setPaint(gp);
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g2.fillRect(300, 0, 680, 1024);
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}
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if (showInLoops > 14) {
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g2.setFont(textFont);
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g2.setColor(Color.WHITE);
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g2.drawString("©2015 Team Hamtaro", 550, 1012);
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}
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if (showInLoops > 16) {
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g2.setColor(Color.RED);
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g2.setFont(textFont2);
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g2.drawString("Color", 385, 212);
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g2.drawString("Strike", 390, 342);
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g2.dispose();
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}
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if (showInLoops > 18) {
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timer.stop();
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}
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g2.setColor(new Color(1, 1, 0, 0.7f));
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g2.fillRect(100, 0, 100, 1024);
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g2.fillRect(1080, 0, 100, 1024);
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g2.setColor(new Color(1, 0, 0, 0.7f));
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g2.fillRect(200, 0, 100, 1024);
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g2.fillRect(980, 0, 100, 1024);
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g2.setPaint(gp);
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g2.fillRect(300, 0, 680, 1024);
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g2.setFont(textFont);
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g2.setColor(Color.WHITE);
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g2.drawString("©2015 Team Hamtaro", 550, 1012);
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g2.setColor(Color.RED);
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g2.setFont(textFont2);
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g2.drawString("Color", 385, 212);
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g2.drawString("Strike", 390, 342);
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g2.dispose();
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background.createGraphics();
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}
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@Override
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public void actionPerformed(ActionEvent e) {
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createBackground();
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showInLoops++;
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}
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}
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@@ -84,13 +84,14 @@ public class InfoPanel {
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if (!coinAnimation.areWeDoneYet()) {
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coinAnimation.draw(g2);
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// Score pas updaten wanneer coin klaar is met afspelen
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if (coinAnimation.isLastLoop())
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tempComboScore = PlayState.comboScore;
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}
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} else
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tempComboScore = PlayState.comboScore;
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g2.setColor(Color.YELLOW);
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g2.fillRect(25, 1000 - 7 * tempComboScore, 200, 7 * tempComboScore);
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g2.setColor(Color.YELLOW);
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g2.dispose();
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infoPanel.createGraphics();
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